Tribal Pass similar games & best alternatives
Tribal Pass
2016
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Quick resume
A genre-twisting tactical runner where you maneuver, fight, think, sacrifice and evolve – all ON THE RUN.
Global score
76/100
Genres
Action, Adventure, Indie, Strategy, Arcade, Puzzle
Similar games
Pros
- Unique tactical runner mechanics
- Engaging resource and tribe management
- Atmospheric pixel art and music
- Challenging and rewarding gameplay
- Multiple game modes and achievements
Cons
- Steep learning curve and difficulty
- Limited content and replayability
- Lack of detailed tutorial and explanations
- No multiplayer or social features
- Some procedural randomness can be frustrating
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely switch between two characters and decide their actions, including splitting up or cooperating, showing high control over decisions."
Resident Evil 0
"Players have direct control over splitting and merging their tribe and choosing actions, allowing personal decision-making and strategic freedom."
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Competence
Game with the same Competence vibe
3"Game requires skillful resource management, timing, and strategic planning to survive and progress."
Kingdom: New Lands
"Game requires skillful management of resources, formations, and timing to survive, with a learning curve and challenge."
-
Competition
Game with the same Competition vibe
1"Includes leaderboards and score chasing, but competition is not the main focus; many players enjoy it casually or solo."
Retro/Grade
"Includes leaderboards and score chasing but primarily a solo experience without strong competitive focus."
-
Continuation
Game with the same Continuation vibe
2"Addictive gameplay encourages multiple playthroughs, though limited content reduces long-term engagement."
rymdkapsel
"Addictive gameplay with repeated runs and attempts to improve scores, though limited content may reduce long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual management and decision-making; interactions with tribes are unilateral (trade, conquest) without cooperative multiplayer."
Predynastic Egypt
"Gameplay is focused on individual control of the tribe; no multiplayer or cooperative play reported."
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Creativity
Game with the same Creativity vibe
2"Players customize their tribe's skills, assign roles, and choose strategic paths, but within defined game mechanics."
As Far As The Eye
"Players creatively manage tribe formations and resource strategies, but within predefined mechanics and environments."
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Domination
Game with the same Domination vibe
-3"Interactions with other tribes are balanced and strategic rather than about exerting dominance or trash talk."
Egypt: Old Kingdom
"Interactions with other tribes are tactical and balanced; no evidence of power imposition or trash talk."
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Escapism
Game with the same Escapism vibe
3"Immersive prehistoric world and survival gameplay provide strong escape from real life."
Far Cry® Primal
"Provides immersive prehistoric setting and distraction from real life through engaging gameplay and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
PARTICLE MACE
"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, skill builds, and exploration paths to optimize survival."
Dead In Bermuda
"Players experiment with different group sizes, strategies, and tool uses to optimize survival and scoring."
-
Exploration
Game with the same Exploration vibe
1"Procedural generation offers some novelty in level layouts, but exploration is limited due to short play sessions and repetitive environments."
QUICKERFLAK
"Some procedural generation and route choices offer limited exploration, but environments are somewhat repetitive."
-
Expression
Game with the same Expression vibe
-4"No character customization or cosmetic personalization; presentation is fixed and stylized."
Slender Threads
"No character customization or personalization; presentation is fixed and pixel-art based."
-
Fantasy
Game with the same Fantasy vibe
2"Set in a stylized prehistoric world with humorous and exaggerated elements, offering imaginative fiction."
Caveman World: Mountains of Unga Boonga
"Set in a stylized prehistoric world with some imaginative elements like cannibalism and tribal leadership."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; gameplay is solitary."
Solar 2
"No social or community features; gameplay is solitary and self-contained."
-
Growth
Game with the same Growth vibe
3"Players learn mechanics, improve strategies, and develop skills over multiple runs."
Kādomon: Hyper Auto Battlers Prologue
"Players learn mechanics and improve skills over repeated runs, gaining mastery of resource and tribe management."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and quick reactions; not suitable for passive or background play."
Airport Madness: World Edition
"Requires constant attention and quick reactions; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to gameplay mechanics."
The Happy Hereafter
"No social or emotional relationship building; interactions are limited to gameplay mechanics."
-
Leadership
Game with the same Leadership vibe
4"Shamans lead by building and guiding others, showing leadership roles within gameplay."
Transformice
"Player acts as shaman leader, making strategic decisions and guiding the tribe through challenges."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking levels, achieving better times, and completing challenges."
Verlet Swing
"Progression through unlocking skills, increasing tribe size, and advancing through levels and modes."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging, requiring constant focus and quick decisions."
SENTRY
"Gameplay is tense and challenging, requiring focus and quick decisions, with some moments of flow."
-
Sensation
Game with the same Sensation vibe
2"Pleasant pixel art and music provide moderate sensory stimulation and fun."
Forager
"Enjoyable pixel art and tribal music provide sensory pleasure and thematic immersion."
-
Status
Game with the same Status vibe
1"Leaderboards offer some recognition, but social status is not a major motivator."
Adventures of Shuggy
"Leaderboards provide some recognition, but social status is limited and not a major motivator."
-
Story
Game with the same Story vibe
2"Includes a light narrative with cutscenes and character backstories, adding context to gameplay."
1001 Spikes
"Includes light narrative elements and text quests that add context and atmosphere to gameplay."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on planning, resource management, and tactical decision-making under pressure."
Distrust: Polar Survival
"Strong emphasis on tactical decision-making, resource management, and planning under pressure."
-
Thrill
Game with the same Thrill vibe
3"High difficulty and risk of failure create suspense and excitement during runs."
OlliOlli2: Welcome to Olliwood
"High stakes survival and risk create suspense and excitement during runs."
-
Value
Game with the same Value vibe
2"Generally considered good value for a short, unique experience, especially on sale."
Scanner Sombre
"Generally considered good value especially at discount; short playtime but satisfying experience."
-
Violence
Game with the same Violence vibe
3"Combat and hunting are core mechanics involving killing predators and animals for survival."
Ancestors: The Humankind Odyssey
"Includes hunting animals and cannibalism as core mechanics involving combat and destruction."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Folklore Hunter
"Core gameplay revolves around avoiding death, managing resources, and overcoming threats to survive."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026