One More Dungeon similar games & best alternatives
One More Dungeon
2015
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Quick resume
One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
Global score
77/100
Genres
Action, Indie, Role-playing (RPG), Shooter
Similar games
Pros
- Addictive roguelike gameplay
- Procedurally generated dungeons
- Challenging combat and resource management
- Good value for price
- Retro pixel art and atmospheric soundtrack
Cons
- Limited content and variety
- No multiplayer or social features
- Minimal narrative or story
- Controls can be awkward (no vertical look)
- Repetitive after extended play
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can customize weapons, choose characters, and scale difficulty, allowing personal control over gameplay experience."
Zombie Army 4: Dead War
"Players can choose weapons, mutators, and modify difficulty, allowing some control over gameplay style."
-
Competence
Game with the same Competence vibe
4"Game offers challenging combat especially on higher difficulties, requiring skillful weapon and resource management."
Alien Shooter 2 Conscription
"Game requires skillful combat timing, resource management, and strategic use of items; challenging difficulty noted."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal challenge rather than competing against others; no mention of PvP or leaderboards."
Source of Madness
"Focus is on individual progression and personal challenge; no mention of PvP or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and desire to keep playing despite limited content."
Be My Horde
"Players report addictive gameplay with desire to do 'one more dungeon' repeatedly despite limited content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no multiplayer or cooperative modes."
Ghostrunner
"Single-player only with no multiplayer or cooperative modes."
-
Creativity
Game with the same Creativity vibe
1"Some customization via skill points and weapon choices, but gameplay follows established shooter and roguelike patterns."
Larva Mortus
"Some customization via mutators and item choices, but gameplay largely follows established roguelike patterns."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and non-competitive."
Creeper World 2: Anniversary Edition
"No evidence of exerting control over others; gameplay is solo and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game for nostalgia, relaxation, and distraction with immersive dungeon crawling."
FATE: Undiscovered Realms
"Players use the game as a fun distraction and nostalgic escape into retro-style dungeon crawling."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, not out of obligation."
Need for Speed™ Heat
"Players engage voluntarily for fun and personal interest, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Randomly generated levels and different character abilities encourage trying new strategies and exploration."
Famaze
"Randomly generated levels and mutators encourage trying new strategies and gameplay variations."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated dungeons and secrets encourage discovery and curiosity."
StarCrawlers
"Procedurally generated dungeons and secret areas promote discovery and curiosity."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly fixed pixel art style and preset aesthetics."
Astalon: Tears of the Earth
"Limited character customization; mostly standard pixel art and preset aesthetics."
-
Fantasy
Game with the same Fantasy vibe
4"Fantasy setting with magical creatures, lore, and thematic cards."
Faeria
"Fantasy setting with magic staffs, mythical creatures, and eldritch themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Zero Stress King: Idle Defense
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
3"Players develop combat skills and learn enemy patterns; some progression through abilities and weapons."
Anomaly Agent
"Players develop skills and knowledge of enemies and mechanics; some item progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active engagement; not a background or idle game."
Shadow Legend VR
"Requires focused attention and active engagement; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solo play only."
SteamWorld Dig
"No social or emotional relationship building; solo play only."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Collecting items, unlocking moves, and completing levels provide a sense of advancement."
Kao the Kangaroo: Round 2 (2003 re-release)
"Collecting weapons, items, and unlocking mutators provide a sense of advancement."
-
Relaxation
Game with the same Relaxation vibe
-1"Challenging gameplay with some tension; not primarily designed for relaxation but can be satisfying."
Mega Man X Legacy Collection
"Some find it fun and engaging, but difficulty and tension can create stress rather than relaxation."
-
Sensation
Game with the same Sensation vibe
2"Retro pixel art and music provide moderate sensory stimulation and charm."
Aground
"Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements exist but are personal."
She Remembered Caterpillars
"No social recognition or status systems; achievements exist but are personal."
-
Story
Game with the same Story vibe
-4"Minimal narrative; focus is on gameplay rather than story or lore."
Super Duper Party Pooper
"Minimal to no narrative; focus on gameplay rather than plot or lore."
-
Strategy
Game with the same Strategy vibe
3"Requires planning weapon and ability builds, managing resources, and tactical combat decisions."
Hellsweeper VR
"Requires tactical combat decisions, resource management, and planning with mutators and item use."
-
Thrill
Game with the same Thrill vibe
3"Challenging combat and permadeath create suspense and excitement."
Cave Crawlers
"Challenging combat and permadeath create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players feel the game offers good entertainment value for its low price."
Just Die Already
"Players feel the game offers good entertainment value for its low price."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting monsters and enemies with weapons and magic."
Drakensang
"Combat involves fighting and defeating monsters with weapons and magic."
-
Survival
Game with the same Survival vibe
4"Resource scarcity, permadeath, and threat management emphasize survival mechanics."
Obscure
"Permadeath and resource scarcity require careful survival tactics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Status, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026