Othercide similar games & best alternatives
Othercide
2020
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Quick resume
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Global score
82/100
Genres
Indie, Strategy, Adventure, Turn-based strategy (TBS), Role-playing (RPG), Tactical
Similar games
Pros
- Unique timeline-based tactical combat
- Dark, immersive art style and atmosphere
- Deep meta progression and replayability
- Challenging but fair difficulty
- Excellent soundtrack and sound design
Cons
- Repetitive mission and enemy variety
- Steep learning curve may deter some players
- Some ui and technical issues reported
- Limited customization and classes
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, builds, and strategies with meta progression and rerolls increasing player agency."
Meme Mayhem
"Players have freedom to choose strategies, manage daughters, and decide when to restart runs with meta progression."
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Competence
Game with the same Competence vibe
5"High skill ceiling with challenging combat, complex character building, and tactical gameplay requiring mastery."
UnderRail
"High skill ceiling with complex turn-based tactics, timeline manipulation, and punishing difficulty requiring mastery."
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Competition
Game with the same Competition vibe
-3"Focuses on personal progression and self-improvement rather than ranked or leaderboard competition."
Picayune Dreams
"Focuses on individual progression and self-improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability and meta-progression encourage long-term engagement and repeated playthroughs."
A Legionary's Life
"Encourages repeated playthroughs with meta progression and replayability, though some find it grindy and repetitive."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player experience with no cooperative multiplayer elements."
Cave Story+
"Primarily single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Some customization of crew skills, equipment, and ship upgrades, but limited ship design or mission variety."
Space Crew: Legendary Edition
"Some customization of daughters and skill builds, but limited classes and repetitive mission structures."
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Domination
Game with the same Domination vibe
-4"No evidence of exerting control over others; gameplay is solo and cooperative social dominance is absent."
Zwei: The Ilvard Insurrection
"No evidence of exerting control over others; gameplay is solo and cooperative."
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Escapism
Game with the same Escapism vibe
4"Dark, immersive narrative and atmosphere provide a strong escape from real life through emotional engagement."
LISA: The Painful
"Dark, immersive atmosphere and lore provide strong escapism and emotional engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation despite difficulty."
Quasimorph
"Players engage voluntarily out of interest and intrinsic motivation despite difficulty and repetition."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with combos, characters, and strategies to improve."
Brawlhalla
"Players experiment with skill combos, timeline tactics, and meta progression strategies."
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Exploration
Game with the same Exploration vibe
-2"Missions and maps are limited and somewhat repetitive, reducing exploration of new environments."
FPV Kamikaze Drone
"Limited map variety and repetitive mission types reduce exploration; focus is on mastering known content."
-
Expression
Game with the same Expression vibe
1"Limited customization mainly through naming and gift-giving to daughters, some personal expression possible."
My Lovely Daughter
"Some cosmetic customization of daughters, but limited overall self-expression options."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative cosmic horror and dark fantasy fiction with surreal environments and lore."
Voidwrought
"Strongly rooted in dark fantasy, gothic horror, and surreal lore."
-
Fellowship
Game with the same Fellowship vibe
-5"Entirely single-player with minimal social interaction."
The Sinking City Remastered
"Entirely single-player with minimal social interaction."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning mechanics, unlocking items, and improving skills through repeated play and meta progression."
Doomsday Hunters
"Emphasizes learning mechanics, improving strategies, and meta progression through repeated runs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic planning; not suited for idle or casual background play."
Age of Wonders III
"Requires focused attention and strategic planning; not suited for idle or casual play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building beyond single-player narrative."
Gibbon: Beyond the Trees
"No social or emotional relationship building beyond single-player narrative."
-
Leadership
Game with the same Leadership vibe
2"Players manage team members and make strategic decisions, indicating some leadership elements."
WRC 8 FIA World Rally Championship
"Players manage and lead a squad of daughters, making strategic decisions for the team."
-
Progression
Game with the same Progression vibe
5"Strong meta-progression system with unlocks, upgrades, and character development across runs."
Devil Slayer - Raksasi
"Strong meta progression system with leveling, traits, and unlocks across runs."
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Relaxation
Game with the same Relaxation vibe
-3"High difficulty and punishing gameplay create tension rather than relaxation."
Changed
"High difficulty and punishing gameplay create tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Stylized visuals, atmospheric music, and sound design create engaging sensory experience."
Shadow Gambit: The Cursed Crew
"Stylized visuals, atmospheric music, and sound design provide strong sensory engagement."
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Status
Game with the same Status vibe
-4"No social recognition or status systems present."
SUPERHOT: MIND CONTROL DELETE
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative elements and lore are present but not the main focus; story complements gameplay."
Saiko no sutoka
"Narrative is subtle, dark, and lore-heavy but not the main focus; story unfolds through gameplay."
-
Strategy
Game with the same Strategy vibe
5"Deep tactical combat requiring planning, positioning, resource management, and skill combos."
Agarest: Generations of War
"Deep tactical combat with timeline manipulation, positioning, and resource management."
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Thrill
Game with the same Thrill vibe
4"Tense and challenging encounters create suspense and excitement, especially in boss battles."
Unworthy
"Tense, punishing encounters and boss fights create suspense and excitement."
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Value
Game with the same Value vibe
3"Many players find good value especially when purchased on sale; some note grind but overall rewarding."
Need for Speed™ Heat
"Good value especially on sale; some players note grind and repetition but overall rewarding."
-
Violence
Game with the same Violence vibe
4"Combat involves destruction of enemies with explosive and physical effects."
Soulstone Survivors: Prologue
"Combat involves destruction of enemies and strategic use of health-sacrifice mechanics."
-
Survival
Game with the same Survival vibe
4"Focus on limited resources, avoiding death, and overcoming threats."
Resident Evil Revelations 2
"Focus on managing limited resources, avoiding failure, and overcoming threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Leadership, Strategy. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026