Kohan II: Kings of War similar games & best alternatives
Kohan II: Kings of War
2011
Related articles
Quick resume
Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.
Global score
94/100
Genres
Strategy, Real Time Strategy (RTS)
Similar games
Pros
- Unique squad-based combat system
- Deep strategic gameplay
- High replayability with random maps and mods
- Engaging fantasy setting and story
- Low price with good value
Cons
- Outdated graphics and ui
- Lack of online multiplayer support
- Some crashes and bugs reported
- Campaign story considered clichéd by some
- Steep learning curve for new players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over tactical decisions, unit micromanagement, and can choose different factions and play styles."
Company of Heroes: Tales of Valor
"Players have significant control over army composition, unit formations, and strategic decisions rather than micromanaging individual units."
-
Competence
Game with the same Competence vibe
4"The game challenges players with strategic depth, skillful unit management, and tactical decision-making."
Command & Conquer Red Alert™ 2 and Yuri’s Revenge™
"The game challenges players with tactical and strategic depth, requiring skillful management of resources, positioning, and army composition."
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Competition
Game with the same Competition vibe
2"Multiplayer and skirmish modes exist with AI and human opponents, but multiplayer is less active; competition is present but not the main focus."
Earth 2160
"Supports multiplayer and skirmish modes with AI and human opponents, but multiplayer is limited due to GameSpy shutdown; competition exists but is not the main focus."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions, replayability through random events, and habitual play."
The Precinct
"Players report long sessions, habitual play, and replayability through random maps and mods."
-
Cooperation
Game with the same Cooperation vibe
1"Some local and online multiplayer modes support group play, but mostly competitive rather than cooperative."
Tumblestone
"Some multiplayer modes support cooperative play, but limited by lack of online support; mostly focused on individual play."
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Creativity
Game with the same Creativity vibe
3"Players customize and develop units with skills and equipment; modding and map editing are supported, encouraging creative engagement."
Age of Fear 2: The Chaos Lord GOLD
"Players customize unit companies and formations, and can create maps and mods, allowing creative strategic expression."
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Domination
Game with the same Domination vibe
-2"Interactions emphasize balanced tactical play and mutual respect rather than domination or trash talk."
Men of War: Assault Squad
"Interactions emphasize balanced tactical play and mutual respect rather than dominance or trash talk."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, immersive mental challenge to escape daily stress."
Hexcells Plus
"Players use the game as a form of immersive fantasy escape and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and personal desire rather than obligation or pressure."
Bulwark: Falconeer Chronicles
"Engagement is driven by intrinsic interest and personal desire rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different factions, commanders, tactics, and modded content to explore varied gameplay possibilities."
Company of Heroes 2
"Players experiment with different army compositions, tactics, and modded content."
-
Exploration
Game with the same Exploration vibe
2"Exploration mostly in strategic variety and unit combinations rather than physical map discovery; some curiosity-driven experimentation."
Mechabellum
"Random map generation and discovery of strategic points encourage exploration."
-
Expression
Game with the same Expression vibe
2"Customization of units and modding allows some degree of self-expression."
Battlezone: Combat Commander
"Customization of unit companies and formations allows some degree of self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with magic, mythical races, and supernatural elements."
Warbanners
"Set in a fantasy world with magic, heroes, and mythical races."
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Fellowship
Game with the same Fellowship vibe
0"Limited social community interaction; some multiplayer groups exist but not a major focus."
Making History: The Second World War
"Limited social community due to lack of online multiplayer; some social interaction in LAN or mod communities."
-
Growth
Game with the same Growth vibe
3"Players develop skills in strategy, unit management, and economic control over time."
CoH 2 - The Western Front Armies: Oberkommando West
"Players develop strategic skills and learn unit synergies and economic management."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity."
StarCrawlers
"Typical sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking throughout play sessions."
Fate of the World
"Requires continuous attention and strategic focus during play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to surface-level multiplayer and community sharing."
Half Minute Hero: The Second Coming
"Social interactions are limited and mostly surface-level in multiplayer or community."
-
Leadership
Game with the same Leadership vibe
3"Players lead armies and make strategic decisions, guiding their heroes and units through campaigns."
Disciples II: Gallean's Return
"Players lead armies and make strategic decisions commanding multiple units and heroes."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, craft items, upgrade units and heroes, and progress through campaign and survival maps."
Darfall
"Players accumulate resources, upgrades, and level up units and heroes."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find flow and enjoyment, but game also has tense and challenging moments."
Solareth
"Some players find moments of flow and relaxation, but game can also be tense and challenging."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable visuals, music, and fantasy atmosphere provide moderate sensory stimulation."
King's Bounty: Crossworlds
"Enjoyable fantasy visuals and sound contribute to sensory engagement."
-
Status
Game with the same Status vibe
-2"Limited social recognition due to small multiplayer community and niche playerbase."
Ring Runner: Flight of the Sages
"Limited social recognition due to small community and lack of online multiplayer."
-
Story
Game with the same Story vibe
3"Engaging fantasy narrative with campaigns and character development, though some find it clichéd."
Heroes of Might & Magic V: Tribes of the East
"Narrative fantasy campaign with characters and lore, though some find it clichéd or less developed."
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Strategy
Game with the same Strategy vibe
5"Strong emphasis on tactical planning, positioning, and resource management."
Company of Heroes 2 - The British Forces
"Strong emphasis on strategic planning, tactical positioning, and resource management."
-
Thrill
Game with the same Thrill vibe
2"Tactical battles and large-scale combat provide moments of suspense and excitement."
Warrior Kings: Battles
"Tactical battles and multi-front wars provide moments of suspense and excitement."
-
Value
Game with the same Value vibe
4"Highly praised for replayability and depth relative to price, especially on sale."
The Guild Gold Edition
"Highly praised for its replayability and depth relative to low price."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central gameplay elements."
Age of Empires: Definitive Edition
"Combat and destruction are central gameplay elements."
-
Survival
Game with the same Survival vibe
2"Players manage resources and defend settlements to avoid defeat."
The Settlers® : Heritage of Kings - History Edition
"Players manage resources and defend settlements to avoid defeat."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Cooperation, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026