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Remothered: Tormented Fathers similar games & best alternatives

Remothered: Tormented Fathers

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Remothered: Tormented Fathers is the pure and realistic survival horror videogame

Global score

74/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Engaging horror atmosphere
    • Intriguing story with twists
    • Challenging stealth and puzzle gameplay
    • Well-designed mansion environment
    • Immersive audio and soundtrack

    Cons

    • Some clunky controls and animations
    • Occasional bugs and glitches
    • Confusing sound cues for enemy location
    • Trial and error sections can be frustrating
    • Short game length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the mansion, choose hiding spots, and decide when to run or hide, though some mechanics like AI behavior limit full control."

      Capsule for Escape the Ayurok Escape the Ayurok

      "Players have freedom to explore the mansion, choose stealth or distraction tactics, and decide how to approach encounters."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with puzzle-solving, stealth, and timing requiring skill and strategic thinking."

      Capsule for Granny Granny

      "Game challenges players with stealth mechanics, puzzle solving, and timing-based QTEs requiring skill and attention."

    • Competition

      Game with the same Competition vibe

      -5

      "Focuses on single-player experience without competitive or ranked modes."

      Capsule for Fallout 3 Fallout 3

      "Focuses on single-player experience without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being drawn into the atmosphere and story, encouraging extended play sessions despite some frustration."

      Capsule for Scratches - Director's Cut Scratches - Director's Cut

      "Players report engaging story and atmosphere encouraging extended play sessions despite some frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay elements."

      Capsule for DOOM 64 DOOM 64

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players solve puzzles and explore, but within a fixed mansion and story; some creative problem solving involved."

      Capsule for Trick & Treat Trick & Treat

      "Players creatively use diversion and defense items and explore environment, but within a fixed mansion and story."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; purely single-player experience."

      Capsule for Dead Space Dead Space

      "No elements of exerting control or superiority over other players; single-player experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong horror atmosphere and immersive story provide escape from real life through tension and fear."

      Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

      "Strong horror atmosphere and story provide immersive escape from reality and tension relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in horror and story; no external pressure or obligation."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "Players engage voluntarily out of interest in survival horror and story; no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with gadgets and stealth tactics, exploring different solutions to puzzles and levels."

      Capsule for Volume Volume

      "Players experiment with stealth tactics, item usage, and puzzle solutions to progress."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different time periods and environments within the mansion, discovering new areas and secrets."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Players explore a mansion environment, discovering items, notes, and secrets to advance the story."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or cosmetic personalization available."

      Capsule for Bloody Walls Bloody Walls

      "No character customization or cosmetic modification options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features a fictional horror story with supernatural elements and imaginative scenarios."

      Capsule for Shiver Shiver

      "Game features fictional horror story with supernatural and psychological elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Single-player game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn enemy patterns, stealth mechanics, and puzzle solving to improve performance."

      Capsule for 2Dark 2Dark

      "Players learn stealth mechanics, enemy patterns, and puzzle solutions to improve performance."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; slow pacing but not background play."

      Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

      "Requires focused attention and continuous engagement; slow pacing but no background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player only."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "No leadership or group management elements; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and upgrades to repair and progress through story and puzzles."

      Capsule for FixFox FixFox

      "Players collect items and upgrades to progress through puzzles and story."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Tense and suspenseful gameplay creates stress rather than relaxation or flow."

      Capsule for Hello Neighbor 2 Alpha 1 Hello Neighbor 2 Alpha 1

      "Tense and suspenseful gameplay creates sustained emotional strain rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

      Capsule for Aliens: Dark Descent Aliens: Dark Descent

      "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual focus."

      Capsule for Hellslave Hellslave

      "No social recognition or status systems; individual focus."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with psychological horror and character development."

      Capsule for The Boba Teashop The Boba Teashop

      "Strong narrative immersion with complex plot, character development, and horror themes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and reasoning to solve puzzles and plan actions."

      Capsule for The Curse of Monkey Island The Curse of Monkey Island

      "Players use logic and planning to avoid enemies, solve puzzles, and manage resources."

    • Thrill

      Game with the same Thrill vibe

      4

      "Strong suspense and thrill from stalking enemies, jump scares, and tense chase sequences."

      Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

      "High suspense and tension from stalking enemies and chase sequences provide thrilling moments."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in story, atmosphere, and gameplay length relative to price."

      Capsule for Kona Kona

      "Players perceive good value for price due to engaging story, atmosphere, and gameplay length."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat elements such as using a slingshot and shotgun against enemies."

      Capsule for Granny 3 Granny 3

      "Includes combat elements such as stabbing enemies and using defensive items."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026