Astalon: Tears of the Earth similar games & best alternatives
Astalon: Tears of the Earth
2021
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Quick resume
Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!
Global score
90/100
Genres
Action, Adventure, Platform, Indie, Puzzle
Similar games
Pros
- Engaging exploration and map design
- Multiple characters with unique abilities
- Challenging but fair combat
- Retro pixel art and music
- Extensive content and replayability
Cons
- Tedious backtracking especially early on
- Limited healing mechanics
- Lack of map markers and some ui issues
- Some bosses are too easy
- Upgrade descriptions lacking
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over upgrades, character progression, and map path choices, allowing personal decision-making and strategic freedom."
Unrailed 2: Back on Track
"Players have significant control over exploration, character switching (especially after unlocking on-the-fly switching), and upgrade choices."
-
Competence
Game with the same Competence vibe
3"Game offers skill-based combat, platforming challenges, and progression through upgrades and abilities."
Shadow Complex Remastered
"Game offers skill-based combat and platforming challenges with meaningful feedback and progression through upgrades."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and progression without competitive or ranked elements."
Shadow Man Remastered
"Focus is on personal exploration and progression without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes, frequent updates, and multiple game modes encouraging habitual and extended play."
Onirism
"Players report long playtimes, 100% completion, and multiple game modes encouraging habitual and extended play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay."
J.U.L.I.A.: Among the Stars
"Entirely single-player experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players can explore, find secrets, and customize character progression through perks and upgrades."
Witch Hunt
"Players discover and use various abilities and upgrades; some customization in character builds and exploration paths."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely individual experience."
Deadlight
"No evidence of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging, immersive distraction with dark fantasy atmosphere and engaging gameplay."
Keeper's Toll
"Players use the game as immersive exploration and distraction with a dark fantasy setting."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
Into the Dead: Our Darkest Days
"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players explore new areas, try different puzzle approaches, and discover hidden secrets."
Slice of Sea
"Players explore new areas, try different characters and abilities, and discover secrets."
-
Exploration
Game with the same Exploration vibe
5"Large map with many secrets, hidden areas, and backtracking encourages discovery and curiosity-driven play."
Castle In The Darkness
"Game strongly emphasizes discovering new areas, secrets, and unlocking shortcuts in a large map."
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Expression
Game with the same Expression vibe
-2"Limited character customization; mostly standard pixel art and preset aesthetics."
One More Dungeon
"Limited character customization; mostly fixed pixel art style and preset aesthetics."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with mythical creatures, magic, and imaginative settings."
Abalon: Roguelike Tactics CCG
"Strong fantasy theme with mythical creatures, magic, and imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
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Growth
Game with the same Growth vibe
4"Players learn game mechanics, improve skills, and unlock new characters and upgrades over time."
Renfield: Bring Your Own Blood
"Players learn game mechanics, improve skills, and develop characters through upgrades."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity; some players note difficulty with healing mechanics and scarce health pickups."
Have a Nice Death
"Game is sedentary with no physical activity; some players note frustration with limited healing mechanics."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; survival and combat demand active play."
Urge
"Requires focused attention and continuous engagement; backtracking and combat demand active play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Ara Fell: Enhanced Edition
"No leadership or group management elements; single-player experience."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, and unlocking new abilities and equipment."
Infinite Veil
"Strong emphasis on accumulating upgrades, unlocking abilities, and completing map and item collections."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though challenging controls and difficulty spikes can cause frustration."
Dustoff Heli Rescue
"Some players find the game chill and enjoyable, but difficulty and backtracking can cause frustration."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art visuals and atmospheric music provide sensory stimulation and emotional engagement."
Stray Cat Crossing
"Enjoyable pixel art, music, and atmospheric effects provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative and lore are present and motivate exploration, though story is somewhat understated."
Wall World 2
"Narrative is present and engaging enough to motivate exploration, though not deeply complex."
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Strategy
Game with the same Strategy vibe
3"Requires planning character builds, skill use, and tactical combat decisions."
FATE
"Requires planning routes, character switching, and tactical combat decisions."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension from challenging levels and time constraints, though not intense or high-risk."
Zombillie
"Some suspense from limited healing and death penalties, but overall manageable difficulty."
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Value
Game with the same Value vibe
4"Players report good value for time and money with extensive content and replayability."
Chrono Ark
"Players report good value for time and money with extensive content and replayability."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies with weapons and destruction of objects."
Yasuke Simulator
"Combat involves defeating enemies and bosses, with some destruction of objects like candles."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid death and progress."
NO-SKIN
"Players must manage limited health and avoid death to progress, with strategic resource use."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Violence. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026