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Born Again similar games & best alternatives

Born Again

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2023

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Quick resume

Explore an enchanting world with friends or on a solo adventure, as you Hack-n-Slash your way through minions of the Outer Realm in redemption of your dishonorable past!

Global score

84/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play, Hack and slash/Beat 'em up

Similar games

    Pros

    • Free to play and accessible
    • Engaging permadeath roguelike gameplay
    • Friendly and helpful community
    • Unique blessing and class customization
    • Cross-platform play with mobile

    Cons

    • Limited content and maps currently
    • Slow and grindy progression for some
    • Loss of items and cosmetics on death
    • Early game difficulty spike
    • Some bugs and ui issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose classes, perks, difficulty, and playstyle; many decisions impact gameplay and progression."

      Capsule for One Way Heroics One Way Heroics

      "Players have freedom to choose classes, customize blessings, and adapt playstyle; permadeath and progression require self-directed learning and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skill in survival, resource gathering, and social deduction; some players find difficulty high but rewarding."

      Capsule for MIMESIS MIMESIS

      "Game involves skillful dodging, learning boss patterns, and character progression; some players find early game difficult but rewarding."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on personal progression and survival mode; limited evidence of competitive ranked modes or leaderboards."

      Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

      "Focus is mostly on personal progression and survival rather than direct competition or leaderboards; some trading and social interaction but no ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual grinding despite slow progression."

      Capsule for Trophy Fishing 2 Trophy Fishing 2

      "Players report long play sessions, grinding for loot and blessings, and repeated character resets; some find grind slow but motivating."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Party system with up to 3 characters and combo attacks suggest some cooperative mechanics, but primarily single-player experience."

      Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

      "No formal party system but players can fight bosses together and share rewards; some cooperative elements but mostly individual progression."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization mainly through equipment and character builds, but limited creative modification or building."

      Capsule for StarBreak StarBreak

      "Customization through blessings and character builds allows creative approaches; limited building or modding."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and helpful; no evidence of trash talk or dominance behavior."

      Capsule for Line War Line War

      "Community described as friendly and helpful; no evidence of trash talk or dominance behaviors."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use game as a fun distraction and stress relief; immersive music and atmosphere support escapism."

      Capsule for Good Robot Good Robot

      "Players use game as stress relief and engaging distraction; immersive music and atmosphere support escapism."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

      Capsule for BioShock® 2 BioShock® 2

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, classes, and strategies, experimenting with builds and playstyles."

      Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

      "Players try different classes, blessings, and strategies; some experimentation with builds and playstyles."

    • Exploration

      Game with the same Exploration vibe

      2

      "The game offers a large world with dungeons and secrets to discover, though exploration is somewhat guided and limited by story progression."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "Game has multiple realms and bosses to discover; exploration is limited by small map count but players enjoy discovering loot and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Customization options include hats and cosmetics, allowing some degree of self-expression."

      Capsule for STRAFTAT STRAFTAT

      "Cosmetic hats and character customization allow self-expression, though hats can be lost on death."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy theme with mythical creatures, magic, and RPG elements."

      Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

      "Strong fantasy theme with Japanese mythology, bullet hell combat, and permadeath roguelike elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community is friendly and helpful; players share builds and strategies; some social interaction in multiplayer and forums."

      Capsule for Grim Dawn Grim Dawn

      "Community is described as friendly and helpful; players share experiences and play together informally."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn boss patterns, improve skills, and develop strategies; character progression through upgrades."

      Capsule for Voidwrought Voidwrought

      "Players learn boss patterns, improve skills, and develop strategies over time; progression through leveling and blessings."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with no physical activity; some players report long sessions and addictive play."

      Capsule for Our Adventurer Guild Our Adventurer Guild

      "Game is sedentary with no physical activity; some players report long hours and addictive play."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and active dodging; not suited for background play."

      Capsule for Boneraiser Minions Boneraiser Minions

      "Requires focused attention and active dodging; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and community engagement, but limited evidence of close emotional relationships."

      Capsule for Pirate101 Pirate101

      "Some social interaction and community engagement, but limited evidence of close relationships or emotional sharing."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating items, upgrades, and unlocking new abilities and weapons."

      Capsule for Shatterline Shatterline

      "Strong emphasis on accumulating items, unlocking classes, upgrading blessings, and expanding bank space."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the gameplay relaxing and satisfying, though the difficulty and permadeath create tension and challenge."

      Capsule for Tallowmere Tallowmere

      "Some players find the game relaxing and enjoyable; others note tension from permadeath and challenging combat."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and fast-paced combat provide sensory stimulation."

      Capsule for Mega Man Battle Network Legacy Collection Vol. 2 Mega Man Battle Network Legacy Collection Vol. 2

      "Enjoyable pixel art, music, and fast-paced combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through cosmetic items and community presence, but limited emphasis on social status or visibility."

      Capsule for Epic Snails Epic Snails

      "Cosmetic hats serve as status symbols; some social recognition in community but limited formal status systems."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative elements and lore; focus is on gameplay rather than story immersion."

      Capsule for ARMORED HEAD ARMORED HEAD

      "Minimal narrative; some thematic elements and lore but focus is on gameplay loop rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning character builds, managing resources, and tactical combat decisions."

      Capsule for FATE: The Cursed King FATE: The Cursed King

      "Requires planning character builds, managing blessings, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      4

      "High stakes permadeath and challenging bosses create suspense and excitement."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Permadeath and challenging bosses create suspense and excitement; risk-reward gameplay."

    • Value

      Game with the same Value vibe

      2

      "Free to play with reasonable progression; some complaints about grind and crafting costs but generally fair value."

      Capsule for Cards and Castles Cards and Castles

      "Free to play with fair progression; some complaints about grind and monetization but overall good value for time."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking enemies and bosses; destruction and fighting are core gameplay elements."

      Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

      "Combat focused on defeating enemies and bosses with melee and abilities; destruction and combat are core gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving rising challenges."

      Capsule for Subterror Subterror

      "Core gameplay revolves around avoiding death, managing resources, and surviving challenging encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Leadership, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026