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Heartworm similar games & best alternatives

Heartworm

PC (Microsoft Windows) • 2025

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Quick resume

Pass through the threshold and enter a world born of memories. Defend yourself with a camera while solving death’s mysteries in a reverent evolution of 90’s survival horror, integrating both fixed cameras and over the shoulder perspectives.

Global score

86/100

Genres

Action, Adventure, Indie, Shooter, Puzzle

Similar games

    Pros

    • Strong nostalgic survival horror atmosphere
    • Excellent music and sound design
    • Multiple control and graphics customization options
    • Engaging puzzles and exploration
    • Compelling narrative with multiple endings

    Cons

    • Combat is easy and simplistic
    • Some bugs and glitches reported
    • Story and voice acting sometimes lack subtlety
    • Large empty areas can feel tedious
    • Lack of difficulty options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose between classic tank controls or modern controls and freely switch graphics modes, allowing personal control over gameplay experience."

      Capsule for Tomb Raider I-III Remastered Starring Lara Croft Tomb Raider I-III Remastered Starring Lara Croft

      "Players can choose between modern and tank controls, and have options to customize graphics and gameplay style, allowing personal control over experience."

    • Competence

      Game with the same Competence vibe

      1

      "The puzzles are generally easy and straightforward, with minimal challenge; combat and stealth mechanics are simplistic and often criticized."

      Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

      "Combat is described as easy and straightforward with limited challenge; puzzles are generally simple but require some note-taking and observation."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal experience and exploration of story and endings, with no mention of competitive modes or player comparison."

      Capsule for PockeDate! - Pocket Dating Simulator PockeDate! - Pocket Dating Simulator

      "Focus is on personal exploration and story; no mention of competitive modes or player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being hooked and wanting to replay or speedrun, indicating desire for extended engagement despite short game length."

      Capsule for Pseudoregalia Pseudoregalia

      "Players report being hooked, playing multiple runs, speedruns, and wanting to 100% the game, indicating strong engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no cooperative elements mentioned."

      Capsule for Slasher's Keep Slasher's Keep

      "Game is single-player focused with no cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some cosmetic customization and player expression; players desire map editors and more creative content."

      Capsule for DeathSprint 66 DeathSprint 66

      "Players can customize controls and graphics; some unique camera mechanics and multiple endings encourage creative play styles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; game is single-player without social dominance aspects."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "No evidence of exerting control over others; game is single-player with no social dominance aspects."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides a deeply immersive and unsettling experience that allows players to escape into a bleak, atmospheric world."

      Capsule for No, I'm not a Human No, I'm not a Human

      "Strong atmospheric and immersive experience that allows players to escape into a nostalgic, eerie world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore multiple endings, secret modes, and puzzle solutions, encouraging experimentation."

      Capsule for Lost in Vivo Lost in Vivo

      "Players explore different control schemes, graphics options, and multiple endings, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features diverse locations, hidden secrets, and encourages curiosity-driven exploration."

      Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

      "Game features large, varied environments with puzzles and secrets; exploration is a key motivator."

    • Expression

      Game with the same Expression vibe

      2

      "Unlockable costumes and character skins allow some degree of self-expression and customization."

      Capsule for NINJA GAIDEN: Ragebound NINJA GAIDEN: Ragebound

      "Customization of controls, graphics, and unlockable costumes allow some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game is set in surreal, fictional backrooms with horror and supernatural elements; strong imaginative fiction."

      Capsule for Escape the Backrooms Escape the Backrooms

      "Game is set in a surreal, dreamlike world with supernatural elements, evoking imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn enemy patterns, improve combat skills, and solve puzzles; some narrative development."

      Capsule for Alien: Rogue Incursion Evolved Edition Alien: Rogue Incursion Evolved Edition

      "Players learn puzzles, improve combat skills, and uncover story elements, supporting personal development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; sedentary gameplay."

      Capsule for CarX Drift Racing Online CarX Drift Racing Online

      "No physical activity or health-related features; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and combat; not designed for passive or background play."

      Capsule for Figment 2: Creed Valley Figment 2: Creed Valley

      "Requires focused attention due to puzzles and combat; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships; single-player narrative experience."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No evidence of forming close relationships; single-player narrative experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player game."

      Capsule for BLADECHIMERA BLADECHIMERA

      "No leadership or group management roles; single-player game."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock costumes, and achieve multiple endings, showing progression."

      Capsule for Trick & Treat Trick & Treat

      "Players collect items, unlock costumes, and achieve multiple endings, showing progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and art create a mood that can be immersive and calming, though some find puzzles frustrating."

      Capsule for PRICE PRICE

      "Atmosphere and music create immersive mood; some tension from horror elements but generally balanced."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong visual and auditory atmosphere with haunting music and unique art style provides sensory stimulation."

      Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

      "Strong audiovisual design with haunting music and atmospheric visuals provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements exist but focus is personal."

      Capsule for Project Starship Project Starship

      "No social recognition or leaderboards; achievements exist but focus is personal."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with multiple endings, character development, and lore exploration."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Narrative immersion with multiple endings, character development, and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning for resource management and puzzle solving, but combat is mostly straightforward."

      Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

      "Puzzles and resource management require some planning and problem solving, though combat is simple."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in boss fights and difficulty spikes; overall not highly intense or stressful."

      Capsule for Forge Quest Forge Quest

      "Some tension and anxiety from horror atmosphere and boss fights, but overall not highly scary or intense."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with engaging content and replayability."

      Capsule for Five Nights at Freddy's: Sister Location Five Nights at Freddy's: Sister Location

      "Players feel the game offers good value for price with engaging content and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is turn-based and non-graphic; focus on capturing and training rather than destruction."

      Capsule for Nexomon: Extinction Nexomon: Extinction

      "Combat involves photographing enemies rather than traditional violence; less emphasis on destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in combat with resource management, but overall difficulty is low."

      Capsule for Super Neptunia RPG Super Neptunia RPG

      "Resource management and avoiding enemies exist but difficulty is low and resources are abundant."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Expression, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026