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Oddworld: New 'n' Tasty similar games & best alternatives

Oddworld: New 'n' Tasty

PC (Microsoft Windows), Mac, Wii U, iOS, PlayStation 4, Xbox One, Android, PlayStation Vita, Nintendo Switch, PlayStation 3, Linux • 2015

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Quick resume

Built from scratch, enjoy breathtaking visuals, enhanced audio and improved, deeper gameplay as New 'n' Tasty reignites the original Oddworld: Abe's Oddysee using the latest next-generation technology.

Global score

86/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Faithful and high-quality remake
    • Challenging and engaging puzzles
    • Strong narrative and atmosphere
    • Improved controls and quicksave feature
    • Rich exploration and secrets

    Cons

    • Some control awkwardness reported
    • Graphics brighter than original's dark tone
    • Minor bugs and occasional crashes
    • Lack of multiplayer or cooperative modes
    • Some players find difficulty uneven

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over Abe's actions, including movement, possession of various creatures, and complex GameSpeak commands, allowing freedom in problem solving and decision making."

      Capsule for Oddworld: Abe's Exoddus® Oddworld: Abe's Exoddus®

      "Players have control over Abe's actions, including possession of enemies and directing multiple Mudokons, with options for control schemes and difficulty levels."

    • Competence

      Game with the same Competence vibe

      4

      "The game presents challenging platforming and puzzles requiring skill, timing, and strategy, with quicksave reducing frustration but maintaining difficulty."

      Capsule for Oddworld: Abe's Exoddus® Oddworld: Abe's Exoddus®

      "The game offers challenging puzzles and platforming that require skill and timing, with a learning curve and quicksave to mitigate frustration."

    • Competition

      Game with the same Competition vibe

      1

      "Some online multiplayer and leaderboards exist but most play focuses on single-player progression and personal improvement."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Includes online leaderboards for saved Mudokons and clearing speed, but primarily a single-player experience focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions, replaying for secrets, achievements, and nostalgia."

      Capsule for Turok Turok

      "Players report long play sessions, replayability for achievements and secrets, and strong attachment to the game and its world."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is a single-player puzzle platformer with no cooperative multiplayer elements."

      Capsule for Blocks That Matter Blocks That Matter

      "The game is a single-player puzzle platformer with no significant multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create their own notes and maps; the remake adds new puzzles and changes encouraging fresh approaches."

      Capsule for Riven Riven

      "Players creatively solve puzzles using possession, stealth, and environmental interactions; the remake adds new puzzles and secrets."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; purely individual gameplay."

      Capsule for Arzette: The Jewel of Faramore Arzette: The Jewel of Faramore

      "No evidence of exerting control or superiority over other players; gameplay is focused on individual problem solving."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape with dark humor and immersive worldbuilding."

      Capsule for Graveyard Keeper Graveyard Keeper

      "Players use the game to immerse themselves in a unique, imaginative world with dark humor and a compelling story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of nostalgia and personal interest, with no indication of obligation or pressure."

      Capsule for Strike Force Heroes Strike Force Heroes

      "Players engage voluntarily out of nostalgia or interest, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The game encourages trying different puzzle solutions and exploring various movement and graphical settings."

      Capsule for The Talos Principle VR The Talos Principle VR

      "The game encourages trying different puzzle solutions and exploring new mechanics like possession and group commands."

    • Exploration

      Game with the same Exploration vibe

      4

      "Many hidden rooms and secret Mudokons to find encourage curiosity-driven exploration."

      Capsule for Oddworld: Abe's Oddysee® Oddworld: Abe's Oddysee®

      "Players explore detailed environments with secrets and hidden Mudokons, encouraging curiosity and discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly standard presentation with minor cosmetic DLC skins."

      Capsule for Orcs Must Die! Orcs Must Die!

      "Limited customization; some cosmetic DLC exists but the game mainly uses standardized character designs."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a vibrant alien world with imaginative creatures and a fictional narrative, emphasizing fantasy elements."

      Capsule for Planet of Lana Planet of Lana

      "Set in a fictional alien world with imaginative creatures and story, strongly emphasizing fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction beyond leaderboards."

      Capsule for Mega Man 11 Mega Man 11

      "Primarily a solo experience with minimal social interaction or community features beyond leaderboards."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in cooperation, communication, and puzzle solving throughout the game."

      Capsule for It Takes Two It Takes Two

      "Players develop skills in timing, puzzle solving, and strategy throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of platformers; no physical activity or health-related features."

      Capsule for Spyro™ Reignited Trilogy Spyro™ Reignited Trilogy

      "Sedentary gameplay typical of platformers, no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise input; not a casual or background game."

      Capsule for JumpJet Rex JumpJet Rex

      "Requires focused attention and precise control; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships; interactions are limited to game characters."

      Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

      "No evidence of forming close relationships; interactions are limited to game characters."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead groups of Mudokons via commands, demonstrating leadership in guiding NPCs."

      Capsule for Oddworld: Abe's Exoddus® Oddworld: Abe's Exoddus®

      "Player leads groups of Mudokons and controls enemies via possession, guiding others to safety."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through rescuing Mudokons, unlocking new areas, and completing levels."

      Capsule for Oddworld: Abe's Oddysee® Oddworld: Abe's Oddysee®

      "Progression through levels, rescuing Mudokons, unlocking achievements, and completing puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, requiring patience and focus rather than relaxation."

      Capsule for Hitman: Codename 47 Hitman: Codename 47

      "The game is challenging and sometimes frustrating, requiring patience and focus rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

      Capsule for Haven Haven

      "Enjoyable visuals, sound design, and humorous character animations provide sensory and emotional engagement."

    • Status

      Game with the same Status vibe

      0

      "No strong emphasis on social recognition or leaderboards."

      Capsule for Sprocket Sprocket

      "No significant social recognition or status features beyond leaderboards."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with engaging characters, cutscenes, and story elements."

      Capsule for Summer in Mara Prologue Summer in Mara Prologue

      "Strong narrative immersion with engaging story, characters, and cutscenes."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and problem solving to navigate puzzles and obstacles effectively."

      Capsule for Prison Run and Gun Prison Run and Gun

      "Requires planning and problem solving to navigate puzzles, traps, and enemy interactions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense moments from traps, timed jumps, and enemy encounters provide suspense and excitement."

      Capsule for Tomb Raider I (1996) Tomb Raider I (1996)

      "Tense moments from avoiding traps and enemies create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with remastered content, added features, and replayability."

      Capsule for Sam & Max: The Devil's Playhouse Sam & Max: The Devil's Playhouse

      "Players perceive good value for money with quality remake, added content, and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat elements like weapons and collisions, but not overly aggressive or destructive."

      Capsule for Speed Liner Speed Liner

      "Includes combat elements such as possessing enemies and causing their destruction, but not gratuitous violence."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing limited resources, and surviving traps and enemies."

      Capsule for HALF DEAD 3 HALF DEAD 3

      "Core gameplay involves avoiding death from traps and enemies, managing timing and stealth."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Leadership, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026