My Lands: Black Gem Hunting similar games & best alternatives
My Lands: Black Gem Hunting
2014
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Quick resume
My Lands is a free online RTS where dark and light forces fight for Black Gem and dominion in a vast fantasy world. Cooperation between players, joint economy development, creation of clans and alliances and elaboration of a team strategy serve as the very foundation of the game.
Global score
83/100
Genres
Casual, Free To Play, Indie, Massively Multiplayer, Strategy
Similar games
Pros
- Deep strategic gameplay
- Strong community and clan system
- Long-term engagement
- Fantasy setting
- Possibility to earn real money (outside steam version)
Cons
- Steep learning curve
- Slow progression without payment
- Pay-to-win elements
- High time investment required
- Lack of sound and modern graphics
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose strategies, build layouts, pantheons, and gods, and experiment with many mechanics, though progression is gated by slow resource accumulation and resets."
Territory Idle
"Players have freedom to choose races, strategies, and play styles, but progression is gated by quests and resource management."
-
Competence
Game with the same Competence vibe
4"Game requires skillful aiming, resource management, and strategic planning; players report challenge and learning curve."
Taur
"Game requires strategic thinking, planning, and skillful management of resources and armies; players report learning curve and skill development."
-
Competition
Game with the same Competition vibe
4"Strong competitive focus with ranked modes, clan wars, leaderboards, and community tournaments."
Task Force
"Strong player-vs-player focus with rankings, clan battles, and rivalry; competition is a core aspect."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with long-term engagement; many players report habitual and lifelong play."
RuneScape ®
"Highly addictive with long-term engagement; players report playing for years and habitual return."
-
Cooperation
Game with the same Cooperation vibe
5"Emphasis on teamwork, squad tactics, and multiplayer cooperative missions; community-driven clan play."
Arma 2: Operation Arrowhead
"Clan and alliance systems encourage teamwork, joint strategies, and social interaction."
-
Creativity
Game with the same Creativity vibe
2"Some customization options and tactical choices, but mostly structured gameplay."
SuperCupOnline
"Some customization in hero development and strategic choices, but mostly structured gameplay."
-
Domination
Game with the same Domination vibe
3"Players often aim to dominate others through conquest and power, with some multiplayer trash talk reported."
Total War: EMPIRE – Definitive Edition
"Players seek superiority via conquest and dominance; some reports of trash talk and power struggles."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying the fantasy setting and strategic gameplay."
D&D Lords of Waterdeep
"Players use the game as a distraction and stress relief, enjoying fantasy setting and social aspects."
-
Expectation
Game with the same Expectation vibe
-3"Most players engage voluntarily for enjoyment; some feel pressured by grind or pay-to-win elements but generally intrinsic motivation."
World of Tanks
"Most players engage voluntarily for enjoyment; some feel pressured by game demands and pay-to-win elements."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different strategies and tactics to improve, though core mechanics remain consistent."
NERTS! Online
"Players try different races and strategies, but core mechanics are consistent and require routine management."
-
Exploration
Game with the same Exploration vibe
2"Exploration of town and new areas is part of gameplay but within a limited, known environment."
Little Rocket Lab
"Exploration of new areas and ruins is part of gameplay, but within a defined map and known mechanics."
-
Expression
Game with the same Expression vibe
1"Limited avatar or environment customization; expression mainly through gameplay choices."
War Selection
"Limited avatar or environment customization; some expression through hero builds and clan identity."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with magic, heroes, and mythical races."
Kohan II: Kings of War
"Fantasy setting with races, heroes, magic, and mythical elements."
-
Fellowship
Game with the same Fellowship vibe
5"Strong community bonds, clans, and social interactions are central to the experience."
Destiny 2
"Strong community and social bonds formed through clans and alliances."
-
Growth
Game with the same Growth vibe
4"Continuous skill development and learning game mechanics provide strong personal growth opportunities."
RPG MO
"Continuous learning and personal development in strategy and game mechanics over long playtime."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some players report long sessions and addiction."
Project Silverfish
"Sedentary gameplay requiring long hours; some players report addiction and time demands."
-
Idle
Game with the same Idle vibe
3"Gameplay includes background management and timed tasks allowing for intermittent attention."
Promise Mascot Agency
"Game allows setting tasks and returning later; some waiting times but also requires periodic attention."
-
Intimacy
Game with the same Intimacy vibe
3"Players form friendships and social bonds within clans and communities, though not deeply emotional."
Arma 2: Operation Arrowhead
"Players form friendships and close bonds within clans and social groups."
-
Leadership
Game with the same Leadership vibe
4"Players lead their clan and make strategic decisions guiding their community."
King of Dragon Pass
"Clan leadership and coordination are important; players lead groups and make strategic decisions."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, resources, and achievements to advance."
Holyday City: Reloaded
"Strong emphasis on accumulating resources, upgrades, and artifacts to advance."
-
Relaxation
Game with the same Relaxation vibe
-2"Game is challenging and requires patience; can be tense and demanding rather than purely relaxing."
Graviteam Tactics: Tunisia 1943
"Game can be tense and demanding, especially at high levels; not primarily for relaxation."
-
Sensation
Game with the same Sensation vibe
1"Visuals are simple and cartoonish; some sensory fun but not highly stimulating."
Pumping Simulator 2
"Visuals are simple and old-school; some emotional excitement from battles and social interaction."
-
Status
Game with the same Status vibe
4"Recognition through clan dominance, raid success, and in-game reputation is important to many players."
Rust
"Recognition through rankings, clan status, and achievements is important to players."
-
Story
Game with the same Story vibe
2"There is a light narrative and faction lore, but story is understated and mostly context for gameplay."
Vanguard Galaxy
"Fantasy lore and faction background exist but narrative is minimal and player-driven."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay is deep strategic planning, tactical combat, and resource management."
Heroes of Might & Magic V
"Core gameplay is strategic planning, resource management, and tactical combat."
-
Thrill
Game with the same Thrill vibe
3"Players enjoy suspense and challenge from waves of enemies and risk of defeat."
Vedelem: The Golden Horde
"Players enjoy suspense from battles and risk of losing resources or territory."
-
Value
Game with the same Value vibe
-3"Many players feel progression is slow without spending money, leading to poor perceived value for time invested."
Star Chef 2: Cooking Game
"Some players feel the game demands excessive time and money for meaningful progress."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central gameplay elements."
Age of Empires: Definitive Edition
"Combat and destruction are central gameplay elements."
-
Survival
Game with the same Survival vibe
4"Players must manage threats, defend cities, and maintain resources to survive and thrive."
Sid Meier's Civilization® III Complete
"Players must defend their cities and resources, manage threats, and survive attacks."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Intimacy. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026