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Bladed fury similar games & best alternatives

Bladed fury

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2018

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Quick resume

An action game set in the Ancient China, bringing players addictive experiences with its unique Chinese traditional art-style and sound design.

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Platform, Hack and slash/Beat 'em up, Strategy

Similar games

    Pros

    • Beautiful and unique chinese art style
    • Fluid and satisfying combat mechanics
    • Engaging boss fights with challenge modes
    • Immersive fantasy setting with mythology
    • Good value for price, especially on sale

    Cons

    • Short game length with limited replay value
    • Linear level design with minimal exploration
    • Story is simple and poorly translated
    • Lack of character customization and social features
    • Some combat mechanics like parry timing can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the protagonist's actions freely in combat and exploration, though the game is linear and level-based."

      Capsule for Zeno Clash Zeno Clash

      "Players control the protagonist's actions in combat and progression, with some linear level design but freedom in combat style and skill upgrades."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful timing, learning combos, parrying, and pattern recognition; bosses provide challenging tests of player ability."

      Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

      "Combat requires skillful timing, parrying, and learning boss patterns, with challenge modes to test player ability."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or ranked multiplayer elements."

      Capsule for Half-Life 2 Half-Life 2

      "Focuses on single-player experience without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short main campaign encourages replay through unlockables, skins, and harder difficulties, supporting repeated play sessions."

      Capsule for Iron Meat Iron Meat

      "Short main campaign encourages replay through harder difficulties and challenge modes, supporting habitual play for fans."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer or teamwork mechanics."

      Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

      "Entirely single-player with no cooperative multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can upgrade and customize weapons and choose different approaches to combat, but the game is mostly linear with predefined structures."

      Capsule for Metro 2033 Redux Metro 2033 Redux

      "Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No multiplayer or social dominance features; gameplay is individual and balanced."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "No social or multiplayer dominance features; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy setting inspired by Chinese mythology, providing strong escape from real life."

      Capsule for Jade Empire™: Special Edition Jade Empire™: Special Edition

      "Immersive fantasy setting based on Chinese mythology provides a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no evidence of obligation or pressure."

      Capsule for Demise of Nations Demise of Nations

      "Players engage voluntarily for enjoyment and interest, no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with weapon upgrades and combat tactics, but overall gameplay follows established routines."

      Capsule for Dead Space (2008) Dead Space (2008)

      "Some experimentation with combat combos and skill upgrades, but overall gameplay follows established routines."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels are short and mostly linear with limited discovery or hidden secrets."

      Capsule for Upside Down Upside Down

      "Levels are mostly linear with limited exploration and few hidden secrets."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly fixed character appearance and predefined aesthetics."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Limited character customization; mostly fixed character presentation and art style."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with occult themes, mythical gods, and supernatural powers."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Strong fantasy elements with Chinese mythology, deities, and supernatural powers."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Frogmonster Frogmonster

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills to master boss patterns and character abilities, improving over time."

      Capsule for Freedom Planet Freedom Planet

      "Skill upgrades and learning boss patterns provide opportunities for player development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and engagement, especially during combat and boss fights."

      Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

      "Requires focused attention and timing, especially in combat and boss fights."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player experience."

      Capsule for Blameless Blameless

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player acts independently."

      Capsule for Gunpoint Gunpoint

      "No leadership or group management mechanics; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect souls to unlock new characters and gain items; character quests add progression layers."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Players collect souls to upgrade skills and unlock abilities, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Combat can be satisfying and fluid but also includes tense boss fights and difficulty spikes causing frustration."

      Capsule for SCARLET NEXUS SCARLET NEXUS

      "Combat is satisfying and fluid but can be challenging and tense during boss fights."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique art style, music, and sound effects provide stimulating sensory experience."

      Capsule for Fearless Fantasy Fearless Fantasy

      "Strong visual art style and sound design provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative with two distinct character storylines rooted in Chinese folklore; story is appreciated but considered average and sometimes rushed."

      Capsule for Eastern Exorcist Eastern Exorcist

      "Narrative based on Chinese history and mythology with voice acting and cutscenes, though story is simple and sometimes poorly translated."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat requires timing and parrying; puzzles require some reasoning but overall gameplay is straightforward."

      Capsule for Shadow Legend VR Shadow Legend VR

      "Combat requires timing, parrying, and some tactical use of skills, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and challenges provide suspense and excitement."

      Capsule for Strike Force Heroes Strike Force Heroes

      "Boss fights and challenge modes provide suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Good value for price, especially on sale, with satisfying gameplay length."

      Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

      "Good value for price, especially on sale, with polished gameplay and art despite short length."

    • Violence

      Game with the same Violence vibe

      4

      "Focus on combat, destruction of enemies and bosses, and intense shooting action."

      Capsule for Sine Mora Sine Mora

      "Focus on combat, defeating enemies and bosses with weapons and special moves."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage health during boss fights; some challenge in staying alive."

      Capsule for Gensokyo Night Festival Gensokyo Night Festival

      "Players must avoid damage and manage health during combat, especially in boss fights."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Competence. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026