Shadow Gambit: The Cursed Crew Thumbnail

Shadow Gambit: The Cursed Crew similar games & best alternatives

Shadow Gambit: The Cursed Crew

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2023

Related articles

Quick resume

Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!

Global score

91/100

Genres

Role-playing (RPG), Strategy, Adventure, Indie, Tactical

Similar games

    Pros

    • Creative and diverse character abilities
    • Open-ended mission design and player choice
    • Engaging supernatural pirate theme
    • Polished gameplay and controls
    • High replayability with badges and challenges

    Cons

    • Reused maps and enemy placements reduce variety
    • Story and character development sometimes shallow
    • Lower difficulty compared to previous titles
    • Some pacing issues with dialogue and side quests
    • Limited multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to direct individual crew members' actions and make strategic decisions on movement and combat."

      Capsule for Armoured Commander II Armoured Commander II

      "Players have freedom to choose crew members, mission order, and approach, allowing control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers a balanced challenge with skill-based stealth mechanics and AI that requires thoughtful planning, though some missions can be frustrating."

      Capsule for Hitman: Contracts Hitman: Contracts

      "Game offers skill-based stealth tactics with creative abilities, though some missions are easier due to flexible character choices."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal pace and self-set goals; no evidence of competitive modes or leaderboards."

      Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

      "Focus is on personal pace and self-set goals; no evidence of ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high engagement, and replayability through badges and alternate strategies."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Players report long play sessions, replayability through character combos and badges, and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Gameplay involves switching between two characters working together, but mostly a single-player experience without multiplayer cooperation."

      Capsule for Blackwell Deception Blackwell Deception

      "Gameplay involves coordinating multiple characters' abilities, but mostly single-player experience without multiplayer teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "High creativity in character builds, job mixing, and combat styles; players experiment with many combinations."

      Capsule for Leviaclaw Leviaclaw

      "High creativity in character abilities, open-ended mission approaches, and player experimentation with combos."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared decision-making and balanced team play rather than exerting control over others."

      Capsule for War Mongrels War Mongrels

      "Interactions emphasize balanced team play and shared decision-making rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and immersive pirate fantasy, escaping real life through puzzles and social play."

      Capsule for Puzzle Pirates Puzzle Pirates

      "Players use the game as a fun distraction with immersive fantasy pirate setting and engaging story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

      Capsule for Hades II Hades II

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new tactics, character builds, and exploring complex systems and mechanics."

      Capsule for Disgaea 2 PC Disgaea 2 PC

      "Game encourages trying different character combinations and tactics, fostering exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple maps with varied environments, though maps are reused from the original game with some new additions."

      Capsule for Primal Carnage: Extinction Primal Carnage: Extinction

      "Players explore multiple islands and revisit maps with different objectives, though maps are reused."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through skill and equipment choices allows personal expression in gameplay style."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Character customization through upgrades and choice of crew allows personal expression in gameplay style."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy pirate theme with imaginative characters, story, and settings."

      Capsule for Pirate101 Pirate101

      "Strong supernatural pirate fantasy theme with magical abilities and undead characters."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with limited social interaction."

      Capsule for Dungreed Dungreed

      "Primarily a solo experience with limited social interaction beyond character banter."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, combat, puzzle solving, and photography; character upgrades also support growth."

      Capsule for Beyond Good and Evil™ Beyond Good and Evil™

      "Players develop skills and knowledge of character abilities and tactics; character upgrades support growth."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of single-player stealth games; no physical activity involved."

      Capsule for METAL GEAR SOLID 3: Snake Eater - Master Collection Version METAL GEAR SOLID 3: Snake Eater - Master Collection Version

      "Sedentary gameplay typical of tactical stealth games; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not designed for background or idle play."

      Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

      "Requires focused attention and planning; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted character dialogue; no close player relationships."

      Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

      "Social interactions limited to scripted character dialogues; no close player relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a squad of characters, managing their actions and coordinating strategies."

      Capsule for Sumerian Six Sumerian Six

      "Players lead a crew of characters, managing their abilities and coordinating actions."

    • Progression

      Game with the same Progression vibe

      4

      "Character and companion leveling, skill acquisition, and gear upgrades provide clear progression."

      Capsule for Dragon Age II: Ultimate Edition Dragon Age II: Ultimate Edition

      "Character upgrades, unlocking crew members, and collecting badges provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game balances challenge and flow, providing satisfying and enjoyable gameplay."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Game balances challenge and flow, providing satisfying and enjoyable gameplay moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Stylized visuals, atmospheric music, and sound design provide strong sensory engagement."

      Capsule for Othercide Othercide

      "Stylized visuals, atmospheric music, and sound design create engaging sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual gameplay experience."

      Capsule for Overlord™: Raising Hell Overlord™: Raising Hell

      "No social status or recognition systems; focus is on individual gameplay experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with engaging main and side quests, character development, and lore integration."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "Narrative immersion through character arcs, side quests, and integrated story elements."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical planning, problem solving, and strategic use of character abilities."

      Capsule for Desperados: Wanted Dead or Alive Desperados: Wanted Dead or Alive

      "Core gameplay involves tactical planning, problem solving, and strategic use of character abilities."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth tension and suspense create moments of thrill and relief upon success."

      Capsule for Republique Republique

      "Stealth and timing create suspenseful moments and tension release upon success."

    • Value

      Game with the same Value vibe

      4

      "Players report high enjoyment and replayability, considering it a good value for the price."

      Capsule for Freedom Planet Freedom Planet

      "Players report high enjoyment and replayability, considering it a worthwhile investment."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting enemies, and tactical elimination."

      Capsule for Delta Force Land Warrior Delta Force Land Warrior

      "Gameplay centers on stealthy assassinations and combat against enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and manage threats carefully to survive and complete missions."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Players must avoid detection and manage threats strategically to survive missions."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026