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My Lands: Black Gem Hunting similar games & best alternatives

My Lands: Black Gem Hunting

PC (Microsoft Windows) • 2014

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Quick resume

My Lands is a free online RTS where dark and light forces fight for Black Gem and dominion in a vast fantasy world. Cooperation between players, joint economy development, creation of clans and alliances and elaboration of a team strategy serve as the very foundation of the game.

Global score

83/100

Genres

Casual, Free To Play, Indie, Massively Multiplayer, Strategy

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    Pros

    • Deep strategic gameplay
    • Strong community and clan system
    • Long-term engagement
    • Fantasy setting
    • Possibility to earn real money (outside steam version)

    Cons

    • Steep learning curve
    • Slow progression without payment
    • Pay-to-win elements
    • High time investment required
    • Lack of sound and modern graphics

    Motivations

    • Autonomy

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      "Players have freedom to choose strategies, build layouts, pantheons, and gods, and experiment with many mechanics, though progression is gated by slow resource accumulation and resets."

      Capsule for Territory Idle Territory Idle

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    • Competence

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      "Game requires skillful aiming, resource management, and strategic planning; players report challenge and learning curve."

      Capsule for Taur Taur

      "Game requires strategic thinking, planning, and skillful management of resources and armies; players report learning curve and skill development."

    • Competition

      Game with the same Competition vibe

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      "Strong competitive focus with ranked modes, clan wars, leaderboards, and community tournaments."

      Capsule for Task Force Task Force

      "Strong player-vs-player focus with rankings, clan battles, and rivalry; competition is a core aspect."

    • Continuation

      Game with the same Continuation vibe

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      "Highly addictive with long-term engagement; many players report habitual and lifelong play."

      Capsule for RuneScape ® RuneScape ®

      "Highly addictive with long-term engagement; players report playing for years and habitual return."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Emphasis on teamwork, squad tactics, and multiplayer cooperative missions; community-driven clan play."

      Capsule for Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead

      "Clan and alliance systems encourage teamwork, joint strategies, and social interaction."

    • Creativity

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      "Some customization options and tactical choices, but mostly structured gameplay."

      Capsule for SuperCupOnline SuperCupOnline

      "Some customization in hero development and strategic choices, but mostly structured gameplay."

    • Domination

      Game with the same Domination vibe

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      "Players often aim to dominate others through conquest and power, with some multiplayer trash talk reported."

      Capsule for Total War: EMPIRE – Definitive Edition Total War: EMPIRE – Definitive Edition

      "Players seek superiority via conquest and dominance; some reports of trash talk and power struggles."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, enjoying the fantasy setting and strategic gameplay."

      Capsule for D&D Lords of Waterdeep D&D Lords of Waterdeep

      "Players use the game as a distraction and stress relief, enjoying fantasy setting and social aspects."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily for enjoyment; some feel pressured by grind or pay-to-win elements but generally intrinsic motivation."

      Capsule for World of Tanks World of Tanks

      "Most players engage voluntarily for enjoyment; some feel pressured by game demands and pay-to-win elements."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players try different strategies and tactics to improve, though core mechanics remain consistent."

      Capsule for NERTS! Online NERTS! Online

      "Players try different races and strategies, but core mechanics are consistent and require routine management."

    • Exploration

      Game with the same Exploration vibe

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      "Exploration of town and new areas is part of gameplay but within a limited, known environment."

      Capsule for Little Rocket Lab Little Rocket Lab

      "Exploration of new areas and ruins is part of gameplay, but within a defined map and known mechanics."

    • Expression

      Game with the same Expression vibe

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      "Limited avatar or environment customization; expression mainly through gameplay choices."

      Capsule for War Selection War Selection

      "Limited avatar or environment customization; some expression through hero builds and clan identity."

    • Fantasy

      Game with the same Fantasy vibe

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      "Set in a fantasy world with magic, heroes, and mythical races."

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      "Fantasy setting with races, heroes, magic, and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community bonds, clans, and social interactions are central to the experience."

      Capsule for Destiny 2 Destiny 2

      "Strong community and social bonds formed through clans and alliances."

    • Growth

      Game with the same Growth vibe

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      "Continuous skill development and learning game mechanics provide strong personal growth opportunities."

      Capsule for RPG MO RPG MO

      "Continuous learning and personal development in strategy and game mechanics over long playtime."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players report long sessions and addiction."

      Capsule for Project Silverfish Project Silverfish

      "Sedentary gameplay requiring long hours; some players report addiction and time demands."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay includes background management and timed tasks allowing for intermittent attention."

      Capsule for Promise Mascot Agency Promise Mascot Agency

      "Game allows setting tasks and returning later; some waiting times but also requires periodic attention."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds within clans and communities, though not deeply emotional."

      Capsule for Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead

      "Players form friendships and close bonds within clans and social groups."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead their clan and make strategic decisions guiding their community."

      Capsule for King of Dragon Pass King of Dragon Pass

      "Clan leadership and coordination are important; players lead groups and make strategic decisions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating upgrades, resources, and achievements to advance."

      Capsule for Holyday City: Reloaded Holyday City: Reloaded

      "Strong emphasis on accumulating resources, upgrades, and artifacts to advance."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and requires patience; can be tense and demanding rather than purely relaxing."

      Capsule for Graviteam Tactics: Tunisia 1943 Graviteam Tactics: Tunisia 1943

      "Game can be tense and demanding, especially at high levels; not primarily for relaxation."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals are simple and cartoonish; some sensory fun but not highly stimulating."

      Capsule for Pumping Simulator 2 Pumping Simulator 2

      "Visuals are simple and old-school; some emotional excitement from battles and social interaction."

    • Status

      Game with the same Status vibe

      4

      "Recognition through clan dominance, raid success, and in-game reputation is important to many players."

      Capsule for Rust Rust

      "Recognition through rankings, clan status, and achievements is important to players."

    • Story

      Game with the same Story vibe

      2

      "There is a light narrative and faction lore, but story is understated and mostly context for gameplay."

      Capsule for Vanguard Galaxy Vanguard Galaxy

      "Fantasy lore and faction background exist but narrative is minimal and player-driven."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay is deep strategic planning, tactical combat, and resource management."

      Capsule for Heroes of Might & Magic V Heroes of Might & Magic V

      "Core gameplay is strategic planning, resource management, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and challenge from waves of enemies and risk of defeat."

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      "Players enjoy suspense from battles and risk of losing resources or territory."

    • Value

      Game with the same Value vibe

      -3

      "Many players feel progression is slow without spending money, leading to poor perceived value for time invested."

      Capsule for Star Chef 2: Cooking Game Star Chef 2: Cooking Game

      "Some players feel the game demands excessive time and money for meaningful progress."

    • Violence

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      3

      "Combat and destruction are central gameplay elements."

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      "Combat and destruction are central gameplay elements."

    • Survival

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      4

      "Players must manage threats, defend cities, and maintain resources to survive and thrive."

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      "Players must defend their cities and resources, manage threats, and survive attacks."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Intimacy. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026