StarCrawlers similar games & best alternatives
StarCrawlers
2017
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Quick resume
StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
Global score
84/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Deep tactical combat
- Meaningful story choices
- High replayability
- Diverse classes and skill trees
- Immersive cyberpunk setting
Cons
- Some grinding required
- Limited enemy and environment variety
- Lack of multiplayer or social features
- Minor bugs and ui quirks
- Limited healing options in combat
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose missions, playstyle (stealth or combat), and make impactful story decisions with ability to alter past choices."
Chernobylite Complete Edition
"Players have freedom to choose missions, party composition, skill trees, and make meaningful story choices affecting factions and reputation."
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Competence
Game with the same Competence vibe
4"The game offers challenging turn-based tactical combat with skill trees and character development requiring strategic thinking and mastery."
Avernum 2: Crystal Souls
"Turn-based tactical combat with skill trees and gear upgrades requires strategic thinking and mastery."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and story; no evidence of PvP or ranked modes."
Ys SEVEN
"Focus is on personal progression and story; no evidence of PvP or ranked modes."
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Continuation
Game with the same Continuation vibe
4"High replayability with procedural generation, meta progression, and frequent updates encourage habitual play and long sessions."
Cave Crawlers
"High replayability with procedurally generated side missions and new game plus modes encourage long-term play."
-
Cooperation
Game with the same Cooperation vibe
-2"Gameplay is primarily single-player; cooperation is limited to managing party members rather than multiplayer teamwork."
TRIANGLE STRATEGY
"Players manage a party of characters but gameplay is single-player with no multiplayer cooperation."
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Creativity
Game with the same Creativity vibe
3"Players can customize characters, skill trees, and use modding tools to create portraits and levels."
The Fall of the Dungeon Guardians - Enhanced Edition
"Character customization via skill trees and gear upgrades, plus some modding of portraits."
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Domination
Game with the same Domination vibe
-4"Interactions with factions are balanced and political; no evidence of exerting superiority or dominance over other players."
This Is the Police
"Interactions with factions involve reputation and consequences but no evidence of player dominance over others."
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Escapism
Game with the same Escapism vibe
4"Provides immersive dungeon crawling and fantasy exploration that serves as a strong escape from real life."
Etrian Odyssey HD
"Immersive sci-fi setting and dungeon crawling provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic enjoyment, with no indication of obligation or external pressure."
Vagante
"Players engage voluntarily for intrinsic enjoyment, with no pressure or obligation."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with different skill builds, party compositions, and combat strategies."
The Fall of the Dungeon Guardians - Enhanced Edition
"Players experiment with different classes, skill trees, party compositions, and strategies."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated dungeons and secret areas promote discovery and curiosity."
One More Dungeon
"Procedurally generated dungeons and secrets encourage discovery and curiosity."
-
Expression
Game with the same Expression vibe
3"Players can customize character portraits and approach, though cosmetic customization is limited."
Monomyth
"Players can customize character appearance and portraits."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a futuristic cyberpunk world with imaginative sci-fi elements and narrative."
Transistor
"Fictional cyberpunk sci-fi setting with imaginative classes and story."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily single-player with minimal social or community interaction described"
Sonic Frontiers
"Single-player game with minimal social interaction beyond faction reputation."
-
Growth
Game with the same Growth vibe
4"Skill trees, leveling, and gear upgrades support learning and character development."
Assassin's Creed® Odyssey
"Character leveling, skill trees, and gear upgrades provide learning and development."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity."
Kohan II: Kings of War
"Typical sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during exploration and combat."
Zoria: Prologue (2020)
"Requires focused attention during combat and exploration."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction and no evidence of close relationships or emotional sharing."
Dwarven Realms
"Limited social interaction, no evidence of close relationships."
-
Leadership
Game with the same Leadership vibe
3"Player leads a party of characters, managing their abilities and coordination."
NEO: The World Ends with You
"Players lead a party of characters, managing their skills and equipment."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on leveling up, acquiring gear, base upgrades, and unlocking new abilities."
Dead Age 2: The Zombie Survival RPG
"Strong emphasis on leveling up, acquiring and upgrading gear, and faction reputation."
-
Relaxation
Game with the same Relaxation vibe
2"Turn-based pace allows for thoughtful play and some flow, though some find battles slow or tedious."
Age of Wonders
"Turn-based combat allows for thoughtful pacing, though some find grinding tedious."
-
Sensation
Game with the same Sensation vibe
3"Pleasant graphics, music, and sound effects provide sensory enjoyment"
Ember
"Enjoyable graphics, sound effects, and music enhance sensory experience."
-
Status
Game with the same Status vibe
-3"No social recognition or multiplayer status systems."
Game Dev Tycoon
"No social status or multiplayer recognition features."
-
Story
Game with the same Story vibe
3"Nonlinear story with lore and multiple endings; story is important but not always central."
A.I.M.2 Clan Wars
"Non-linear story with meaningful choices and multiple endings."
-
Strategy
Game with the same Strategy vibe
4"Combat and party management require tactical planning and problem solving."
Age of Reforging: The Freelands
"Combat and party building require tactical planning and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from combat difficulty and story consequences, but generally controlled gameplay."
City of Chains
"Some suspense from challenging combat and faction consequences, but generally controlled."
-
Value
Game with the same Value vibe
4"Players report high enjoyment and replay value relative to price."
Kitty Powers' Matchmaker
"Players report high enjoyment and replay value for the price."
-
Violence
Game with the same Violence vibe
4"Combat involves attacking and defeating enemies with various weapons and abilities."
Star Renegades
"Combat involves fighting and destroying enemies with various weapons and abilities."
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Survival
Game with the same Survival vibe
3"Players must manage health, stamina, and resources to survive and succeed in missions."
Caliber
"Players must manage health and resources to survive increasingly difficult missions."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026