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Demise of Nations similar games & best alternatives

Demise of Nations

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.

Global score

82/100

Genres

Indie, Strategy, Free To Play, Turn-based strategy (TBS)

Similar games

    Pros

    • Free to play
    • Deep strategic gameplay
    • Active developer support
    • Multiplayer and co-op modes
    • Modding and map editor available

    Cons

    • Small player base
    • Paywall for additional maps and multiplayer hosting
    • Ai can be weak or dumb
    • Tutorial and ui can be confusing
    • Some bugs and performance issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the world, choose party members, and engage in strategic combat decisions."

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      "Players have freedom to choose factions, strategies, and manage economy and warfare with some complexity."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers tactical depth, challenging AI, and requires skillful planning and positioning to succeed."

      Capsule for Skulls of the Shogun Skulls of the Shogun

      "Game offers strategic depth, tactical combat, and challenges against AI and players, requiring skill and planning."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer includes ranked modes and leaderboards, but playerbase is small and matchmaking can be laggy; competition exists but is limited."

      Capsule for HARDCORE MECHA HARDCORE MECHA

      "Includes multiplayer with ranked modes and leaderboards, but player base is small and matchmaking has issues."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions and high replayability, often playing for many hours and multiple runs."

      Capsule for China: Mao's legacy China: Mao's legacy

      "Players report long sessions and high replayability, with some playing for many hours continuously."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op multiplayer campaigns and team-based gameplay, encouraging working together with others."

      Capsule for SpellForce 3 Soul Harvest SpellForce 3 Soul Harvest

      "Supports co-op multiplayer and alliances, encouraging teamwork and joint strategies."

    • Creativity

      Game with the same Creativity vibe

      2

      "Map editor and mod support allow creation and customization beyond base game content."

      Capsule for Command & Conquer 3 Tiberium Wars™ Command & Conquer 3 Tiberium Wars™

      "Map editor and modding available (paid DLC), allowing some creation and customization."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive multiplayer includes dominance aspects, but community is described as respectful and balanced."

      Capsule for Call of Duty® 4: Modern Warfare® (2007) Call of Duty® 4: Modern Warfare® (2007)

      "Competitive multiplayer and diplomacy can involve dominance, but community is small and interactions balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and idle pastime, escaping real life stress."

      Capsule for Supply Chain Idle Supply Chain Idle

      "Players use the game as a distraction and engaging pastime, escaping real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no evidence of obligation or pressure."

      Capsule for Plains of Pain Plains of Pain

      "Players engage voluntarily out of interest and enjoyment, no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different factions, strategies, and mod content, experimenting with gameplay mechanics."

      Capsule for Hegemony III: Clash of the Ancients Hegemony III: Clash of the Ancients

      "Players explore different factions, strategies, and modded maps, experimenting with game mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Varied maps and randomized objectives encourage some discovery, though maps are known and repeated."

      Capsule for Get Stuffed! Get Stuffed!

      "Multiple maps and random map generators encourage discovery, though base maps are limited."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization mostly through faction and unit choice; no deep avatar or environment personalization."

      Capsule for 8-Bit Invaders! 8-Bit Invaders!

      "Limited avatar or unit customization; some expression through faction choice and modding."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game is grounded in a historical medieval setting with minimal fantasy elements; mostly realistic scenarios."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Game focuses on historical ancient times with realistic units and settings, minimal fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community interaction exists mainly through multiplayer and map sharing, but player base is small."

      Capsule for Boid Boid

      "Some community interaction in multiplayer and forums, but player base is small and fragmented."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex mechanics, improve skills, and develop strategies over time."

      Capsule for Executive Assault 2 Executive Assault 2

      "Players learn complex mechanics, improve strategies, and develop skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns; not suitable for passive or background play."

      Capsule for SIDE EFFECTS SIDE EFFECTS

      "Requires focused attention during turns and strategy; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are mostly surface-level multiplayer; no evidence of close relationships forming."

      Capsule for Wreckfest 2 Wreckfest 2

      "Social interactions are mostly surface-level multiplayer; no evidence of close relationship building."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and manage factions, making strategic decisions and guiding forces."

      Capsule for Total War: WARHAMMER II Total War: WARHAMMER II

      "Players lead factions, manage resources and armies, and make strategic decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate tech, units, and upgrades, advancing through a tech tree and building armies."

      Capsule for ZEPHON ZEPHON

      "Players accumulate resources, units, and upgrades, progressing through tech and conquest."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and engaging, though others note late-game repetition and slow pacing."

      Capsule for Computer Tycoon Computer Tycoon

      "Some players find it engaging and fun, though others note slow pacing and occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are pleasant but not highly stimulating or intense."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Visuals and audio are modest but pleasant; not highly stimulating but enjoyable."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and multiplayer rankings, but limited social visibility."

      Capsule for Crush Your Enemies Crush Your Enemies

      "Some recognition through achievements and multiplayer rankings, but limited social visibility."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative or lore; gameplay is focused on conquest and management rather than story immersion."

      Capsule for Warlord: Britannia Warlord: Britannia

      "No strong narrative or plot; gameplay is focused on strategy and conquest without immersive story."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay centers on complex strategy, tactical combat, and resource management."

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      "Core gameplay centers on strategic planning, resource management, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Fast-paced combat and tense matches provide moments of excitement and suspense."

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      "Tense multiplayer matches and warfare provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional DLC; players feel the game offers good time investment value despite some complaints about DLC pricing."

      Capsule for Idle Spiral Idle Spiral

      "Free to play with optional paid DLC; players see good value for time and money spent."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and conquest are central, with emphasis on battles, destruction, and military dominance."

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      "Combat and conquest are central, involving battles, destruction, and domination."

    • Survival

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      3

      "Players manage resources and military to avoid defeat and maintain national survival."

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      "Players manage resources and military to avoid defeat and maintain control over territories."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026