White Day: A Labyrinth Named School similar games & best alternatives
White Day: A Labyrinth Named School
2017
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Quick resume
Notorious cult-classic Korean horror. Sneak into school at midnight to return your sweetheart's diary and get caught in a terrifying game of cat and mouse. Explore haunted hallways, solve classic survival horror puzzles and escape the clutches of a killer Janitor who is out for your blood.
Global score
81/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Strong horror atmosphere and sound design
- Multiple endings and high replayability
- Interesting puzzles and lore
- Engaging story with character interactions
- Good graphics and animations for a remake
Cons
- Annoying and sometimes unfair janitor ai
- Some obscure puzzles requiring external help
- Limited save system and grind for 100% completion
- Poor russian localization
- Repetitive stealth and backtracking
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the school, solve puzzles, and choose different endings, indicating some control over actions and decisions."
Ann
"Players can explore the school and make dialogue choices affecting endings, showing control over actions and decisions."
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Competence
Game with the same Competence vibe
3"The game involves challenging puzzles and stealth mechanics requiring skill and problem solving."
Hello Neighbor
"Game involves puzzle solving with some obscure puzzles requiring skill and thought, plus stealth mechanics against janitors."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."
Foregone
"Focus is on personal progress, exploration, and multiple endings without direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"High replayability with multiple endings and secrets encourages habitual play and repeated sessions."
House
"High replayability with multiple endings and difficulty levels encourages habitual play and repeated sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual stealth gameplay with no multiplayer or cooperative elements."
NEON STRUCT
"Single-player experience focused on individual objectives and stealth, with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players solve puzzles and explore environments creatively, but within designed narrative constraints."
Hellblade: Senua's Sacrifice VR Edition
"Players solve puzzles and explore, but within predefined environments and storylines; limited creative modification."
-
Domination
Game with the same Domination vibe
-5"Interactions are balanced and cooperative with NPCs; no evidence of exerting control or superiority over others."
Happy's Humble Burger Farm
"Interactions are balanced with NPCs; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Strong horror atmosphere and immersive story provide escape from reality and psychological tension."
DreadOut
"Strong horror atmosphere and immersive story provide escape from real life through tension and fear."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."
Cry of Fear
"Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Multiple endings and some puzzle solution variations encourage trying different approaches, though overall gameplay is linear."
1954 Alcatraz
"Multiple endings and puzzle variations encourage trying different approaches, though within set parameters."
-
Exploration
Game with the same Exploration vibe
4"Players explore a haunted school environment with secrets, collectibles, and hidden story elements."
Corpse Party
"Exploration of school environments and discovery of ghost stories and secrets is a key gameplay element."
-
Expression
Game with the same Expression vibe
2"Character customization and cosmetic DLCs allow some self-expression."
Zombie Army 4: Dead War
"Some character customization via cosmetic DLCs allows limited self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Game features paranormal horror fiction with ghosts and supernatural elements in an imaginative setting."
The Escape: Together
"Game features supernatural ghosts and horror fiction set in a haunted school, emphasizing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"Game is single-player with minimal social or community interaction."
My Lovely Wife
"Game is single-player with minimal social interaction or community feeling."
-
Growth
Game with the same Growth vibe
3"Players learn puzzle solutions, combat mechanics, and story nuances through multiple playthroughs."
Burnhouse Lane
"Players learn puzzle solutions, stealth tactics, and story details over multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; some waiting in stealth segments but mostly continuous engagement."
DARQ: Complete Edition
"Requires focused attention due to stealth and puzzle solving; some waiting during janitor patrols but generally active engagement."
-
Intimacy
Game with the same Intimacy vibe
1"Some emotional connection to characters and story, but limited to scripted interactions."
The Big Con
"Some emotional connection through character interactions and story, but limited to scripted dialogue."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts individually."
A.I.L.A
"No leadership or group management roles; player acts individually."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking character stories, endings, and collectibles."
Purrgatory
"Progression through unlocking multiple endings, collecting ghost stories, and acquiring cosmetic items."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and challenging stealth create sustained tension rather than relaxation."
Gloomwood
"Tense atmosphere and stealth elements create stress rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"Good sound design and atmospheric visuals provide sensory stimulation and emotional engagement."
Subterror
"Effective sound design and atmospheric visuals provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is not a core motivator."
Shantae and the Pirate's Curse
"Achievements exist but social recognition or popularity is not a core motivator."
-
Story
Game with the same Story vibe
4"Strong narrative focus with interconnected characters, lore, and multiple endings."
Kindergarten 3
"Strong narrative with multiple endings, character development, and lore exploration."
-
Strategy
Game with the same Strategy vibe
3"Requires problem solving and planning to solve puzzles and navigate stealth sections."
Tails Noir: Prologue
"Requires planning and problem solving for puzzles and stealth tactics against janitors."
-
Thrill
Game with the same Thrill vibe
4"Horror and chase sequences generate suspense, tension, and relief."
Don't Be Afraid
"Horror elements, suspense, and chase sequences provide thrill and tension."
-
Value
Game with the same Value vibe
3"Good perceived value due to replayability, content variety, and developer support"
Heart&Slash
"Good perceived value due to replayability, multiple endings, and content despite some bugs."
-
Violence
Game with the same Violence vibe
2"Includes chase and survival horror elements with implied threats, but no graphic violence or combat focus."
Fears to Fathom - Woodbury Getaway
"Includes combat avoidance and encounters with hostile janitors and ghosts, but no graphic violence focus."
-
Survival
Game with the same Survival vibe
4"Core gameplay involves avoiding death, managing resources, and overcoming threats."
HELLDIVERS™ 2
"Core gameplay involves avoiding threats, managing health, and surviving encounters."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026