Super Time Force Ultra Thumbnail

Super Time Force Ultra similar games & best alternatives

Super Time Force Ultra

PC (Microsoft Windows), Mac, PlayStation 4, Xbox 360, Xbox One, PlayStation Vita, Linux • 2014

Related articles

Quick resume

Super Time Force Ultra is an insane platformer filled with robots and dinosaurs and fun and time travel... sometimes all at the same time!

Global score

89/100

Genres

Action, Indie, Adventure, Platform, Shooter

Similar games

    Pros

    • Innovative time rewind mechanic
    • Diverse and unique characters
    • High replay value with challenges and collectibles
    • Humorous and imaginative story
    • Smooth controls and polished gameplay

    Cons

    • Short main campaign length
    • Some players find humor immature
    • Controls can feel imprecise on pc
    • Lack of multiplayer/co-op
    • Repetitive gameplay for some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have strong control over their actions and decisions, including choosing characters, upgrading skills, and planning moves strategically."

      Capsule for Shogun Showdown Shogun Showdown

      "Players have high control over time rewind and character selection, enabling strategic and personal decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with skill-based gunplay, weapon upgrades, and tactical decision-making, rewarding mastery."

      Capsule for SULFUR SULFUR

      "The game challenges players with skillful shooting, timing, and strategic use of time clones, rewarding mastery."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on cooperative play and personal improvement rather than direct competition or leaderboards."

      Capsule for Embr Embr

      "Focus is on individual play and self-improvement; leaderboards exist but competition is not central."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replay value due to multiple modes, collectibles, and raid mode grind encourages habitual play."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "High replay value with collectibles, challenges, and multiple modes encourages habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Includes cooperative mode where players work together using clone mechanics to complete missions."

      Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

      "Players cooperate with their past selves (time clones) to overcome challenges, simulating teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Innovative time manipulation mechanic and imaginative level design encourage creative puzzle solving."

      Capsule for The Gardens Between The Gardens Between

      "Unique time manipulation mechanic and diverse characters encourage creative problem solving."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions focus on personal skill and survival rather than exerting control or superiority over other players."

      Capsule for Crimsonland Crimsonland

      "Interactions are with oneself over time rather than exerting control over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "The humorous, imaginative story and time travel setting provide a strong escape from real life."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Humorous, imaginative settings and story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

      Capsule for Ghostrunner Ghostrunner

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The rewind mechanic encourages trying new tactics and experimenting with different strategies freely."

      Capsule for Tactical Breach Wizards Tactical Breach Wizards

      "The rewind mechanic and character variety promote experimentation with strategies and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels contain secrets and collectibles encouraging exploration within linear stages."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Varied levels and collectibles encourage some exploration, though within designed stages."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and skill choices allow personal expression."

      Capsule for Fear & Hunger Fear & Hunger

      "Character selection and use of different abilities allow some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Story involves time travel, surreal characters, and bizarre events, emphasizing imaginative fiction."

      Capsule for D4: Dark Dreams Don’t Die -Season One- D4: Dark Dreams Don’t Die -Season One-

      "Time travel, absurd story, and diverse characters create a strong imaginative fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Single-player focus with minimal social interaction or community feeling."

      Capsule for A.W.O.L. A.W.O.L.

      "Single-player focus with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through challenging gameplay and learn game mechanics, supported by achievements and challenges."

      Capsule for SEGA Mega Drive and Genesis Classics SEGA Mega Drive and Genesis Classics

      "Players develop skills in timing, strategy, and character use through gameplay and challenges."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of platform shooters; no physical activity or health-related features."

      Capsule for Seraph Seraph

      "Sedentary gameplay typical of platform shooters with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; primarily solo experience."

      Capsule for Soundboxing Soundboxing

      "Minimal social or emotional connections; primarily a solo experience."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership or group management roles; player controls only their own character."

      Capsule for Yakuza 0 Yakuza 0

      "No leadership roles; player controls only themselves and their time clones."

    • Progression

      Game with the same Progression vibe

      3

      "Unlockable characters and achievements provide a sense of progression and reward."

      Capsule for Stikbold! A Dodgeball Adventure Stikbold! A Dodgeball Adventure

      "Unlocking characters and collectibles provides a sense of progression and reward."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find humor and exploration relaxing, but overall gameplay is challenging and tense."

      Capsule for UnEpic UnEpic

      "Some players find humor and flow relaxing, but gameplay can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright pixel art, sound design, and fast action provide stimulating sensory feedback."

      Capsule for TowerFall Ascension TowerFall Ascension

      "Bright pixel art, sound effects, and fast-paced action provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements exist but social status is not a core motivator."

      Capsule for Desktop Dungeons Desktop Dungeons

      "Limited social recognition; achievements exist but social status is not a core motivator."

    • Story

      Game with the same Story vibe

      3

      "Light narrative with quirky characters and humor enhances engagement beyond pure gameplay."

      Capsule for Donut County Donut County

      "Humorous and quirky narrative adds engagement beyond gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must use planning, stealth, and tactical decision-making to survive and defeat their clone."

      Capsule for It Has My Face It Has My Face

      "Strategic use of time clones and character abilities is essential for success."

    • Thrill

      Game with the same Thrill vibe

      3

      "Time pressure and challenging bosses create suspense and excitement."

      Capsule for GIGANTIC ARMY GIGANTIC ARMY

      "Time limits and challenging bosses create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for time and money with engaging content and replayability."

      Capsule for Galaxy of Pen & Paper +1 Galaxy of Pen & Paper +1

      "Players report high enjoyment and replayability, indicating good value for time and money."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and destroying enemies in a chaotic arcade style."

      Capsule for Waves 2: Notorious Waves 2: Notorious

      "Core gameplay involves shooting and defeating enemies in chaotic combat."

    • Survival

      Game with the same Survival vibe

      3

      "Avoiding death and managing health/resources is a key gameplay aspect."

      Capsule for Half-Life 2: Deathmatch Half-Life 2: Deathmatch

      "Managing character deaths and time rewinds to avoid failure is a key gameplay element."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Violence, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026