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Dungreed similar games & best alternatives

Dungreed

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2018

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Quick resume

Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements. You become an adventurer exploring a continuously evolving dungeon to prevent the town from being destroyed. Eliminate enemies, use a variety of weapons and magic, eat food, and defeat evil in the dungeon!

Global score

93/100

Genres

Action, Indie, Adventure, Platform

Similar games

    Pros

    • Varied and satisfying combat
    • High replayability with many unlocks
    • Smooth controls and responsive gameplay
    • Charming pixel art and soundtrack
    • Frequent developer updates

    Cons

    • Some rng frustration and balance issues
    • Short main story and limited map variation
    • Low max level cap limits build variety
    • Some cheap enemy placements and difficulty spikes
    • Lack of multiplayer beyond local co-op

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, armor, and playstyle with some meta-progression and build variety."

      Capsule for Tyrant's Realm Tyrant's Realm

      "Players have freedom to choose weapons, skills, and builds each run, with some meta progression but largely self-directed play."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill challenges with boss fights and build optimization, though some find it easy; feedback and progression are satisfying."

      Capsule for Funguys Swarm Funguys Swarm

      "Game offers skill challenges with boss fights and trials; some players find it easy but others note a skill ceiling and learning curve."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal runs and self-improvement rather than direct competition or leaderboards."

      Capsule for DOG WITCH DOG WITCH

      "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with challenging levels and unlockables encourages long and habitual play sessions."

      Capsule for Kung Fu Strike - The Warrior's Rise Kung Fu Strike - The Warrior's Rise

      "High replay value with many unlocks, builds, and challenges encouraging long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Primarily single-player but includes local co-op mode, though the game is designed mainly for solo play."

      Capsule for LEGO® City Undercover LEGO® City Undercover

      "Mostly single-player but includes local co-op mode for two players."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with many item and weapon synergies and character builds, though within predefined game systems."

      Capsule for Neon Abyss Neon Abyss

      "Players experiment with many weapon combinations, item synergies, and character builds."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly balanced with no evidence of exerting control or superiority over others."

      Capsule for Echoes of the Plum Grove Echoes of the Plum Grove

      "Interactions are balanced with no emphasis on exerting superiority or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with engaging combat and exploration."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Players use the game as a fun distraction with immersive combat and dungeon exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment."

      Capsule for Abiotic Factor Abiotic Factor

      "Players engage voluntarily out of intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on trying new builds, synergies, and strategies each run."

      Capsule for SNKRX SNKRX

      "Strong emphasis on trying new builds, weapons, and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated dungeons and secret areas encourage discovery, though levels are relatively small."

      Capsule for Devil Spire Devil Spire

      "Procedurally generated dungeons and hidden NPCs encourage discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization through unlockable costumes allows some self-expression."

      Capsule for Late Homework | 遅れた宿題 Late Homework | 遅れた宿題

      "Character customization through unlockable costumes and weapon choices allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in an imaginative world with fantasy heroes, abilities, and roguelike elements."

      Capsule for Alpha League HD Alpha League HD

      "Set in a fantasy roguelike world with imaginative weapons, enemies, and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with limited social or community interaction."

      Capsule for Fallout 3 Fallout 3

      "Primarily a solo experience with limited social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combos, and improve through repeated runs and character upgrades."

      Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

      "Players develop skills, unlock characters, and improve stats over multiple runs."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity elements."

      Capsule for Cozy Grove Cozy Grove

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs."

      Capsule for Hades II Hades II

      "Requires focused attention and continuous engagement during runs."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; mostly individual play."

      Capsule for Force of Nature Force of Nature

      "Minimal social or emotional connection; mostly individual play."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; players act independently."

      Capsule for Sonic Origins Sonic Origins

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking cards, crafting, skill trees, and meta upgrades."

      Capsule for Death Howl Death Howl

      "Strong meta-progression through leveling, unlocking items, NPCs, and skills."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally enjoyable and smooth gameplay with some tension during boss fights and challenging sections."

      Capsule for DRAINUS DRAINUS

      "Generally smooth gameplay with moments of tension during boss fights."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and soundtrack provide pleasant sensory stimulation."

      Capsule for Arietta of Spirits Arietta of Spirits

      "Enjoyable pixel art visuals and soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual achievement."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "No social status or recognition systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but are minimal; gameplay focuses on action rather than story immersion."

      Capsule for R-Type Final 2 R-Type Final 2

      "There is a narrative and lore, but gameplay prioritizes action over story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan skill upgrades, weapon builds, and movement strategies to survive and optimize runs."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "Players plan builds, weapon combos, and skill point allocation to optimize runs."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and exploration provide moments of suspense and challenge."

      Capsule for Afterimage Afterimage

      "Boss fights and trials provide suspense and challenge."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with many hours of gameplay and frequent updates."

      Capsule for Portal Knights Portal Knights

      "Players perceive good value for money with frequent updates and long playtime."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating enemies with various attacks and abilities."

      Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

      "Combat focused on defeating enemies with weapons and abilities."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health and resources to avoid death and progress."

      Capsule for Castlevania Advance Collection Castlevania Advance Collection

      "Players manage health, resources, and avoid death to progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Violence, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026