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SIGNALIS similar games & best alternatives

SIGNALIS

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch • 2022

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Quick resume

A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.

Global score

97/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Deep, immersive story and atmosphere
    • Engaging survival horror gameplay with puzzles
    • Unique retro-futuristic art style
    • Excellent soundtrack and sound design
    • High replay value with multiple endings

    Cons

    • Limited inventory causes frustrating backtracking
    • Combat aiming can be finicky
    • Story can be confusing and cryptic
    • Some puzzles poorly explained
    • Lack of in-game tools for arg elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore complex levels, solve puzzles, and choose combat approaches, reflecting high player control and decision-making."

      Capsule for Black Mesa Black Mesa

      "Players have freedom to explore, solve puzzles, and choose how to approach combat and resource management, reflecting high personal control."

    • Competence

      Game with the same Competence vibe

      3

      "The game requires skillful inventory management, puzzle solving, and strategic combat, providing challenging gameplay rather than repetitive tasks."

      Capsule for Resident Evil 0 Resident Evil 0

      "The game requires skillful inventory management, puzzle solving, and combat tactics, providing meaningful challenges and feedback."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive or ranked modes; focus is on personal progression and narrative experience."

      Capsule for Pathologic 3 Pathologic 3

      "No evidence of competitive or ranked modes; focus is on personal experience and narrative."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report strong attachment to story and characters, replaying for multiple endings and eagerly awaiting updates."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "Many players report strong attachment, replaying for multiple endings and deeper story understanding."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for Viewfinder Viewfinder

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in puzzle solving and exploration in a unique, artistically creative world, though no direct creation or modification."

      Capsule for Poco Poco

      "Players engage in puzzle solving and exploration with some freedom in approach; limited character customization but strong worldbuilding creativity."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion; purely individual gameplay."

      Capsule for Upside Down Upside Down

      "No social dominance or power exertion aspects; gameplay focuses on survival and personal progress."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive atmosphere and story provide escape into a surreal sci-fi horror world"

      Capsule for Master Reboot Master Reboot

      "Strong immersive atmosphere and narrative provide an escape from reality into a haunting sci-fi horror world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story, atmosphere, and gameplay."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle solutions and story choices, exploring multiple endings and strategies."

      Capsule for Catherine Classic Catherine Classic

      "Encourages exploration of story interpretations and puzzle solutions; some players experiment with different endings and playstyles."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of mysterious environments and uncovering hidden lore and secrets is a core gameplay element."

      Capsule for Pocket Mirror ~ GoldenerTraum Pocket Mirror ~ GoldenerTraum

      "Exploration of cryptic environments, lore, and hidden story elements is a core motivation."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization or cosmetic expression; focus is on narrative and atmosphere rather than avatar personalization."

      Capsule for PROXIMATE PROXIMATE

      "Minimal character customization; expression mainly through interpretation of story and atmosphere rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with android girls, political thriller narrative, and sci-fi setting."

      Capsule for Girls' Frontline Girls' Frontline

      "Strong sci-fi and cosmic horror themes with androids, dystopian settings, and surreal narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solitary experience with minimal social connection or community interaction within gameplay."

      Capsule for ASYLUM ASYLUM

      "Primarily a solitary experience with little to no social or community interaction within the game."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in puzzle solving, deduction, and understanding complex narratives."

      Capsule for PARANORMASIGHT: The Mermaid's Curse PARANORMASIGHT: The Mermaid's Curse

      "Players develop skills in puzzle solving, resource management, and understanding complex narrative."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

      Capsule for The Evil Within 2 The Evil Within 2

      "Sedentary gameplay typical of survival horror; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles, combat, and exploration; not designed for casual or background play."

      Capsule for Operencia: The Stolen Sun Operencia: The Stolen Sun

      "Requires focused attention on puzzles, combat, and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection through story and character relationships, but limited direct social interaction."

      Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

      "Emotional connection to story and characters, especially the central relationship, but limited direct social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, weapons, and unlock achievements and endings, showing clear progression through the game."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Players collect items, weapons, and unlock multiple endings, showing clear progression through the game."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense atmosphere and constant threats create sustained tension rather than relaxation."

      Capsule for Sons Of The Forest Sons Of The Forest

      "Tense atmosphere and resource scarcity create sustained tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through eerie visuals and sound design enhances emotional engagement."

      Capsule for TELEFORUM TELEFORUM

      "Strong sensory engagement through eerie visuals, sound design, and music evoke emotional responses."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for The Rewinder The Rewinder

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a major motivation; emotional storytelling and character development central to player experience."

      Capsule for UNDYING - "KINGDOM" UNDYING - "KINGDOM"

      "Narrative immersion is a central motivation; complex, cryptic, and emotionally impactful story praised by players."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning for resource use, combat tactics, and puzzle solving."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Requires planning for inventory, combat, and puzzle solving; strategic resource management is important."

    • Thrill

      Game with the same Thrill vibe

      3

      "Contains suspenseful horror sequences and tense moments that create emotional thrills."

      Capsule for Burnhouse Lane Burnhouse Lane

      "Tense encounters and horror elements create suspense and emotional thrills."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price due to engaging story, atmosphere, and replayability."

      Capsule for The Inn-Sanity The Inn-Sanity

      "Players perceive high value for price due to rich story, atmosphere, and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting and defeating enemies, but violence is not gratuitous or central."

      Capsule for Outcast - Second Contact Outcast - Second Contact

      "Combat involves shooting enemies and resource management; violence is present but not gratuitous."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding threats, managing resources like light, and surviving hostile environments."

      Capsule for Penumbra Overture Penumbra Overture

      "Core gameplay involves managing scarce resources, avoiding threats, and surviving hostile environments."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026