Deadside Thumbnail

Deadside similar games & best alternatives

Deadside

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

Related articles

Quick resume

An Open World Survival Shooter blending hardcore PVP and PVE action. Secure precious loot in safe zones or build your own fortress in the wild. With intense gunfights, stunning visuals, and performance smooth enough for any system, the challenge awaits!

Global score

76/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Shooter

Similar games

    Pros

    • Engaging gunplay and combat
    • Large map with exploration
    • Base building and crafting
    • Welcoming community and multiplayer
    • Good value for price

    Cons

    • Limited content leading to boredom
    • Challenging and sometimes unfair ai
    • Lack of vehicles and fast travel
    • Small player base on some servers
    • Tedious inventory and building mechanics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose classes, customize stats, and decide playstyle; some quests and PvP zones impose constraints but overall player agency is present."

      Capsule for Royal Quest Online Royal Quest Online

      "Players have freedom to choose playstyle (PvP, PvE, base building, missions) and servers with different rules; some routines like base upkeep exist but player decisions dominate."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful gunplay, tactical positioning, and overcoming AI challenges, though AI is sometimes poor"

      Capsule for Easy Red Easy Red

      "Game involves skillful gunplay, tactical positioning, and overcoming challenging AI; some complaints about AI unfairness but overall skill-based combat."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer modes with PvP and leaderboards encourage comparison and competition among players."

      Capsule for Nuclear Option Nuclear Option

      "PvP servers with player vs player combat and leaderboards implied; some players focus on personal goals but competition is a core element."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report repeated play sessions and long hours, but others mention boredom after a while and limited content"

      Capsule for Burg Burg

      "Players report habitual play and returning to the game, but also mention content scarcity leading to boredom after 20-30 hours."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports teaming up with friends and cooperative play, though solo play is also common."

      Capsule for King of Crabs King of Crabs

      "Supports playing with friends, team-based gameplay, and community events; cooperation encouraged but solo play is possible."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes base building and crafting with some customization, though building system has limitations and bugs."

      Capsule for Arctico Arctico

      "Base building and crafting allow some creativity, though building options are currently limited and sometimes tedious."

    • Domination

      Game with the same Domination vibe

      1

      "Some competitive dominance in PvP, but interactions emphasize balanced fights and fair play; no strong evidence of toxic domination."

      Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

      "Some PvP dominance and raiding exist, but player interactions also include mutual respect and cooperation; no strong evidence of toxic domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with immersive gunplay and social interaction."

      Capsule for VAIL VAIL

      "Players use the game as a stress relief and distraction with immersive post-apocalyptic world and engaging gunplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure to play."

      Capsule for Kanjozoku Game レーサー Online Street Racing & Drift Kanjozoku Game レーサー Online Street Racing & Drift

      "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore mechanics and try different layouts and strategies, though some routines are established."

      Capsule for Drill Deal: Borehole (Alpha) Drill Deal: Borehole (Alpha)

      "Players try different servers, playstyles, and tactics; some routines exist but exploration of mechanics is encouraged."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features a large map with many locations and encourages exploration, though some areas are reused."

      Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

      "Large map with diverse locations encourages discovery; players enjoy exploring towns, forests, and missions."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; some weapon choices and minor cosmetic variations."

      Capsule for Bendy: Lone Wolf Bendy: Lone Wolf

      "Limited character and weapon customization noted; some cosmetic options available but overall modest expression."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game is grounded in a realistic post-apocalyptic scenario with plausible survival mechanics rather than high fantasy."

      Capsule for Oxygen: First Breath Oxygen: First Breath

      "Game is grounded in realistic post-apocalyptic survival and combat; no fantasy or supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community is friendly and active; players enjoy socializing and playing with friends."

      Capsule for Fistful of Frags Fistful of Frags

      "Community is welcoming, players form groups and clans; social interaction is a positive aspect."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, improve skills, and develop strategies over time."

      Capsule for Warcube Warcube

      "Players learn game mechanics, improve combat skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary gameplay with long sessions; no physical activity or health-related mechanics."

      Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

      "Primarily sedentary gameplay with some running; no physical activity or health benefits."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires player attention during combat and missions; some slow sailing but generally active engagement."

      Capsule for Buccaneers! Buccaneers!

      "Requires focused attention during combat and missions; some travel time but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and team play, but limited evidence of deep emotional connections."

      Capsule for Shatterline Shatterline

      "Players form friendships and social bonds; limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead groups and raids; leadership roles exist but many players participate equally."

      Capsule for Lost Ark Lost Ark

      "Group play involves leadership roles and coordination; some players lead raids and teams."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on acquiring resources, upgrading weapons, base building, and unlocking skills."

      Capsule for Chernobylite Complete Edition Chernobylite Complete Edition

      "Strong focus on acquiring loot, upgrading gear, building bases, and completing missions."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances tension and flow with moments of calm and intense combat."

      Capsule for Colt Canyon Colt Canyon

      "Game balances challenge and flow; some tension in combat but also moments of calm exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay, visuals, and sound design provide satisfying sensory stimulation and excitement."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "Enjoyable gunplay, sound design, and graphics provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      2

      "Some recognition within community and clans; leaderboards and clan wars provide social status."

      Capsule for Teeworlds Teeworlds

      "Recognition through gear, kills, and base strength; some social status within community and clans."

    • Story

      Game with the same Story vibe

      -3

      "Lacks a strong narrative or lore; gameplay is mostly context-free survival and crafting."

      Capsule for Sunkenland Sunkenland

      "No strong narrative or lore; gameplay is mostly context-free survival and combat."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking in combat, base building, resource management, and mission planning."

      Capsule for Novarith Novarith

      "Requires tactical thinking, planning raids, positioning, and resource management."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from trap uncertainty and PvP combat creates suspense and excitement."

      Capsule for HALF DEAD 2 HALF DEAD 2

      "High tension in PvP encounters and AI combat; risk and reward create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for money with frequent updates and enjoyable gameplay."

      Capsule for Len's Island Len's Island

      "Players feel the game offers good value for money with ongoing updates and enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and shooting are core gameplay elements with frequent violence."

      Capsule for Sneak Thief Sneak Thief

      "Combat and shooting are core gameplay elements; players engage in violent encounters frequently."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements like managing hunger, thirst, and resources are part of gameplay."

      Capsule for Mon Bazou Mon Bazou

      "Survival elements include hunger, thirst, base defense, and avoiding death from AI and players."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026