Distrust: Polar Survival similar games & best alternatives
Distrust: Polar Survival
2017
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Quick resume
DISTRUST is an isometric survival adventure with procedural generation on an Arctic research station lost in the endless dark of a polar night. A story-rich fiction with multiple endings that suits both singleplayer fans and co-op enthusiasts.
Global score
72/100
Genres
Adventure, Indie, Strategy
Similar games
Pros
- Engaging survival resource management
- Atmospheric visuals and soundtrack
- Cooperative multiplayer mode
- Randomized zones and replayability
- Active developer support and updates
Cons
- High reliance on rng can cause frustration
- Some bugs and stability issues in co-op
- Limited narrative depth
- Monotonous enemy design
- Steep learning curve for new players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose from multiple characters and make decisions that affect survival and story progression, with no manual save slots and permanent death mechanics emphasizing player control and consequence."
SONG OF HORROR COMPLETE EDITION
"Players direct multiple characters' actions and decisions freely in real-time survival management."
-
Competence
Game with the same Competence vibe
3"Challenging survival mechanics requiring planning and skillful resource management"
Survival: Fountain of Youth
"Challenging resource management and survival mechanics with skill and strategy required to progress."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and cooperative play rather than competitive ranking or leaderboards."
Necesse
"Focus on personal survival and cooperative play rather than competitive ranking or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players engage in multiple runs with meta progression and unlocks encouraging habitual play and replayability."
Crown Trick
"Players engage in multiple runs with unlockable characters and randomized zones encouraging replay."
-
Cooperation
Game with the same Cooperation vibe
4"Supports co-op campaign and multiplayer team modes requiring teamwork and coordination."
Skillshot City
"Co-op mode supports teamwork and coordination to survive and complete zones together."
-
Creativity
Game with the same Creativity vibe
2"Players can experiment with different strategies and unit combinations but within predefined game mechanics and structures."
Supremacy: 1914
"Players experiment with different character combinations and strategies but within preset structures."
-
Domination
Game with the same Domination vibe
-4"Gameplay emphasizes survival and cooperation rather than dominance or power over others."
Dead Pixels
"Gameplay emphasizes survival and cooperation over exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strongly immersive atmospheric horror providing escape into a surreal, isolated arctic environment."
That Which Gave Chase
"Immersive survival experience in a harsh arctic setting provides escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
KARDS - The WW2 Card Game
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different characters and strategies to overcome difficult challenges, encouraging experimentation."
Angry Video Game Nerd Adventures
"Players try different strategies, character abilities, and approaches to overcome randomized challenges."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated dungeons encourage discovery of new layouts and loot each run."
Overture
"Randomly generated zones and loot encourage discovery and adapting to new layouts each run."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players select characters but no deep avatar or environment personalization."
Zombie Bowl-o-Rama
"Limited customization; players choose characters but no deep avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
2"Set in a sci-fi/horror environment with some imaginative elements, though minimal gameplay depth."
Greetings
"Game inspired by sci-fi horror but grounded in survival mechanics without heavy roleplaying or mythic elements."
-
Fellowship
Game with the same Fellowship vibe
3"Community engagement and multiplayer co-op foster a sense of belonging and shared experience."
Endless Alice
"Co-op mode and community engagement foster a sense of shared experience and collaboration."
-
Growth
Game with the same Growth vibe
3"Players learn survival tactics, combat skills, and game mechanics progressively."
Dread Dawn
"Players learn survival strategies, character strengths, and game mechanics through repeated play."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; focus on virtual survival rather than physical health."
NEO Scavenger
"Sedentary gameplay with no physical activity; focus on managing virtual health and survival stats."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and active management rather than passive or background play."
112 Operator
"Requires continuous attention and active management; no background or passive play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are functional and task-oriented rather than emotionally close or intimate."
Firefighting Simulator: Ignite
"Social interactions are functional and task-oriented with limited emotional or close relationship building."
-
Leadership
Game with the same Leadership vibe
2"Players manage and lead a party of characters, making strategic decisions."
Legend of Grimrock 2
"Players manage and direct multiple characters, making strategic decisions for the group."
-
Progression
Game with the same Progression vibe
4"Unlockables, achievements, and character upgrades provide clear progression incentives."
NARUTO SHIPPUDEN: Ultimate Ninja STORM 2
"Unlockable characters, achievements, and zone completions provide clear progression incentives."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and challenging, with frequent deaths and pressure."
Pharaonic
"Tense and challenging gameplay with constant pressure to manage resources and avoid death."
-
Sensation
Game with the same Sensation vibe
2"The atmospheric visuals and soundtrack provide sensory engagement, though not highly stimulating."
Colony Ship: A Post-Earth Role Playing Game
"Atmospheric visuals and synth soundtrack provide sensory immersion but not intense stimulation."
-
Status
Game with the same Status vibe
-4"Focus is on individual survival without social recognition or status competition."
Dead In Vinland
"Focus on individual or cooperative survival with minimal social recognition or status competition."
-
Story
Game with the same Story vibe
2"Narrative is present but minimal and surreal; story supports atmosphere rather than driving gameplay."
Hylics 2
"Narrative elements and lore present but limited; story supports atmosphere rather than driving gameplay."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on resource management, planning, and tactical decision-making under pressure."
Siege Survival: Gloria Victis
"Strong emphasis on planning, resource management, and tactical decision-making under pressure."
-
Thrill
Game with the same Thrill vibe
3"Tension and risk from survival threats and potential catastrophic failures create suspense and excitement."
Stationeers
"Tension from survival challenges and threat of anomalies creates suspense and excitement."
-
Value
Game with the same Value vibe
4"Good perceived value for price with solid gameplay, content, and replayability."
Pharaoh Rebirth+
"Good perceived value especially at low price; positive reception for gameplay depth and replayability."
-
Violence
Game with the same Violence vibe
-3"Combat is minimal and simplistic; focus is on avoidance and exploration rather than destruction."
Downward: Enhanced Edition
"Combat is minimal and tactical; focus is on survival and avoidance rather than destruction."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around managing threats, resources, and staying alive in harsh conditions."
Plains of Pain
"Core gameplay revolves around managing threats, resources, and staying alive in harsh conditions."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Intimacy, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026