Space Haven similar games & best alternatives
Space Haven
2020
Related articles
Quick resume
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Global score
86/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Early Access
Similar games
Pros
- Deep ship building and crew management
- Immersive survival and exploration gameplay
- Frequent developer updates and community engagement
- High replayability and emergent storytelling
- Good value for price
Cons
- Steep learning curve for new players
- Limited character customization and variety
- Early access content still incomplete
- Some ui and ai quirks
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have strong control over fleet commands, ship customization, and manual piloting, enabling personal freedom in decision-making."
BattleGroupVR
"Players have significant freedom in ship design, crew management, and decision-making, allowing personal control over gameplay."
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Competence
Game with the same Competence vibe
3"Game involves managing complex systems, overcoming challenges like winter and raids, and learning mechanics, providing skill-based progression."
Goblins of Elderstone
"The game involves managing complex systems, survival challenges, and tactical combat requiring skill and learning."
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Competition
Game with the same Competition vibe
-3"Focus is on individual survival and personal progress rather than direct competition or leaderboards."
60 Parsecs!
"Focus is primarily on personal survival and management rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions and habitual engagement due to the depth and creativity of the game."
Primordialis
"Many players report long play sessions and habitual engagement due to the game's depth and emergent storytelling."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual ship and crew management with minimal multiplayer or cooperative elements."
Shortest Trip to Earth
"Gameplay centers on managing own crew and ships with limited multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative ship building, customization, and designing unique fleets and production lines."
The Last Starship
"Strong emphasis on building and customizing ships, layouts, and crew management."
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Domination
Game with the same Domination vibe
-4"Interactions with factions are diplomatic and strategic rather than exerting control or superiority over others."
Spellcaster University
"Interactions with other factions and enemies are tactical and emergent rather than focused on exerting superiority or social dominance."
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Escapism
Game with the same Escapism vibe
5"Players use the game as a relaxing, immersive space adventure to escape real life and enjoy exploration and combat."
Star Valor
"Players use the game as an immersive space survival experience, escaping real life through exploration and management."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."
暖雪 Warm Snow
"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with ship designs, strategies, and resource management, exploring different approaches."
The Last Starship
"Players experiment with ship designs, crew roles, and strategies to optimize survival and efficiency."
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Exploration
Game with the same Exploration vibe
4"Exploring star systems, planets, and derelicts is a core part of gameplay and progression."
Starstruck Vagabond
"Exploration of star sectors, derelict ships, and resource gathering is a core gameplay element."
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Expression
Game with the same Expression vibe
2"Customization of the ship and character interactions allow some self-expression, though character appearance is preset."
Haven
"Some character customization and ship design allow self-expression, though character variety is limited."
-
Fantasy
Game with the same Fantasy vibe
3"Set in space with sci-fi elements and fictional planets, providing imaginative fiction experience."
Planet S
"Set in a sci-fi universe with fictional elements like aliens and space travel, providing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-3"Social interaction is minimal; the game focuses on single-player experience with limited multiplayer community."
Cultures - Northland
"Social interaction is minimal; focus is on individual gameplay and crew management."
-
Growth
Game with the same Growth vibe
3"Players learn complex systems, optimize strategies, and develop skills over long playtime."
Leaf Blower Revolution - Idle Game
"Players learn complex systems and improve strategies over time, though character skill progression is limited."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
9th Dawn III
"Primarily sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires active management and attention; not designed for idle or background play."
Mad Games Tycoon 2
"Requires active management and attention; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction or emotional connection beyond crew management."
Boat Crew
"Limited social or emotional connections beyond crew management; interactions are mostly functional."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage a squad and ship crew, making strategic decisions."
Stellar Tactics
"Players lead and manage their crew and fleet, making strategic and tactical decisions."
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Progression
Game with the same Progression vibe
4"Players accumulate technologies, ships, and upgrades to strengthen their forces and capabilities."
AI War 2
"Players accumulate resources, research technologies, and upgrade ships and crew capabilities."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though survival and combat add tension."
Trans-Siberian Railway Simulator
"Some players find the game relaxing and immersive, though survival pressures create tension."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable visuals and music provide moderate sensory stimulation."
Dreamscapes: The Sandman - Premium Edition
"Visuals and music provide a pleasant atmosphere but sensory stimulation is moderate and functional."
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Status
Game with the same Status vibe
-4"Achievements and progress are mostly personal; little emphasis on social recognition or popularity."
APICO
"Achievements and progress are mostly personal; social recognition or popularity is minimal."
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Story
Game with the same Story vibe
2"There is narrative context and logs, but emergent storytelling and gameplay are the main focus."
Darkwater
"Emergent storytelling through gameplay and logs exists, but overarching narrative is limited in early access."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and tactical decision making for survival and combat"
Subsistence
"Requires planning, resource management, and tactical decision-making in combat and survival."
-
Thrill
Game with the same Thrill vibe
3"Combat and survival challenges create suspense and excitement for players."
Garbage: Hobo Prophecy
"Survival challenges and combat create suspense and excitement for players."
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Value
Game with the same Value vibe
4"Players report good value for money with many hours of engaging gameplay."
Alina of the Arena
"Players report good value for money with many hours of engaging gameplay even in early access."
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Violence
Game with the same Violence vibe
2"Combat and arrests involve violence but balanced with management and investigation."
This Is the Police 2
"Combat and boarding actions involve violence, but also include capturing and managing prisoners."
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Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding failure, managing scarce resources, and keeping the crew alive."
The Pale Beyond
"Core gameplay revolves around managing resources and avoiding failure to keep crew and ships alive."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival, Creativity, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026