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Space Haven similar games & best alternatives

Space Haven

PC (Microsoft Windows), Mac, Linux • 2020

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Quick resume

Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.

Global score

86/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Similar games

    Pros

    • Deep ship building and crew management
    • Immersive survival and exploration gameplay
    • Frequent developer updates and community engagement
    • High replayability and emergent storytelling
    • Good value for price

    Cons

    • Steep learning curve for new players
    • Limited character customization and variety
    • Early access content still incomplete
    • Some ui and ai quirks
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have strong control over fleet commands, ship customization, and manual piloting, enabling personal freedom in decision-making."

      Capsule for BattleGroupVR BattleGroupVR

      "Players have significant freedom in ship design, crew management, and decision-making, allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves managing complex systems, overcoming challenges like winter and raids, and learning mechanics, providing skill-based progression."

      Capsule for Goblins of Elderstone Goblins of Elderstone

      "The game involves managing complex systems, survival challenges, and tactical combat requiring skill and learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual survival and personal progress rather than direct competition or leaderboards."

      Capsule for 60 Parsecs! 60 Parsecs!

      "Focus is primarily on personal survival and management rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual engagement due to the depth and creativity of the game."

      Capsule for Primordialis Primordialis

      "Many players report long play sessions and habitual engagement due to the game's depth and emergent storytelling."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual ship and crew management with minimal multiplayer or cooperative elements."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Gameplay centers on managing own crew and ships with limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creative ship building, customization, and designing unique fleets and production lines."

      Capsule for The Last Starship The Last Starship

      "Strong emphasis on building and customizing ships, layouts, and crew management."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions with factions are diplomatic and strategic rather than exerting control or superiority over others."

      Capsule for Spellcaster University Spellcaster University

      "Interactions with other factions and enemies are tactical and emergent rather than focused on exerting superiority or social dominance."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a relaxing, immersive space adventure to escape real life and enjoy exploration and combat."

      Capsule for Star Valor Star Valor

      "Players use the game as an immersive space survival experience, escaping real life through exploration and management."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with ship designs, strategies, and resource management, exploring different approaches."

      Capsule for The Last Starship The Last Starship

      "Players experiment with ship designs, crew roles, and strategies to optimize survival and efficiency."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring star systems, planets, and derelicts is a core part of gameplay and progression."

      Capsule for Starstruck Vagabond Starstruck Vagabond

      "Exploration of star sectors, derelict ships, and resource gathering is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of the ship and character interactions allow some self-expression, though character appearance is preset."

      Capsule for Haven Haven

      "Some character customization and ship design allow self-expression, though character variety is limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in space with sci-fi elements and fictional planets, providing imaginative fiction experience."

      Capsule for Planet S Planet S

      "Set in a sci-fi universe with fictional elements like aliens and space travel, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction is minimal; the game focuses on single-player experience with limited multiplayer community."

      Capsule for Cultures - Northland Cultures - Northland

      "Social interaction is minimal; focus is on individual gameplay and crew management."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex systems, optimize strategies, and develop skills over long playtime."

      Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

      "Players learn complex systems and improve strategies over time, though character skill progression is limited."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and attention; not designed for idle or background play."

      Capsule for Mad Games Tycoon 2 Mad Games Tycoon 2

      "Requires active management and attention; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional connection beyond crew management."

      Capsule for Boat Crew Boat Crew

      "Limited social or emotional connections beyond crew management; interactions are mostly functional."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a squad and ship crew, making strategic decisions."

      Capsule for Stellar Tactics Stellar Tactics

      "Players lead and manage their crew and fleet, making strategic and tactical decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate technologies, ships, and upgrades to strengthen their forces and capabilities."

      Capsule for AI War 2 AI War 2

      "Players accumulate resources, research technologies, and upgrade ships and crew capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though survival and combat add tension."

      Capsule for Trans-Siberian Railway Simulator Trans-Siberian Railway Simulator

      "Some players find the game relaxing and immersive, though survival pressures create tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals and music provide moderate sensory stimulation."

      Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

      "Visuals and music provide a pleasant atmosphere but sensory stimulation is moderate and functional."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are mostly personal; little emphasis on social recognition or popularity."

      Capsule for APICO APICO

      "Achievements and progress are mostly personal; social recognition or popularity is minimal."

    • Story

      Game with the same Story vibe

      2

      "There is narrative context and logs, but emergent storytelling and gameplay are the main focus."

      Capsule for Darkwater Darkwater

      "Emergent storytelling through gameplay and logs exists, but overarching narrative is limited in early access."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decision making for survival and combat"

      Capsule for Subsistence Subsistence

      "Requires planning, resource management, and tactical decision-making in combat and survival."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and survival challenges create suspense and excitement for players."

      Capsule for Garbage: Hobo Prophecy Garbage: Hobo Prophecy

      "Survival challenges and combat create suspense and excitement for players."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of engaging gameplay."

      Capsule for Alina of the Arena Alina of the Arena

      "Players report good value for money with many hours of engaging gameplay even in early access."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and arrests involve violence but balanced with management and investigation."

      Capsule for This Is the Police 2 This Is the Police 2

      "Combat and boarding actions involve violence, but also include capturing and managing prisoners."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding failure, managing scarce resources, and keeping the crew alive."

      Capsule for The Pale Beyond The Pale Beyond

      "Core gameplay revolves around managing resources and avoiding failure to keep crew and ships alive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival, Creativity, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026