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Astalon: Tears of the Earth similar games & best alternatives

Astalon: Tears of the Earth

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2021

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Quick resume

Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!

Global score

90/100

Genres

Action, Adventure, Platform, Indie, Puzzle

Similar games

    Pros

    • Engaging exploration and map design
    • Multiple characters with unique abilities
    • Challenging but fair combat
    • Retro pixel art and music
    • Extensive content and replayability

    Cons

    • Tedious backtracking especially early on
    • Limited healing mechanics
    • Lack of map markers and some ui issues
    • Some bosses are too easy
    • Upgrade descriptions lacking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over upgrades, character progression, and map path choices, allowing personal decision-making and strategic freedom."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "Players have significant control over exploration, character switching (especially after unlocking on-the-fly switching), and upgrade choices."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat, platforming challenges, and progression through upgrades and abilities."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Game offers skill-based combat and platforming challenges with meaningful feedback and progression through upgrades."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without competitive or ranked elements."

      Capsule for Shadow Man Remastered Shadow Man Remastered

      "Focus is on personal exploration and progression without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, frequent updates, and multiple game modes encouraging habitual and extended play."

      Capsule for Onirism Onirism

      "Players report long playtimes, 100% completion, and multiple game modes encouraging habitual and extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Entirely single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can explore, find secrets, and customize character progression through perks and upgrades."

      Capsule for Witch Hunt Witch Hunt

      "Players discover and use various abilities and upgrades; some customization in character builds and exploration paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely individual experience."

      Capsule for Deadlight Deadlight

      "No evidence of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging, immersive distraction with dark fantasy atmosphere and engaging gameplay."

      Capsule for Keeper's Toll Keeper's Toll

      "Players use the game as immersive exploration and distraction with a dark fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new areas, try different puzzle approaches, and discover hidden secrets."

      Capsule for Slice of Sea Slice of Sea

      "Players explore new areas, try different characters and abilities, and discover secrets."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large map with many secrets, hidden areas, and backtracking encourages discovery and curiosity-driven play."

      Capsule for Castle In The Darkness Castle In The Darkness

      "Game strongly emphasizes discovering new areas, secrets, and unlocking shortcuts in a large map."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly standard pixel art and preset aesthetics."

      Capsule for One More Dungeon One More Dungeon

      "Limited character customization; mostly fixed pixel art style and preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with mythical creatures, magic, and imaginative settings."

      Capsule for Abalon: Roguelike Tactics CCG Abalon: Roguelike Tactics CCG

      "Strong fantasy theme with mythical creatures, magic, and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve skills, and unlock new characters and upgrades over time."

      Capsule for Renfield: Bring Your Own Blood Renfield: Bring Your Own Blood

      "Players learn game mechanics, improve skills, and develop characters through upgrades."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity; some players note difficulty with healing mechanics and scarce health pickups."

      Capsule for Have a Nice Death Have a Nice Death

      "Game is sedentary with no physical activity; some players note frustration with limited healing mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; survival and combat demand active play."

      Capsule for Urge Urge

      "Requires focused attention and continuous engagement; backtracking and combat demand active play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and unlocking new abilities and equipment."

      Capsule for Infinite Veil Infinite Veil

      "Strong emphasis on accumulating upgrades, unlocking abilities, and completing map and item collections."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though challenging controls and difficulty spikes can cause frustration."

      Capsule for Dustoff Heli Rescue Dustoff Heli Rescue

      "Some players find the game chill and enjoyable, but difficulty and backtracking can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and atmospheric music provide sensory stimulation and emotional engagement."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Enjoyable pixel art, music, and atmospheric effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and motivate exploration, though story is somewhat understated."

      Capsule for Wall World 2 Wall World 2

      "Narrative is present and engaging enough to motivate exploration, though not deeply complex."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning character builds, skill use, and tactical combat decisions."

      Capsule for FATE FATE

      "Requires planning routes, character switching, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from challenging levels and time constraints, though not intense or high-risk."

      Capsule for Zombillie Zombillie

      "Some suspense from limited healing and death penalties, but overall manageable difficulty."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with extensive content and replayability."

      Capsule for Chrono Ark Chrono Ark

      "Players report good value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with weapons and destruction of objects."

      Capsule for Yasuke Simulator Yasuke Simulator

      "Combat involves defeating enemies and bosses, with some destruction of objects like candles."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to avoid death and progress."

      Capsule for NO-SKIN NO-SKIN

      "Players must manage limited health and avoid death to progress, with strategic resource use."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Violence. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026