DreadOut: Keepers of The Dark similar games & best alternatives
DreadOut: Keepers of The Dark
2016
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Quick resume
DreadOut: Keepers of the Dark is a new standalone horror game that takes place in the DreadOut universe. In this missing chapter, you will help Linda face the challenges of the DreadOut world with even more dangers lurking within.
Global score
79/100
Genres
Adventure, Indie
Similar games
Pros
- Strong horror atmosphere and sound design
- Unique boss fights with varied mechanics
- Creative use of indonesian folklore
- Non-linear exploration with backtracking
- Affordable price point
Cons
- Recycled maps from original game
- Clunky controls and slow character movement
- Minimal story and narrative depth
- Technical bugs and glitches reported
- Short overall gameplay length
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the open world and choose the order of three main levels, allowing some freedom in progression."
Effie
"Players can choose the order of exploring 8 different realms and tackle bosses in any sequence, showing some freedom in progression."
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Competence
Game with the same Competence vibe
3"Boss fights require skillful climbing, stamina management, and puzzle solving; survival mechanics add challenge but can be adjusted or ignored."
Praey for the Gods
"Boss fights require learning unique mechanics and strategies, providing a moderate challenge and skill testing."
-
Competition
Game with the same Competition vibe
-5"No multiplayer or competitive elements; gameplay is single-player and focused on personal progress."
Endless Fables: The Minotaur's Curse
"No multiplayer or competitive elements; gameplay is focused on solo progression and personal achievement."
-
Continuation
Game with the same Continuation vibe
2"Players often return repeatedly despite slow progression and waiting times, showing moderate habitual play."
Battle Islands
"Players often engage in backtracking and repeated boss fights, with some returning to revisit areas, indicating moderate habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay or social collaboration."
Doors: Paradox
"Entirely single-player experience with no cooperative gameplay or social collaboration."
-
Creativity
Game with the same Creativity vibe
3"Varied enemy designs, unique levels (e.g. carnival), and humorous environmental details encourage creative engagement."
CARNAL
"Creative enemy designs based on Indonesian folklore and unique boss mechanics add originality to encounters."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are limited to single-player challenges."
The Evil Within
"No social dominance or power over others; interactions are limited to single-player challenges."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."
Dread X Collection 4: The Hunt
"Strong horror atmosphere and immersion provide players an escape from reality into a supernatural world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and Indonesian folklore; no indication of obligation or pressure."
DreadOut 2
"Players engage voluntarily out of interest in horror and Indonesian mythology; no obligation or pressure noted."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with different weapons and strategies to overcome challenges."
Cataegis : The White Wind
"Players experiment with different boss strategies and camera mechanics to overcome challenges."
-
Exploration
Game with the same Exploration vibe
2"Game has multiple realms and bosses to discover; exploration is limited by small map count but players enjoy discovering loot and secrets."
Born Again
"Exploration of multiple realms and backtracking to find items and secrets is part of gameplay."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression; fixed protagonist and preset aesthetics."
Outlast
"No character customization or cosmetic expression; protagonist wears default outfit throughout."
-
Fantasy
Game with the same Fantasy vibe
4"Game is set in a surreal, dreamlike world with supernatural elements, evoking imaginative fiction."
Heartworm
"Game is set in a supernatural mirror realm with ghosts and mythical creatures, emphasizing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social group play; experience is solitary."
Thief Simulator
"No community or social group play; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players learn enemy patterns and puzzle solutions, improving skills over time."
CASE: Animatronics
"Players learn enemy patterns and puzzle solutions, improving skills through gameplay."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of PC horror games; no physical activity involved."
Indigo Park: Chapter 1
"Sedentary gameplay typical of PC horror games; no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and puzzle solving; not designed for idle or background play."
Zwei: The Ilvard Insurrection
"Requires focused attention during boss fights and puzzle solving; not suited for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to game environment."
He Needs His Medicine
"No social or emotional relationships formed; interactions are limited to game environment."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Ara Fell: Enhanced Edition
"No leadership or group management elements; single-player experience."
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Progression
Game with the same Progression vibe
3"Progression through collecting clues, items, and unlocking new areas drives gameplay forward."
Nancy Drew®: Ghost Dogs of Moon Lake
"Progression through unlocking doors, collecting items, and defeating bosses drives the gameplay forward."
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Relaxation
Game with the same Relaxation vibe
-3"Tense atmosphere and jump scares create sustained tension rather than relaxation."
Graveyard Shift
"Tense atmosphere and jump scares create sustained tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Creepy atmosphere, sound design, and visuals provide sensory stimulation and emotional engagement."
The Backroom - Lost and Found
"Creepy sound design and atmospheric visuals provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal story present; mostly context for progression rather than deep narrative."
Pinball Spire
"Minimal story present; mostly lore through notes and boss backgrounds, with little narrative progression."
-
Strategy
Game with the same Strategy vibe
3"Combat and boss fights require tactical thinking, timing, and skillful execution."
Stellar Blade™
"Boss fights require tactical thinking, timing, and puzzle solving to succeed."
-
Thrill
Game with the same Thrill vibe
4"Jump scares, tense combat, and horror elements create suspense and thrill."
Object N
"Jump scares, tense chases, and horror elements provide suspense and thrills."
-
Value
Game with the same Value vibe
3"Affordable price with decent content, achievements, and replay value for fans of the genre"
Among the Heavens
"Affordable price with several hours of gameplay and replay value for fans of the genre."
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Violence
Game with the same Violence vibe
2"Combat involves defeating ghosts with the camera, focusing on supernatural combat rather than physical violence."
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
"Combat involves defeating ghosts using camera flashes and photography mechanics, focused on supernatural combat."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to survive waves of enemies and boss fights."
Serious Sam: Siberian Mayhem
"Players must avoid death and manage encounters carefully to survive boss fights and progress."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Relaxation, Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026