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Executive Assault 2 similar games & best alternatives

Executive Assault 2

PC (Microsoft Windows), Mac • 2023

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Quick resume

The RTS/FPS phenomenon has moved into space! Build your base on an asteroid, command fleets of starships for epic battles, pilot fighters, mine and trade resources, assemble robots to defend or assault other stations. Take sole command or share the glory as you fight for control of the quadrant.

Global score

83/100

Genres

Action, Indie, Strategy, Real Time Strategy (RTS), Shooter

Similar games

    Pros

    • Unique rts/fps hybrid gameplay
    • Immersive space and ground combat
    • Active developer with frequent updates
    • Multiplayer with cooperative and competitive modes
    • Deep strategy and customization options

    Cons

    • Early access with bugs and ui issues
    • Small player base limits multiplayer experience
    • Steep learning curve for new players
    • Limited story and narrative content
    • Some clunky controls and camera issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their actions, including building bases anywhere, commanding units with multiple commands, and switching between FPS and RTS perspectives."

      Capsule for Attack on Toys Attack on Toys

      "Players have high control over their actions, switching between RTS and FPS modes, commanding units directly or managing base and fleet."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers satisfying combat, base building, and progression with skillful resource management and defense."

      Capsule for The Riftbreaker: Prologue The Riftbreaker: Prologue

      "Game offers significant skill and strategy challenges, with complex base building, resource management, and tactical combat."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer with ranked matches and leaderboards, but also supports solo play against AI."

      Capsule for Race for the Galaxy Race for the Galaxy

      "Includes multiplayer with player-vs-player battles and ranked matches, but also supports single-player and AI skirmishes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement, with some spending hundreds of hours despite bugs and early access status."

      Capsule for Fire & Maneuver Fire & Maneuver

      "Players report long play sessions and habitual engagement, though some mention bugs and early access state as drawbacks."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports up to 4-player cooperative multiplayer; teamwork is important to defend the core effectively."

      Capsule for Sanctum Sanctum

      "Supports teamwork with players acting as CEO and executrons, coordinating attacks and defenses in multiplayer."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize space stations, design floors, and customize ships and equipment."

      Capsule for SpaceBourne 2 SpaceBourne 2

      "Players can design space stations, customize ships and units, and plan strategies, though building options are somewhat limited."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive multiplayer involves exerting superiority, but community is described as friendly and supportive."

      Capsule for Planetary Annihilation: TITANS Planetary Annihilation: TITANS

      "Competitive multiplayer encourages exerting superiority over others, but community is described as friendly and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive space combat experience and distraction, enjoying cinematic battles and exploration."

      Capsule for Space Reign Space Reign

      "Players use the game as immersive distraction with large scale space battles and FPS combat inside stations."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The game encourages trying different strategies, unit compositions, and switching between FPS and RTS modes."

      Capsule for Total Conflict: Resistance Total Conflict: Resistance

      "Players explore different strategies, unit builds, and tactics, and experiment with FPS and RTS gameplay modes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different maps and scenarios, including user-created content, but game world is relatively static."

      Capsule for Rising Lords Rising Lords

      "Game involves discovering new systems and managing multiple stations, but maps and environments are somewhat static."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of ships and crew allows some self-expression, though mostly functional rather than cosmetic."

      Capsule for Between the Stars Between the Stars

      "Customization of ships and stations allows some self-expression, though cosmetic options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi space universe with fictional factions, ships, and missions providing imaginative experience."

      Capsule for Vanguard Galaxy Vanguard Galaxy

      "Set in a sci-fi universe with imaginative space stations, starships, and robotic units, providing a fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer cooperation foster a sense of belonging among players."

      Capsule for ASTRONEER ASTRONEER

      "Community interaction and multiplayer cooperation foster a sense of belonging, though player base is small."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex mechanics, improve strategies, and develop skills over time."

      Capsule for Demise of Nations Demise of Nations

      "Players learn complex mechanics, improve skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity involved."

      Capsule for Farming Simulator 15 Farming Simulator 15

      "Gameplay is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus during matches; not suited for casual or background play."

      Capsule for Squad 44 Squad 44

      "Requires continuous attention and multitasking during matches; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer, but mostly surface-level connections rather than close relationships."

      Capsule for Euro Truck Simulator 2 Euro Truck Simulator 2

      "Some social interaction in multiplayer, but mostly surface-level connections rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead units, manage bases, and direct team strategies, assuming command roles."

      Capsule for Battlezone 98 Redux Battlezone 98 Redux

      "Players lead teams as CEOs, managing resources and directing executrons in combat and base operations."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate ships, upgrades, stations, and resources to advance their capabilities."

      Capsule for Evochron Legacy SE Evochron Legacy SE

      "Players accumulate upgrades, research technologies, build units and expand their stations and fleets."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game can be relaxing but also involves moments of high tension and challenge."

      Capsule for Majesty Gold HD Majesty Gold HD

      "Game can be engaging and fun but also involves sustained tension and multitasking."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects of space battles provide stimulating sensory experience and excitement."

      Capsule for Stellar Warfare Stellar Warfare

      "Visual and auditory effects of space battles and station interiors provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer offer some recognition, though player base is small."

      Capsule for Pacer Pacer

      "Multiplayer and leaderboards offer recognition, though player base is small and niche."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative immersion; focus is on gameplay mechanics rather than story or lore."

      Capsule for Alpha League Alpha League

      "Game has minimal narrative or lore; focus is on gameplay rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on mental challenge, planning, resource management, and tactical problem solving."

      Capsule for From Glory To Goo From Glory To Goo

      "Heavy emphasis on mental challenge, planning, resource management, and tactical problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boarding actions create suspense and excitement."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Combat and boarding actions provide suspense and excitement, though pacing can be slow at times."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for money with ongoing updates and enjoyable gameplay."

      Capsule for Deadside Deadside

      "Players feel the game offers good value for money given its unique gameplay and ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves space battles with weapons and destruction of enemy ships."

      Capsule for Star Wolves 3: Civil War Star Wolves 3: Civil War

      "Combat involves destruction of enemy units and stations, with FPS shooting and space battles."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and defend bases to avoid defeat and survive enemy attacks."

      Capsule for Command & Conquer Red Alert™ 2 and Yuri’s Revenge™ Command & Conquer Red Alert™ 2 and Yuri’s Revenge™

      "Players must defend bases and fleets, manage resources to avoid defeat, and survive enemy attacks."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026