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60 Parsecs! similar games & best alternatives

60 Parsecs!

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2018

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Quick resume

60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy, Point-and-click

Similar games

    Pros

    • High replayability with multiple endings
    • Engaging and humorous narrative
    • Strategic resource and crew management
    • Unique sci-fi setting and art style
    • Accessible yet challenging gameplay

    Cons

    • Some rng can feel punishing
    • Repetitive events after extended play
    • Minor bugs and occasional glitches
    • Limited social/multiplayer features
    • Can be overwhelming for new players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore multiple locations, choose crew members, and decide on missions and resource allocation, reflecting high personal control."

      Capsule for Citizen Sleeper 2: Starward Vector Citizen Sleeper 2: Starward Vector

      "Players have significant control over crew selection, resource management, crafting, and mission planning, allowing for personal decision-making and strategic freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic planning, managing agents with different skills, and overcoming challenges, though some randomness affects outcomes."

      Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

      "The game involves skillful resource management, strategic planning, and decision-making with feedback on success or failure, though some randomness affects outcomes."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and survival rather than direct competition or leaderboards."

      Capsule for Mech Engineer Mech Engineer

      "Focus is on individual survival and personal progress rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple endings and difficulty levels encourages habitual play and repeated sessions."

      Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

      "High replayability with many endings and scenarios encourages habitual play and long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage crew members who assist with tasks, but no multiplayer or player cooperation."

      Capsule for Fishing: Barents Sea Fishing: Barents Sea

      "Players manage a crew with unique traits and relationships, requiring coordination among characters, though play is single-player."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize ships, crew, and strategies; crafting and equipment modification add creative options."

      Capsule for Approaching Infinity Approaching Infinity

      "Crafting system and choice of crew and equipment allow for creative problem solving and customization of play style."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared survival and mutual respect among crew rather than exerting control or superiority."

      Capsule for The Pale Beyond The Pale Beyond

      "Interactions emphasize shared survival and mutual respect among crew rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong sci-fi setting with immersive story and humor provides escape from real life."

      Capsule for Halcyon 6: Starbase Commander Halcyon 6: Starbase Commander

      "The space survival theme and humorous narrative provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different vehicles, crew combinations, weapons, and tactics to overcome challenges."

      Capsule for Death Skid Marks Death Skid Marks

      "Players experiment with different crew combinations, strategies, and crafting options to discover new outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomized maps and events encourage discovery of new planets, scenarios, and outcomes."

      Capsule for Space Tyrant Space Tyrant

      "Exploration of different planets and random events encourages discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and some customization options allow limited self-expression."

      Capsule for Alien Shooter 2: Reloaded Alien Shooter 2: Reloaded

      "Character selection and some customization through crafting allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The sci-fi setting with interdimensional themes and imaginative characters provides a strong fantasy experience."

      Capsule for Star Renegades Star Renegades

      "Imaginative sci-fi setting with quirky characters and absurd scenarios creates a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some sense of community through crew interactions and character relationships but mostly single player experience."

      Capsule for Ys X: Nordics Ys X: Nordics

      "Some social connection through crew relationships, but primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn and improve logistics skills and understanding of resource management over time."

      Capsule for Plan B: Terraform Plan B: Terraform

      "Players learn and improve strategies over time, developing skills in resource and crew management."

    • Health

      Game with the same Health vibe

      -5

      "Primarily a sedentary game with no physical activity elements."

      Capsule for BattleBlock Theater® BattleBlock Theater®

      "Primarily a sedentary game with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on scheduling and decision-making, not suitable for idle play."

      Capsule for Blood Code Blood Code

      "Requires focused attention during resource gathering and decision phases, not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters and stories, but limited depth of relationships."

      Capsule for Tiny Bookshop Tiny Bookshop

      "Some emotional connection to characters and their stories, but limited to in-game relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage crew members, assigning tasks and improving efficiency."

      Capsule for Fishing: Barents Sea Fishing: Barents Sea

      "Players lead and manage their crew, assigning tasks and making strategic decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through collecting items, upgrades, and unlocking new areas and abilities."

      Capsule for Wuppo: Definitive Edition Wuppo: Definitive Edition

      "Progression through acquiring items, crafting upgrades, and unlocking multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous tone and balanced challenge provide enjoyable flow and stress relief."

      Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

      "Offers a balance of challenge and flow with a humorous tone that can be relaxing despite difficulty."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style, animations, and music provide moderate sensory stimulation."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "Enjoyable art style, music, and quirky animations provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal achievement and story rather than social recognition or popularity."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "Focus is on personal achievement and story rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with branching storylines and character development."

      Capsule for Midnight Protocol Midnight Protocol

      "Strong narrative immersion with branching storylines, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and problem solving to survive and progress."

      Capsule for One Hour One Life One Hour One Life

      "Requires thoughtful planning, resource allocation, and problem solving to survive and succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension from resource scarcity and random events creates suspense and excitement."

      Capsule for Out There: Ω Edition Out There: Ω Edition

      "Tension from resource scarcity and random events creates suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Offers extensive content, replayability, and unlockables providing good return for time and money."

      Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

      "Highly replayable with many endings and content, providing good return on time and money."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat and threats present but not the main focus; more survival and management oriented."

      Capsule for 60 Seconds! Reatomized 60 Seconds! Reatomized

      "Some combat and hostile encounters occur, but focus is more on survival and resource management."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on managing threats, health, and resources to stay alive"

      Capsule for Survival: Fountain of Youth Survival: Fountain of Youth

      "Core gameplay centers on managing threats, resources, and crew wellbeing to stay alive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026