Super Time Force Ultra similar games & best alternatives
Super Time Force Ultra
2014
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Quick resume
Super Time Force Ultra is an insane platformer filled with robots and dinosaurs and fun and time travel... sometimes all at the same time!
Global score
89/100
Genres
Action, Indie, Adventure, Platform, Shooter
Similar games
Pros
- Innovative time rewind mechanic
- Diverse and unique characters
- High replay value with challenges and collectibles
- Humorous and imaginative story
- Smooth controls and polished gameplay
Cons
- Short main campaign length
- Some players find humor immature
- Controls can feel imprecise on pc
- Lack of multiplayer/co-op
- Repetitive gameplay for some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have strong control over their actions and decisions, including choosing characters, upgrading skills, and planning moves strategically."
Shogun Showdown
"Players have high control over time rewind and character selection, enabling strategic and personal decision-making."
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Competence
Game with the same Competence vibe
4"The game challenges players with skill-based gunplay, weapon upgrades, and tactical decision-making, rewarding mastery."
SULFUR
"The game challenges players with skillful shooting, timing, and strategic use of time clones, rewarding mastery."
-
Competition
Game with the same Competition vibe
-2"Focus is on cooperative play and personal improvement rather than direct competition or leaderboards."
Embr
"Focus is on individual play and self-improvement; leaderboards exist but competition is not central."
-
Continuation
Game with the same Continuation vibe
3"High replay value due to multiple modes, collectibles, and raid mode grind encourages habitual play."
Resident Evil Revelations 2
"High replay value with collectibles, challenges, and multiple modes encourages habitual play."
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Cooperation
Game with the same Cooperation vibe
3"Includes cooperative mode where players work together using clone mechanics to complete missions."
Styx: Shards of Darkness
"Players cooperate with their past selves (time clones) to overcome challenges, simulating teamwork."
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Creativity
Game with the same Creativity vibe
4"Innovative time manipulation mechanic and imaginative level design encourage creative puzzle solving."
The Gardens Between
"Unique time manipulation mechanic and diverse characters encourage creative problem solving."
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Domination
Game with the same Domination vibe
-3"Interactions focus on personal skill and survival rather than exerting control or superiority over other players."
Crimsonland
"Interactions are with oneself over time rather than exerting control over other players."
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Escapism
Game with the same Escapism vibe
4"The humorous, imaginative story and time travel setting provide a strong escape from real life."
Day of the Tentacle Remastered
"Humorous, imaginative settings and story provide strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
Ghostrunner
"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The rewind mechanic encourages trying new tactics and experimenting with different strategies freely."
Tactical Breach Wizards
"The rewind mechanic and character variety promote experimentation with strategies and tactics."
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Exploration
Game with the same Exploration vibe
2"Levels contain secrets and collectibles encouraging exploration within linear stages."
DuckTales: Remastered
"Varied levels and collectibles encourage some exploration, though within designed stages."
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Expression
Game with the same Expression vibe
2"Some character customization and skill choices allow personal expression."
Fear & Hunger
"Character selection and use of different abilities allow some personal expression."
-
Fantasy
Game with the same Fantasy vibe
4"Story involves time travel, surreal characters, and bizarre events, emphasizing imaginative fiction."
D4: Dark Dreams Don’t Die -Season One-
"Time travel, absurd story, and diverse characters create a strong imaginative fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
-3"Single-player focus with minimal social interaction or community feeling."
A.W.O.L.
"Single-player focus with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop skills through challenging gameplay and learn game mechanics, supported by achievements and challenges."
SEGA Mega Drive and Genesis Classics
"Players develop skills in timing, strategy, and character use through gameplay and challenges."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of platform shooters; no physical activity or health-related features."
Seraph
"Sedentary gameplay typical of platform shooters with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during play sessions."
Assassin’s Creed Shadows
"Requires focused attention and continuous engagement during play sessions."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; primarily solo experience."
Soundboxing
"Minimal social or emotional connections; primarily a solo experience."
-
Leadership
Game with the same Leadership vibe
-3"No leadership or group management roles; player controls only their own character."
Yakuza 0
"No leadership roles; player controls only themselves and their time clones."
-
Progression
Game with the same Progression vibe
3"Unlockable characters and achievements provide a sense of progression and reward."
Stikbold! A Dodgeball Adventure
"Unlocking characters and collectibles provides a sense of progression and reward."
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Relaxation
Game with the same Relaxation vibe
1"Some players find humor and exploration relaxing, but overall gameplay is challenging and tense."
UnEpic
"Some players find humor and flow relaxing, but gameplay can be tense and challenging."
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Sensation
Game with the same Sensation vibe
3"Bright pixel art, sound design, and fast action provide stimulating sensory feedback."
TowerFall Ascension
"Bright pixel art, sound effects, and fast-paced action provide stimulating sensory experience."
-
Status
Game with the same Status vibe
-3"Limited social recognition; achievements exist but social status is not a core motivator."
Desktop Dungeons
"Limited social recognition; achievements exist but social status is not a core motivator."
-
Story
Game with the same Story vibe
3"Light narrative with quirky characters and humor enhances engagement beyond pure gameplay."
Donut County
"Humorous and quirky narrative adds engagement beyond gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players must use planning, stealth, and tactical decision-making to survive and defeat their clone."
It Has My Face
"Strategic use of time clones and character abilities is essential for success."
-
Thrill
Game with the same Thrill vibe
3"Time pressure and challenging bosses create suspense and excitement."
GIGANTIC ARMY
"Time limits and challenging bosses create suspense and excitement."
-
Value
Game with the same Value vibe
3"Players report good value for time and money with engaging content and replayability."
Galaxy of Pen & Paper +1
"Players report high enjoyment and replayability, indicating good value for time and money."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves shooting and destroying enemies in a chaotic arcade style."
Waves 2: Notorious
"Core gameplay involves shooting and defeating enemies in chaotic combat."
-
Survival
Game with the same Survival vibe
3"Avoiding death and managing health/resources is a key gameplay aspect."
Half-Life 2: Deathmatch
"Managing character deaths and time rewinds to avoid failure is a key gameplay element."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Violence, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026