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Figment 2: Creed Valley similar games & best alternatives

Figment 2: Creed Valley

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Figment 2: Creed Valley is an action-adventure game set in the human mind. Face bosses in musical showdowns, make your way through puzzles, and explore unique environments.

Global score

94/100

Genres

Action, Adventure, Casual, Indie, Music, Puzzle

Similar games

    Pros

    • Beautiful art style and music
    • Engaging emotional story
    • Creative puzzles and combat
    • Imaginative and whimsical world
    • Improved controls and polish over first game

    Cons

    • Short game length
    • Some bugs and technical issues
    • Linear level design limits exploration
    • Combat can be repetitive or clunky
    • Unskippable cutscenes during replays

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore levels, solve puzzles, and choose combat approaches with some freedom, but the game is overall linear with preset paths and limited movement options."

      Capsule for Deadfall Adventures Deadfall Adventures

      "Players can select levels from a list and freely explore puzzles and combat encounters, though the game is more linear than its predecessor."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing and skill, puzzles require observation and pattern matching, with adaptive difficulty."

      Capsule for Hellblade: Senua's Sacrifice VR Edition Hellblade: Senua's Sacrifice VR Edition

      "Combat requires pattern recognition and timing, puzzles are simpler but still engaging, providing moderate skill challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and puzzle solving without competitive or ranked elements."

      Capsule for WILL: A Wonderful World / WILL:美好世界 WILL: A Wonderful World / WILL:美好世界

      "Focus is on personal story progression and puzzle solving without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to collect missed achievements and secrets, showing some habitual engagement despite the short length."

      Capsule for The Big Con The Big Con

      "Players often replay levels to collect all memories and achievements, showing some habitual engagement despite short game length."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Primarily single-player with some co-op support; cooperation is limited but present in multiplayer mode."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Supports two-player co-op with a sidekick role, but second player has limited impact, so cooperation is minimal."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in creative puzzle solving using unique psychic powers and explore a richly imaginative world."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "Players engage with creative puzzles, musical combat, and explore a richly designed imaginative mindscape."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are cooperative and story-driven with no emphasis on dominance or superiority over others."

      Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

      "Interactions are cooperative and story-driven without exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game provides a relaxing, immersive artistic experience that allows players to escape real-life stress and engage in creative play."

      Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

      "The game offers a colorful, musical, and imaginative world that helps players escape real-life stress and reflect emotionally."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation or pressure."

      Capsule for Red Dead Redemption 2 Red Dead Redemption 2

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new puzzle mechanics and approaches, exploring different solutions."

      Capsule for We Were Here Forever We Were Here Forever

      "Players try new puzzle mechanics and combat patterns, exploring different strategies within the game’s systems."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is narrative and emotional rather than spatial; players discover memories and story layers."

      Capsule for Before Your Eyes Before Your Eyes

      "Exploration is more limited and linear than the first game but still involves discovering memories and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and environment customization through collectibles and abilities, but limited cosmetic modification."

      Capsule for Cavern of Dreams Cavern of Dreams

      "Some character and environment customization through collectibles and choices, though limited compared to creative building games."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong emphasis on imaginative fiction, anthropomorphic characters, and surreal narrative elements."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "Strongly imaginative fiction set inside a person’s mind with surreal characters, musical elements, and metaphorical storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through local co-op and shared story modes, but primarily a solo experience."

      Capsule for DYNASTY WARRIORS 8: Xtreme Legends Complete Edition DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

      "Some social interaction via co-op and community sharing, but primarily a solo narrative experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in puzzles and combat, and experience personal growth through the story's emotional themes."

      Capsule for Knights And Bikes Knights And Bikes

      "Players develop skills in puzzle solving and combat, and experience emotional growth through story themes."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to puzzles and combat; not designed for passive or background play."

      Capsule for Heartworm Heartworm

      "Requires focused attention during puzzles and combat; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections with characters and story foster a sense of closeness, though social interaction is limited."

      Capsule for FINAL FANTASY IX FINAL FANTASY IX

      "Emotional connection to characters and story fosters a sense of closeness, though social interaction is limited."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles; player follows story and makes personal decisions without managing others."

      Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

      "No leadership or authority roles; players follow story and gameplay without managing others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas and endings, showing clear progression through the game."

      Capsule for Smile For Me Smile For Me

      "Players collect memories and achievements, and unlock new areas, showing clear progression through the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

      Capsule for Songs of Silence Songs of Silence

      "The game balances challenge and flow with soothing music and art, providing a relaxing yet engaging experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging audiovisual design with dynamic music and pixel art creates stimulating sensory experiences."

      Capsule for The Void Rains Upon Her Heart The Void Rains Upon Her Heart

      "Rich audiovisual design with catchy music and colorful visuals creates strong sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and completions are personal goals without social ranking or recognition."

      Capsule for Purrfect Apawcalypse: Love at Furst Bite Purrfect Apawcalypse: Love at Furst Bite

      "Achievements and collectibles are personal goals without social status or competitive recognition."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with emotional storytelling, character development, and thematic depth."

      Capsule for Neva Neva

      "Narrative immersion is central, with emotional storytelling, character development, and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning and timing to solve puzzles and avoid enemies, though complexity is moderate."

      Capsule for Little Nightmares Little Nightmares

      "Requires some planning and problem solving in puzzles and combat, though complexity is moderate."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in combat and boss fights, but overall experience is more lighthearted than suspenseful."

      Capsule for Fort Triumph Fort Triumph

      "Some tension in combat and boss fights, but overall experience is calm and whimsical rather than suspenseful."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on value; praised for quality and music but criticized for short length and price."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "Mixed player opinions on value; praised for quality but criticized for short length and price."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves attacks and defeating enemies but presented in a stylized, non-gratuitous manner."

      Capsule for Wildfrost Wildfrost

      "Combat involves defeating enemies but is stylized and non-gratuitous, fitting the game's whimsical tone."

    • Survival

      Game with the same Survival vibe

      1

      "Combat requires avoiding damage and managing resources, but overall risk is moderate and forgiving."

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      "Combat requires avoiding damage and managing health, but threats are moderate and forgiving."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026