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Sword and Fairy 7

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

An action RPG based on Chinese art style, as the 7th lineal sequel of this series, it earns a lot of anicipations. Better gaming experience than any of its previous episode will be brought to all the players.

Global score

72/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Beautiful graphics and environments
    • Engaging story and characters
    • Excellent music and voice acting
    • Fun and flashy combat system
    • Good value for price

    Cons

    • Linear gameplay with limited player choice
    • Rough english translation
    • Performance issues and bugs reported
    • Excessive cutscenes may frustrate some players
    • Some tedious mini-games and fetch quests

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "The game is mostly linear with a fixed narrative and limited player choices; players follow a preset story path with little freedom."

      Capsule for The Price of Freedom The Price of Freedom

      "The game is largely linear with fixed story progression and limited player choice, but some freedom in combat and exploration within areas."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves skillful combos, blocking, and boss fights requiring some strategy, but overall combat is accessible and not highly challenging."

      Capsule for MegaTagmension Blanc + Neptune VS Zombies (Neptunia) MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

      "Combat requires some skill and timing, with boss fights presenting challenges, but overall gameplay is accessible and not overly difficult."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no PvP or ranked modes; players progress at their own pace."

      Capsule for Divine Divinity Divine Divinity

      "Focus is on single-player experience with no mention of PvP or competitive modes; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being engaged for 15-30 hours with side quests and exploration, indicating sustained play sessions."

      Capsule for Venetica - Gold Edition Venetica - Gold Edition

      "Many players report being engaged for 20-30+ hours with side quests and replayability, indicating sustained play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is single-player focused with AI-controlled party members; no multiplayer or cooperative play described."

      Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

      "Gameplay is single-player with AI-controlled party members; no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in character progression and combat tactics, but mostly predefined story and structure."

      Capsule for Utawarerumono: Mask of Deception Utawarerumono: Mask of Deception

      "Some customization in weapons and skills, but character appearances and story progression are fixed and predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of player dominance over others; interactions are against AI with no social power dynamics."

      Capsule for Rogue Command Rogue Command

      "No evidence of player dominance over others; single-player narrative and combat against AI."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive fantasy world, nostalgic adventure, and engaging story."

      Capsule for GRANDIA HD Remaster GRANDIA HD Remaster

      "Strong escapism through immersive fantasy world, rich story, beautiful visuals, and engaging music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and story interest; no obligation or external pressure noted."

      Capsule for Enigmatis 3: The Shadow of Karkhala Enigmatis 3: The Shadow of Karkhala

      "Players engage voluntarily for enjoyment and interest in story and culture; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Mostly linear story and combat routines; some experimentation with strategies possible."

      Capsule for Sunrider: Liberation Day - Captain's Edition Sunrider: Liberation Day - Captain's Edition

      "Limited experimentation due to linear story and fixed progression, but some combat skill development and side activities."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple locations and story branches, though world is somewhat linear and environments reused."

      Capsule for Loren The Amazon Princess Loren The Amazon Princess

      "Players explore multiple distinct locations with rich environments, though world is segmented and not fully open."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; some cosmetic skins available but no deep avatar personalization."

      Capsule for Bright Memory Bright Memory

      "Minimal character customization; some costume and weapon skins but no deep avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with Chinese mythology, deities, and supernatural powers."

      Capsule for Bladed fury Bladed fury

      "Strong fantasy theme with Chinese mythology, deities, demons, magic, and wuxia elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single player experience with limited social interaction; no multiplayer or community features described."

      Capsule for Halcyon 6: Starbase Commander Halcyon 6: Starbase Commander

      "Single-player experience with limited social interaction; no multiplayer or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock abilities, and progress through story and side quests, showing learning and personal development."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Players develop character skills, unlock abilities, and progress through story and side quests."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for background or idle play."

      Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

      "Requires focused attention during combat and story; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional engagement with characters and story; some romantic subplots but limited depth."

      Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

      "Some emotional engagement with characters and romance subplots, but limited to narrative context."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; story-driven character interactions with no player authority over others."

      Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

      "No player leadership roles; party members controlled by AI and story-driven."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through character upgrades, unlocking abilities, and mission completion."

      Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

      "Character leveling, skill unlocking, weapon upgrades, and side quest completion drive progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game immersive and relaxing, though some note tension in combat and boss fights."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "Many players find the game relaxing and immersive despite some challenging boss fights."

    • Sensation

      Game with the same Sensation vibe

      4

      "High sensory stimulation from detailed graphics, sound design, music, and intense combat sequences."

      Capsule for Atomic Heart Atomic Heart

      "High sensory stimulation from detailed graphics, ray tracing, music, and combat effects."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal story experience."

      Capsule for Detroit: Become Human Detroit: Become Human

      "No social status or recognition systems; focus is on personal story experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with rich story, character development, and cutscenes."

      Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

      "Strong narrative focus with extensive cutscenes, character development, and lore."

    • Strategy

      Game with the same Strategy vibe

      1

      "Combat involves some tactical weapon switching and dodging, but overall gameplay is straightforward with limited strategic depth."

      Capsule for SkyIsland SkyIsland

      "Combat involves some tactical use of skills and dodging, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and combat, but mostly controlled and predictable gameplay."

      Capsule for Arietta of Spirits Arietta of Spirits

      "Some suspense and challenge in boss fights, but generally controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Many players praise the game as a great value for its low price and entertainment offered."

      Capsule for Garfield Kart - Furious Racing Garfield Kart - Furious Racing

      "Many players praise the game as a good value for its price, especially compared to AAA titles."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters with weapons and magic; typical fantasy violence."

      Capsule for Ys SEVEN Ys SEVEN

      "Combat involves fighting monsters and bosses with magic and weapons; typical fantasy violence."

    • Survival

      Game with the same Survival vibe

      -2

      "No survival mechanics; combat is turn-based with no resource scarcity or threat management."

      Capsule for WrestleQuest WrestleQuest

      "No survival mechanics; combat is action-oriented without resource scarcity or threat management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Strategy, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026