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Planet of Lana similar games & best alternatives

Planet of Lana

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

A young girl and her loyal friend embark on a rescue mission through a colorful world full of cold machines and unfamiliar creatures. Planet of Lana is a cinematic puzzle adventure framed by an epic sci-fi saga that stretches across centuries and galaxies.

Global score

93/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful art and animation
    • Emotional and engaging story
    • Excellent soundtrack and sound design
    • Accessible and enjoyable puzzles
    • Strong atmosphere and immersive world

    Cons

    • Short game length
    • Puzzles may be too easy for some
    • Some control input lag reported
    • Limited replayability beyond achievements
    • Occasional repetitive puzzle mechanics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can control Lana and switch between characters with different abilities, solving puzzles and exploring at their own pace, though some sequences are scripted."

      Capsule for Bye Sweet Carole Bye Sweet Carole

      "Players control Lana and her companion Mui, solving puzzles and progressing the story with freedom in puzzle approach and exploration pacing."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are generally easy to moderate, providing some skill challenge but not highly difficult."

      Capsule for VR: Vacate the Room (Virtual Reality Escape) VR: Vacate the Room (Virtual Reality Escape)

      "Puzzles are generally easy to moderate, providing some challenge but not overly difficult, allowing players to feel effective without frustration."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal experience and story progression."

      Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

      "No competitive elements or player comparison; focus is on personal experience and story progression."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements and to enjoy the relaxing gameplay, but the game is short and not designed for long habitual play."

      Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

      "Players enjoy the experience and some replay for achievements or exploration, but the game is short and not designed for long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players work through puzzles involving multiple AI characters and their interactions, implying cooperation among characters though single-player experience."

      Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

      "Gameplay involves working with the companion Mui to solve puzzles, representing cooperative interaction within the game."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players use the game's mechanics creatively to solve puzzles together, but within predefined level designs and constraints."

      Capsule for With You With You

      "Players interact with puzzle elements and use companion abilities creatively, though within designed constraints and set puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and equal interactions only."

      Capsule for Necrobarista Necrobarista

      "No elements of exerting control or superiority over others; interactions are equal and cooperative."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly immersive and atmospheric experience designed to transport players to a surreal, otherworldly setting."

      Capsule for Mohrta Mohrta

      "Strongly immersive and emotional experience designed to transport players into a beautiful, otherworldly environment."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

      Capsule for Jack Move Jack Move

      "Players engage voluntarily for intrinsic enjoyment, with no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with puzzle solutions encouraged, but within structured gameplay."

      Capsule for Evan's Remains Evan's Remains

      "Some experimentation with companion commands and puzzle solutions, but mostly within established puzzle frameworks."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied, beautifully crafted environments and find hidden secrets."

      Capsule for Unravel Unravel

      "Players explore diverse, beautifully crafted environments with hidden shrines and secrets encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; focus is on experiencing the world rather than personalizing characters or environments."

      Capsule for A Highland Song A Highland Song

      "Limited customization; focus is on experiencing the crafted world and story rather than personalizing characters or environments."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional alien world with imaginative creatures and story, strongly emphasizing fantasy elements."

      Capsule for Oddworld: New 'n' Tasty Oddworld: New 'n' Tasty

      "Set in a vibrant alien world with imaginative creatures and a fictional narrative, emphasizing fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social connection via co-op play and community sharing, but primarily a solitary emotional journey."

      Capsule for Arise: A Simple Story Arise: A Simple Story

      "Some social play reported (e.g., couch co-op), but primarily a single-player experience with emotional connection to characters."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop problem-solving skills and narrative understanding through puzzles and story."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Players develop problem-solving skills through puzzles and gain narrative understanding, supporting personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and story; not designed for background or idle play."

      Capsule for Call of the Sea Call of the Sea

      "Requires focused attention on puzzles and story; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connections with characters and their relationships foster a sense of closeness and empathy."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Emotional connection with characters and companion Mui fosters a sense of closeness and affection."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles or group management; gameplay is individual or cooperative without hierarchy."

      Capsule for Dungeon Souls Dungeon Souls

      "No leadership or group management elements; gameplay is individual or cooperative without hierarchy."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking character stories, endings, and collectibles."

      Capsule for Purrgatory Purrgatory

      "Linear story progression with unlocking new areas, abilities, and achievements; some collectible exploration."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, slow-paced gameplay with soothing music and atmospheric design promotes relaxation and flow."

      Capsule for Strange Horticulture Strange Horticulture

      "Calm, atmospheric gameplay with balanced challenge and soothing music promotes relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, unique art style, and a strong soundtrack provide rich sensory stimulation."

      Capsule for Sorry We're Closed Sorry We're Closed

      "Rich visual and auditory stimulation with beautiful art and orchestral soundtrack provide strong sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal experience without external evaluation."

      Capsule for Mr. Saitou Mr. Saitou

      "No social status or recognition systems; focus is on personal experience without external evaluation."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with emotional story told through visuals and gameplay."

      Capsule for Dragon's Wake Dragon's Wake

      "Narrative-driven game with emotional storytelling conveyed through visuals, music, and character interactions."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require some planning and timing but are generally straightforward."

      Capsule for Zup! X Zup! X

      "Puzzles require some planning and timing but are generally straightforward and accessible."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tense moments and chase sequences provide suspense, but overall experience is more contemplative."

      Capsule for ANIMAL WELL ANIMAL WELL

      "Some tense moments and chase sequences provide mild suspense, but overall experience is calm and controlled."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in gameplay, story, and cultural content despite the game's relatively short length."

      Capsule for The Legend of Tianding The Legend of Tianding

      "Players generally find good value in the game's quality, story, and experience despite its short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focus is on stealth and puzzle solving."

      Capsule for Porcelain Tales Porcelain Tales

      "No combat or violent gameplay; focus is on stealth, puzzle-solving, and cooperation."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low-risk and forgiving gameplay environment."

      Capsule for Revenge of the Savage Planet Revenge of the Savage Planet

      "Avoiding capture and navigating threats is part of gameplay, but difficulty is low and consequences are forgiving."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026