Remothered: Tormented Fathers similar games & best alternatives
Remothered: Tormented Fathers
2018
Related articles
Quick resume
Remothered: Tormented Fathers is the pure and realistic survival horror videogame
Global score
74/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Engaging horror atmosphere
- Intriguing story with twists
- Challenging stealth and puzzle gameplay
- Well-designed mansion environment
- Immersive audio and soundtrack
Cons
- Some clunky controls and animations
- Occasional bugs and glitches
- Confusing sound cues for enemy location
- Trial and error sections can be frustrating
- Short game length
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the mansion, choose hiding spots, and decide when to run or hide, though some mechanics like AI behavior limit full control."
Escape the Ayurok
"Players have freedom to explore the mansion, choose stealth or distraction tactics, and decide how to approach encounters."
-
Competence
Game with the same Competence vibe
4"The game challenges players with puzzle-solving, stealth, and timing requiring skill and strategic thinking."
Granny
"Game challenges players with stealth mechanics, puzzle solving, and timing-based QTEs requiring skill and attention."
-
Competition
Game with the same Competition vibe
-5"Focuses on single-player experience without competitive or ranked modes."
Fallout 3
"Focuses on single-player experience without competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
3"Players report being drawn into the atmosphere and story, encouraging extended play sessions despite some frustration."
Scratches - Director's Cut
"Players report engaging story and atmosphere encouraging extended play sessions despite some frustration."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative gameplay elements."
DOOM 64
"Entirely single-player with no cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
2"Players solve puzzles and explore, but within a fixed mansion and story; some creative problem solving involved."
Trick & Treat
"Players creatively use diversion and defense items and explore environment, but within a fixed mansion and story."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; purely single-player experience."
Dead Space
"No elements of exerting control or superiority over other players; single-player experience."
-
Escapism
Game with the same Escapism vibe
4"Strong horror atmosphere and immersive story provide escape from real life through tension and fear."
White Day: A Labyrinth Named School
"Strong horror atmosphere and story provide immersive escape from reality and tension relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and story; no external pressure or obligation."
Amnesia: Rebirth
"Players engage voluntarily out of interest in survival horror and story; no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with gadgets and stealth tactics, exploring different solutions to puzzles and levels."
Volume
"Players experiment with stealth tactics, item usage, and puzzle solutions to progress."
-
Exploration
Game with the same Exploration vibe
3"Players explore different time periods and environments within the mansion, discovering new areas and secrets."
Day of the Tentacle Remastered
"Players explore a mansion environment, discovering items, notes, and secrets to advance the story."
-
Expression
Game with the same Expression vibe
-5"No character customization or cosmetic personalization available."
Bloody Walls
"No character customization or cosmetic modification options."
-
Fantasy
Game with the same Fantasy vibe
3"Game features a fictional horror story with supernatural elements and imaginative scenarios."
Shiver
"Game features fictional horror story with supernatural and psychological elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction or community involvement."
The Excavation of Hob's Barrow
"Single-player game with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players learn enemy patterns, stealth mechanics, and puzzle solving to improve performance."
2Dark
"Players learn stealth mechanics, enemy patterns, and puzzle solutions to improve performance."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; slow pacing but not background play."
Lurk in the Dark : Prologue
"Requires focused attention and continuous engagement; slow pacing but no background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
Agent A: A puzzle in disguise
"No leadership or group management elements; single-player only."
-
Progression
Game with the same Progression vibe
3"Players collect items and upgrades to repair and progress through story and puzzles."
FixFox
"Players collect items and upgrades to progress through puzzles and story."
-
Relaxation
Game with the same Relaxation vibe
-3"Tense and suspenseful gameplay creates stress rather than relaxation or flow."
Hello Neighbor 2 Alpha 1
"Tense and suspenseful gameplay creates sustained emotional strain rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio and visuals provide sensory stimulation and emotional engagement."
Aliens: Dark Descent
"Atmospheric audio and visuals provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual focus."
Hellslave
"No social recognition or status systems; individual focus."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with psychological horror and character development."
The Boba Teashop
"Strong narrative immersion with complex plot, character development, and horror themes."
-
Strategy
Game with the same Strategy vibe
3"Players use logic and reasoning to solve puzzles and plan actions."
The Curse of Monkey Island
"Players use logic and planning to avoid enemies, solve puzzles, and manage resources."
-
Thrill
Game with the same Thrill vibe
4"Strong suspense and thrill from stalking enemies, jump scares, and tense chase sequences."
The Coma 2: Vicious Sisters
"High suspense and tension from stalking enemies and chase sequences provide thrilling moments."
-
Value
Game with the same Value vibe
3"Players find good value in story, atmosphere, and gameplay length relative to price."
Kona
"Players perceive good value for price due to engaging story, atmosphere, and gameplay length."
-
Violence
Game with the same Violence vibe
3"Includes combat elements such as using a slingshot and shotgun against enemies."
Granny 3
"Includes combat elements such as stabbing enemies and using defensive items."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death, managing resources, and escaping threats."
SCP: Ground Zero
"Core gameplay revolves around avoiding death, managing resources, and escaping threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Competition, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026