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Between the Stars similar games & best alternatives

Between the Stars

PC (Microsoft Windows) • 2024

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Quick resume

Become the Captain of an interstellar cruiser and journey across the galaxy to save the Republic. During your journey you will have to make important decisions, improve the weaponry of your ship and fight against numerous enemies.

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy

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    Pros

    • Engaging capital ship combat
    • Immersive story with meaningful choices
    • Deep crew and ship customization
    • Unique dice roll rpg mechanics
    • Active developer support and updates

    Cons

    • Voice acting quality inconsistent
    • Some repetitiveness in side quests and environments
    • Unfinished story content in early access
    • Clunky ui and controls at times
    • Balance issues with some weapons

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize ships, choose loadouts, and direct fleet actions with some micro-management; 3D building and ship design allow personal control."

      Capsule for Stellar Warfare Stellar Warfare

      "Players have freedom to pilot ships in full 3D, choose loadouts, crew, and make story decisions affecting outcomes."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful management of ship systems and tactics; some players find it challenging and rewarding."

      Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

      "Combat requires skillful ship control and tactical decisions; crew management and RPG elements add complexity."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of competitive or ranked modes."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Focus is on single-player experience with no mention of ranked or multiplayer competitive modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement with main story, side quests, and DLC content."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Players report long play sessions and engagement with story and side quests; some repetitiveness noted."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players interact with crew members and develop relationships, but no multiplayer or direct teamwork."

      Capsule for Starstruck Vagabond Starstruck Vagabond

      "Crew management and interactions provide a cooperative feel within single-player context; no multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize ships, crew, and strategies; crafting and equipment modification add creative options."

      Capsule for Approaching Infinity Approaching Infinity

      "Players customize ships, crew, and weapons; crafting and research systems allow modification and experimentation."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of exerting control over others; interactions are single-player and balanced."

      Capsule for Halo: Spartan Assault Halo: Spartan Assault

      "No evidence of exerting control over others; interactions are balanced and cooperative within single-player."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a space adventure, escaping real life through exploration and story."

      Capsule for Star Control®: Origins Star Control®: Origins

      "Players use the game to immerse in a sci-fi space opera, escaping real life with story and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."

      Capsule for Project Kat - Paper Lily Prologue Project Kat - Paper Lily Prologue

      "Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different ships, modules, and tactics; game encourages exploration of mechanics and builds."

      Capsule for Star Conflict Star Conflict

      "Players try different ship builds, crew skills, and story choices; dice roll mechanics encourage experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new planets and galaxies, though environments are familiar and gameplay loops are repetitive."

      Capsule for Galaxy Life Galaxy Life

      "Players explore star systems and planets, though some note repetitiveness and limited variety in environments."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of officers and ships allows some self-expression, though mostly functional rather than cosmetic."

      Capsule for Halcyon 6: Starbase Commander (LIGHTSPEED EDITION) Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

      "Customization of ships and crew allows some self-expression, though mostly functional rather than cosmetic."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi narrative with space opera themes, imaginative settings, and epic storytelling."

      Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

      "Strong sci-fi space opera theme with imaginative fiction, space battles, and RPG storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Single-player focus with limited social interaction; some community engagement via Discord but no in-game social features."

      Capsule for Buccaneers! Buccaneers!

      "Single-player focus with limited social interaction; community engagement mostly via forums and discord."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, research technologies, and improve ships and crew over time."

      Capsule for Starcom: Unknown Space Starcom: Unknown Space

      "Players develop captain and crew skills, learn game mechanics, and improve ship capabilities over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and decision making; not a background game."

      Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

      "Requires active attention for combat, story decisions, and crew management; not a background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to emotional attachment to crew members but no social or close interpersonal interactions."

      Capsule for Armoured Commander II Armoured Commander II

      "Limited to crew relationships within single-player; no close social or emotional connections with others."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their ship crew and make strategic decisions."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Players lead their crew and manage ship systems, making strategic decisions affecting outcomes."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, research technologies, and upgrade ships and crew capabilities."

      Capsule for Space Haven Space Haven

      "Players accumulate ships, weapons, upgrades, and crew experience; crafting and research add progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though survival and combat add tension."

      Capsule for Trans-Siberian Railway Simulator Trans-Siberian Railway Simulator

      "Some players find the game immersive and relaxing, though combat and dice rolls add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Explosions, sound effects, and visual feedback provide sensory stimulation and excitement."

      Capsule for Airships: Conquer the Skies Airships: Conquer the Skies

      "Visuals, sound effects, and explosions provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or leaderboard systems; focus is on personal achievement."

      Capsule for SENTRY SENTRY

      "No social status or leaderboard systems; focus is on personal achievement and story."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with branching storylines, character development, and meaningful choices."

      Capsule for Broken Lines Broken Lines

      "Strong narrative immersion with branching storylines, character interactions, and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and ship battles require tactical thinking and planning, including crew management."

      Capsule for Like a Dragon: Pirate Yakuza in Hawaii Like a Dragon: Pirate Yakuza in Hawaii

      "Combat and crew management require tactical thinking and planning; RPG elements add depth."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat difficulty and randomness create moments of suspense and excitement, especially on harder modes."

      Capsule for Dawnsbury Days Dawnsbury Days

      "Combat and dice rolls create moments of suspense and excitement, though some find difficulty spikes frustrating."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with engaging content and replayability, especially given early access status."

      Capsule for It Has My Face It Has My Face

      "Players report good value for price with engaging gameplay and ongoing updates despite early access."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of space combat, destruction of enemy ships and bases is central to gameplay."

      Capsule for Void Destroyer 2 Void Destroyer 2

      "Enjoyment of space combat, ship destruction, and tactical battles is central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage resources and units to survive battles and progress; threats increase with difficulty."

      Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

      "Players manage threats and resource systems to survive battles and story challenges."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Story. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026