Between the Stars similar games & best alternatives
Between the Stars
2024
Related articles
Quick resume
Become the Captain of an interstellar cruiser and journey across the galaxy to save the Republic. During your journey you will have to make important decisions, improve the weaponry of your ship and fight against numerous enemies.
Global score
74/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Engaging capital ship combat
- Immersive story with meaningful choices
- Deep crew and ship customization
- Unique dice roll rpg mechanics
- Active developer support and updates
Cons
- Voice acting quality inconsistent
- Some repetitiveness in side quests and environments
- Unfinished story content in early access
- Clunky ui and controls at times
- Balance issues with some weapons
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize ships, choose loadouts, and direct fleet actions with some micro-management; 3D building and ship design allow personal control."
Stellar Warfare
"Players have freedom to pilot ships in full 3D, choose loadouts, crew, and make story decisions affecting outcomes."
-
Competence
Game with the same Competence vibe
3"Combat requires skillful management of ship systems and tactics; some players find it challenging and rewarding."
Sierra Ops - Space Strategy Visual Novel
"Combat requires skillful ship control and tactical decisions; crew management and RPG elements add complexity."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience with no mention of competitive or ranked modes."
STAR WARS™ Knights of the Old Republic™
"Focus is on single-player experience with no mention of ranked or multiplayer competitive modes."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and habitual engagement with main story, side quests, and DLC content."
ONE PIECE World Seeker
"Players report long play sessions and engagement with story and side quests; some repetitiveness noted."
-
Cooperation
Game with the same Cooperation vibe
2"Players interact with crew members and develop relationships, but no multiplayer or direct teamwork."
Starstruck Vagabond
"Crew management and interactions provide a cooperative feel within single-player context; no multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players customize ships, crew, and strategies; crafting and equipment modification add creative options."
Approaching Infinity
"Players customize ships, crew, and weapons; crafting and research systems allow modification and experimentation."
-
Domination
Game with the same Domination vibe
-3"No evidence of exerting control over others; interactions are single-player and balanced."
Halo: Spartan Assault
"No evidence of exerting control over others; interactions are balanced and cooperative within single-player."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a space adventure, escaping real life through exploration and story."
Star Control®: Origins
"Players use the game to immerse in a sci-fi space opera, escaping real life with story and exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."
Project Kat - Paper Lily Prologue
"Players engage voluntarily out of interest and enjoyment; no mention of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different ships, modules, and tactics; game encourages exploration of mechanics and builds."
Star Conflict
"Players try different ship builds, crew skills, and story choices; dice roll mechanics encourage experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore new planets and galaxies, though environments are familiar and gameplay loops are repetitive."
Galaxy Life
"Players explore star systems and planets, though some note repetitiveness and limited variety in environments."
-
Expression
Game with the same Expression vibe
2"Customization of officers and ships allows some self-expression, though mostly functional rather than cosmetic."
Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)
"Customization of ships and crew allows some self-expression, though mostly functional rather than cosmetic."
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi narrative with space opera themes, imaginative settings, and epic storytelling."
Homeworld Remastered Collection
"Strong sci-fi space opera theme with imaginative fiction, space battles, and RPG storytelling."
-
Fellowship
Game with the same Fellowship vibe
-3"Single-player focus with limited social interaction; some community engagement via Discord but no in-game social features."
Buccaneers!
"Single-player focus with limited social interaction; community engagement mostly via forums and discord."
-
Growth
Game with the same Growth vibe
4"Players develop skills, research technologies, and improve ships and crew over time."
Starcom: Unknown Space
"Players develop captain and crew skills, learn game mechanics, and improve ship capabilities over time."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gaming experience."
The Baby In Yellow
"No physical activity involved; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and decision making; not a background game."
SanctuaryRPG: Black Edition
"Requires active attention for combat, story decisions, and crew management; not a background game."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to emotional attachment to crew members but no social or close interpersonal interactions."
Armoured Commander II
"Limited to crew relationships within single-player; no close social or emotional connections with others."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage their ship crew and make strategic decisions."
Shortest Trip to Earth
"Players lead their crew and manage ship systems, making strategic decisions affecting outcomes."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, research technologies, and upgrade ships and crew capabilities."
Space Haven
"Players accumulate ships, weapons, upgrades, and crew experience; crafting and research add progression."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though survival and combat add tension."
Trans-Siberian Railway Simulator
"Some players find the game immersive and relaxing, though combat and dice rolls add tension."
-
Sensation
Game with the same Sensation vibe
3"Explosions, sound effects, and visual feedback provide sensory stimulation and excitement."
Airships: Conquer the Skies
"Visuals, sound effects, and explosions provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-4"No social status or leaderboard systems; focus is on personal achievement."
SENTRY
"No social status or leaderboard systems; focus is on personal achievement and story."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with branching storylines, character development, and meaningful choices."
Broken Lines
"Strong narrative immersion with branching storylines, character interactions, and meaningful choices."
-
Strategy
Game with the same Strategy vibe
3"Combat and ship battles require tactical thinking and planning, including crew management."
Like a Dragon: Pirate Yakuza in Hawaii
"Combat and crew management require tactical thinking and planning; RPG elements add depth."
-
Thrill
Game with the same Thrill vibe
2"Combat difficulty and randomness create moments of suspense and excitement, especially on harder modes."
Dawnsbury Days
"Combat and dice rolls create moments of suspense and excitement, though some find difficulty spikes frustrating."
-
Value
Game with the same Value vibe
4"Players report good value for price with engaging content and replayability, especially given early access status."
It Has My Face
"Players report good value for price with engaging gameplay and ongoing updates despite early access."
-
Violence
Game with the same Violence vibe
3"Enjoyment of space combat, destruction of enemy ships and bases is central to gameplay."
Void Destroyer 2
"Enjoyment of space combat, ship destruction, and tactical battles is central to gameplay."
-
Survival
Game with the same Survival vibe
2"Players manage resources and units to survive battles and progress; threats increase with difficulty."
King's Bounty: Warriors of the North
"Players manage threats and resource systems to survive battles and story challenges."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Story. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026