60 Parsecs! similar games & best alternatives
60 Parsecs!
2018
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Quick resume
60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
Global score
89/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy, Point-and-click
Similar games
Pros
- High replayability with multiple endings
- Engaging and humorous narrative
- Strategic resource and crew management
- Unique sci-fi setting and art style
- Accessible yet challenging gameplay
Cons
- Some rng can feel punishing
- Repetitive events after extended play
- Minor bugs and occasional glitches
- Limited social/multiplayer features
- Can be overwhelming for new players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore multiple locations, choose crew members, and decide on missions and resource allocation, reflecting high personal control."
Citizen Sleeper 2: Starward Vector
"Players have significant control over crew selection, resource management, crafting, and mission planning, allowing for personal decision-making and strategic freedom."
-
Competence
Game with the same Competence vibe
3"Game involves strategic planning, managing agents with different skills, and overcoming challenges, though some randomness affects outcomes."
Sigma Theory: Global Cold War
"The game involves skillful resource management, strategic planning, and decision-making with feedback on success or failure, though some randomness affects outcomes."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and survival rather than direct competition or leaderboards."
Mech Engineer
"Focus is on individual survival and personal progress rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability with multiple endings and difficulty levels encourages habitual play and repeated sessions."
White Day: A Labyrinth Named School
"High replayability with many endings and scenarios encourages habitual play and long sessions."
-
Cooperation
Game with the same Cooperation vibe
2"Players manage crew members who assist with tasks, but no multiplayer or player cooperation."
Fishing: Barents Sea
"Players manage a crew with unique traits and relationships, requiring coordination among characters, though play is single-player."
-
Creativity
Game with the same Creativity vibe
3"Players customize ships, crew, and strategies; crafting and equipment modification add creative options."
Approaching Infinity
"Crafting system and choice of crew and equipment allow for creative problem solving and customization of play style."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize shared survival and mutual respect among crew rather than exerting control or superiority."
The Pale Beyond
"Interactions emphasize shared survival and mutual respect among crew rather than exerting control or superiority."
-
Escapism
Game with the same Escapism vibe
4"Strong sci-fi setting with immersive story and humor provides escape from real life."
Halcyon 6: Starbase Commander
"The space survival theme and humorous narrative provide a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different vehicles, crew combinations, weapons, and tactics to overcome challenges."
Death Skid Marks
"Players experiment with different crew combinations, strategies, and crafting options to discover new outcomes."
-
Exploration
Game with the same Exploration vibe
3"Randomized maps and events encourage discovery of new planets, scenarios, and outcomes."
Space Tyrant
"Exploration of different planets and random events encourages discovery and curiosity."
-
Expression
Game with the same Expression vibe
2"Character selection and some customization options allow limited self-expression."
Alien Shooter 2: Reloaded
"Character selection and some customization through crafting allow limited self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"The sci-fi setting with interdimensional themes and imaginative characters provides a strong fantasy experience."
Star Renegades
"Imaginative sci-fi setting with quirky characters and absurd scenarios creates a strong fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
1"Some sense of community through crew interactions and character relationships but mostly single player experience."
Ys X: Nordics
"Some social connection through crew relationships, but primarily a solo experience."
-
Growth
Game with the same Growth vibe
3"Players learn and improve logistics skills and understanding of resource management over time."
Plan B: Terraform
"Players learn and improve strategies over time, developing skills in resource and crew management."
-
Health
Game with the same Health vibe
-5"Primarily a sedentary game with no physical activity elements."
BattleBlock Theater®
"Primarily a sedentary game with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on scheduling and decision-making, not suitable for idle play."
Blood Code
"Requires focused attention during resource gathering and decision phases, not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
1"Some emotional connection to characters and stories, but limited depth of relationships."
Tiny Bookshop
"Some emotional connection to characters and their stories, but limited to in-game relationships."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage crew members, assigning tasks and improving efficiency."
Fishing: Barents Sea
"Players lead and manage their crew, assigning tasks and making strategic decisions."
-
Progression
Game with the same Progression vibe
4"Progression through collecting items, upgrades, and unlocking new areas and abilities."
Wuppo: Definitive Edition
"Progression through acquiring items, crafting upgrades, and unlocking multiple endings."
-
Relaxation
Game with the same Relaxation vibe
3"Humorous tone and balanced challenge provide enjoyable flow and stress relief."
Epic Battle Fantasy 4
"Offers a balance of challenge and flow with a humorous tone that can be relaxing despite difficulty."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art style, animations, and music provide moderate sensory stimulation."
FIND ALL 3: Travel
"Enjoyable art style, music, and quirky animations provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-4"Focus is on personal achievement and story rather than social recognition or popularity."
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
"Focus is on personal achievement and story rather than social recognition or popularity."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with branching storylines and character development."
Midnight Protocol
"Strong narrative immersion with branching storylines, character development, and multiple endings."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and problem solving to survive and progress."
One Hour One Life
"Requires thoughtful planning, resource allocation, and problem solving to survive and succeed."
-
Thrill
Game with the same Thrill vibe
3"Tension from resource scarcity and random events creates suspense and excitement."
Out There: Ω Edition
"Tension from resource scarcity and random events creates suspense and excitement."
-
Value
Game with the same Value vibe
4"Offers extensive content, replayability, and unlockables providing good return for time and money."
Resident Evil 4 (2005)
"Highly replayable with many endings and content, providing good return on time and money."
-
Violence
Game with the same Violence vibe
1"Some combat and threats present but not the main focus; more survival and management oriented."
60 Seconds! Reatomized
"Some combat and hostile encounters occur, but focus is more on survival and resource management."
-
Survival
Game with the same Survival vibe
5"Core gameplay centers on managing threats, health, and resources to stay alive"
Survival: Fountain of Youth
"Core gameplay centers on managing threats, resources, and crew wellbeing to stay alive."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026