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Supremacy: 1914 similar games & best alternatives

Supremacy: 1914

PC (Microsoft Windows) • 2019

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Quick resume

Take over the control of one of the mighty nations during the times of World War 1 in the biggest WW1 strategy game of all time. Conquer provinces, forge alliances and build up your economy in real-time on persistent maps. Build experimental weapons of World War 1 and become the one true superpower!

Global score

74/100

Genres

Massively Multiplayer, Simulator, Strategy, Free To Play

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    Pros

    • Deep strategic gameplay
    • Strong multiplayer and diplomacy
    • Long-term engagement
    • Free-to-play accessibility
    • Cross-platform support

    Cons

    • Pay-to-win elements
    • Slow pacing with long wait times
    • Server stability issues
    • Steep learning curve for new players
    • Limited customization and narrative

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over strategic decisions, unit research, and diplomacy, allowing personal freedom in gameplay."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Players have control over strategic decisions, diplomacy, resource management, and unit production, allowing personal freedom in gameplay."

    • Competence

      Game with the same Competence vibe

      4

      "Requires significant brain usage, strategic planning, and skill to optimize supply chains and transport routes."

      Capsule for Transport Fever 2 Transport Fever 2

      "Requires significant brain usage, strategic planning, and skillful management of resources and diplomacy."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with team-based modes, leaderboards, and competitive matches against others."

      Capsule for Warhammer 40,000: Speed Freeks Warhammer 40,000: Speed Freeks

      "Strong multiplayer focus with player vs player battles, alliances, and leaderboards; competition against others is central."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report very long playtimes and habitual engagement over many years; game has extensive content to keep players invested."

      Capsule for FINAL FANTASY® XI: Ultimate Collection Seekers Edition FINAL FANTASY® XI: Ultimate Collection Seekers Edition

      "Games are long-lasting, often taking days or weeks, encouraging habitual play and long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Coalitions and alliances are key gameplay features requiring teamwork and coordination among players."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Emphasizes alliances, coalitions, and diplomacy with other players to achieve goals."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with unit compositions, formations, and tactical approaches, though within predefined game mechanics."

      Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

      "Players can experiment with different strategies and unit combinations but within predefined game mechanics and structures."

    • Domination

      Game with the same Domination vibe

      3

      "Players often engage in domination and warfare to control others, with power struggles and betrayals common."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players often engage in power struggles, betrayals, and exert control over others, reflecting dominance motives."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides historical immersion and tactical challenge, allowing players to escape into WWII battles."

      Capsule for Sudden Strike 4 Sudden Strike 4

      "Provides a distraction and immersion into a WW1 strategic world, allowing escape from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

      Capsule for Perpetuum Perpetuum

      "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, maps, and game modes, exploring mechanics and tactics."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Players try different strategies, alliances, and tactics, exploring game mechanics and outcomes."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited map and resources but some discovery involved in figuring out mechanics and optimal strategies."

      Capsule for pyramida pyramida

      "Some discovery in maps and strategic possibilities, but mostly familiar territory with known mechanics."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization options; players mainly use preset towers and units with minimal avatar or environment personalization."

      Capsule for Toy Shire: Room One Toy Shire: Room One

      "Limited customization; players mostly use standardized units and maps with minimal avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Focus on historical WW2 realism and plausible scenarios rather than fictional or fantastical elements"

      Capsule for Easy Red Easy Red

      "Grounded in realistic WW1 scenarios and plausible historical settings rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with alliances, coalitions, and social interaction among players."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Strong community aspect with alliances, friendships, and social interactions among players."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn tactics, and improve over time, especially in competitive and career modes."

      Capsule for FIFA 22 FIFA 22

      "Players develop strategic skills, learn diplomacy, and improve over time through experience."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with long sessions and no physical activity involved."

      Capsule for Creeper World 3: Arc Eternal Creeper World 3: Arc Eternal

      "Sedentary gameplay with long sessions and no physical activity involved."

    • Idle

      Game with the same Idle vibe

      4

      "Designed for intermittent play with offline progress and idle mechanics; players check in periodically."

      Capsule for Unnamed Space Idle Unnamed Space Idle

      "Designed for intermittent play with long real-time waits, allowing players to check in periodically."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding through team play and community, but limited emotional or close relationship formation described."

      Capsule for Sirocco Sirocco

      "Some close social bonds form through alliances and teamwork, though mostly strategic rather than emotional."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players often lead coalitions or teams, making strategic decisions and guiding group actions."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Players often lead coalitions or alliances, guiding group strategies and decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating resources, upgrading buildings, and expanding territory."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Focus on accumulating resources, upgrading units and infrastructure, and expanding territory."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find slow pacing relaxing, others find it tedious; overall mild tension."

      Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

      "Slow-paced gameplay can be relaxing for patient players, though some find it stressful due to long waits and betrayals."

    • Sensation

      Game with the same Sensation vibe

      1

      "Moderate sensory stimulation with simple graphics and sound; focus is on management rather than sensory excitement."

      Capsule for Mad Games Tycoon Mad Games Tycoon

      "Moderate sensory stimulation with functional graphics and sound; focus is on strategy rather than sensory excitement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and multiplayer victories confer social recognition and status within the community."

      Capsule for Cheese Rolling Cheese Rolling

      "Recognition through alliances, victories, and leaderboards provides social status within the community."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay centers on realistic operational tasks and multiplayer interaction."

      Capsule for SimRail - The Railway Simulator SimRail - The Railway Simulator

      "No narrative or story focus; gameplay centers on strategy and player interactions without plot."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic thinking, planning, and problem solving."

      Capsule for Dune: Imperium Dune: Imperium

      "Core gameplay revolves around deep strategic thinking, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Intense multiplayer matches and tactical battles provide suspense and excitement."

      Capsule for Retro Commander Retro Commander

      "Enjoyment from suspense, risk of betrayal, and tension in multiplayer battles."

    • Value

      Game with the same Value vibe

      1

      "Free-to-play with optional purchases; many players feel the game offers fair value though some criticize pay-to-win aspects."

      Capsule for Royal Quest Online Royal Quest Online

      "Free-to-play with optional purchases; some players feel pay-to-win aspects reduce perceived fairness but base game is accessible."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and conquest are central mechanics involving destruction and domination."

      Capsule for Europa Universalis IV Europa Universalis IV

      "Combat and destruction are central mechanics, including battles and territorial conquest."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage threats, resources, and defense to survive and thrive in a competitive environment."

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      "Players must manage threats, defend territory, and survive attacks in a competitive environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026