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One More Dungeon similar games & best alternatives

One More Dungeon

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2015

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Quick resume

One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.

Global score

77/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Similar games

    Pros

    • Addictive roguelike gameplay
    • Procedurally generated dungeons
    • Challenging combat and resource management
    • Good value for price
    • Retro pixel art and atmospheric soundtrack

    Cons

    • Limited content and variety
    • No multiplayer or social features
    • Minimal narrative or story
    • Controls can be awkward (no vertical look)
    • Repetitive after extended play

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize weapons, choose characters, and scale difficulty, allowing personal control over gameplay experience."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Players can choose weapons, mutators, and modify difficulty, allowing some control over gameplay style."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging combat especially on higher difficulties, requiring skillful weapon and resource management."

      Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

      "Game requires skillful combat timing, resource management, and strategic use of items; challenging difficulty noted."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal challenge rather than competing against others; no mention of PvP or leaderboards."

      Capsule for Source of Madness Source of Madness

      "Focus is on individual progression and personal challenge; no mention of PvP or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and desire to keep playing despite limited content."

      Capsule for Be My Horde Be My Horde

      "Players report addictive gameplay with desire to do 'one more dungeon' repeatedly despite limited content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no multiplayer or cooperative modes."

      Capsule for Ghostrunner Ghostrunner

      "Single-player only with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization via skill points and weapon choices, but gameplay follows established shooter and roguelike patterns."

      Capsule for Larva Mortus Larva Mortus

      "Some customization via mutators and item choices, but gameplay largely follows established roguelike patterns."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and non-competitive."

      Capsule for Creeper World 2: Anniversary Edition Creeper World 2: Anniversary Edition

      "No evidence of exerting control over others; gameplay is solo and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for nostalgia, relaxation, and distraction with immersive dungeon crawling."

      Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

      "Players use the game as a fun distraction and nostalgic escape into retro-style dungeon crawling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest, not out of obligation."

      Capsule for Need for Speed™ Heat Need for Speed™ Heat

      "Players engage voluntarily for fun and personal interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomly generated levels and different character abilities encourage trying new strategies and exploration."

      Capsule for Famaze Famaze

      "Randomly generated levels and mutators encourage trying new strategies and gameplay variations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated dungeons and secrets encourage discovery and curiosity."

      Capsule for StarCrawlers StarCrawlers

      "Procedurally generated dungeons and secret areas promote discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly fixed pixel art style and preset aesthetics."

      Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

      "Limited character customization; mostly standard pixel art and preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with magical creatures, lore, and thematic cards."

      Capsule for Faeria Faeria

      "Fantasy setting with magic staffs, mythical creatures, and eldritch themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop combat skills and learn enemy patterns; some progression through abilities and weapons."

      Capsule for Anomaly Agent Anomaly Agent

      "Players develop skills and knowledge of enemies and mechanics; some item progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement; not a background or idle game."

      Capsule for Shadow Legend VR Shadow Legend VR

      "Requires focused attention and active engagement; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solo play only."

      Capsule for SteamWorld Dig SteamWorld Dig

      "No social or emotional relationship building; solo play only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Collecting items, unlocking moves, and completing levels provide a sense of advancement."

      Capsule for Kao the Kangaroo: Round 2 (2003 re-release) Kao the Kangaroo: Round 2 (2003 re-release)

      "Collecting weapons, items, and unlocking mutators provide a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Challenging gameplay with some tension; not primarily designed for relaxation but can be satisfying."

      Capsule for Mega Man X Legacy Collection Mega Man X Legacy Collection

      "Some find it fun and engaging, but difficulty and tension can create stress rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Retro pixel art and music provide moderate sensory stimulation and charm."

      Capsule for Aground Aground

      "Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements exist but are personal."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "No social recognition or status systems; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; focus is on gameplay rather than story or lore."

      Capsule for Super Duper Party Pooper Super Duper Party Pooper

      "Minimal to no narrative; focus on gameplay rather than plot or lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning weapon and ability builds, managing resources, and tactical combat decisions."

      Capsule for Hellsweeper VR Hellsweeper VR

      "Requires tactical combat decisions, resource management, and planning with mutators and item use."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging combat and permadeath create suspense and excitement."

      Capsule for Cave Crawlers Cave Crawlers

      "Challenging combat and permadeath create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good entertainment value for its low price."

      Capsule for Just Die Already Just Die Already

      "Players feel the game offers good entertainment value for its low price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting monsters and enemies with weapons and magic."

      Capsule for Drakensang Drakensang

      "Combat involves fighting and defeating monsters with weapons and magic."

    • Survival

      Game with the same Survival vibe

      4

      "Resource scarcity, permadeath, and threat management emphasize survival mechanics."

      Capsule for Obscure Obscure

      "Permadeath and resource scarcity require careful survival tactics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026