Cathedral similar games & best alternatives
Cathedral
2019
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Quick resume
Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. Cathedral features a vast world, meant for exploring!
Global score
73/100
Genres
Action, Adventure, Indie, Platform
Similar games
Pros
- Vast and well-designed exploration
- Challenging and satisfying boss fights
- Tight and responsive controls
- Rewarding upgrades and abilities
- Engaging pixel art and soundtrack
Cons
- Steep difficulty spikes especially late game
- Some obtuse puzzles and backtracking
- Limited story and character customization
- Slow base movement speed early on
- Few quality of life features like teleportation
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore large interconnected levels with non-linear progression and multiple paths, requiring self-directed exploration and decision making."
Shadow Man Remastered
"Players freely explore a vast interconnected world with non-linear progression and multiple abilities to choose and master."
-
Competence
Game with the same Competence vibe
4"The game offers challenging combat, especially boss fights, requiring skill mastery, timing, and learning enemy patterns."
Orbifall
"The game offers challenging combat and boss fights requiring skill, pattern recognition, and mastery of abilities."
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Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and progression with no mention of PvP or leaderboards."
Verho - Curse of Faces
"Focus is on personal progression and exploration without mention of PvP or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report long play sessions, repeated boss attempts, and habitual engagement with exploration and crafting."
Grimlord
"Players report long playtimes (20+ hours), habitual exploration, and repeated attempts at difficult bosses."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements described."
Crow Country
"Single-player experience with no cooperative or multiplayer elements described."
-
Creativity
Game with the same Creativity vibe
3"Metroidvania-style exploration and ability upgrades encourage creative problem solving and revisiting levels, though within predefined level designs."
PowerSlave Exhumed
"Players engage in exploration, puzzle solving, and ability usage, though within a structured metroidvania framework."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and skill-based."
Crash Bandicoot™ 4: It’s About Time
"No evidence of exerting control or superiority over others; gameplay is individual and skill-based."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a fantasy world with extensive exploration and story, providing distraction from real life."
King's Bounty: Warriors of the North
"Players immerse in a large fantasy world with challenging gameplay, providing distraction and engagement."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
OCTOPATH TRAVELER™
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Exploration and puzzle solving encourage trying new paths and strategies."
Labyronia RPG
"Exploration and puzzle solving encourage trying new paths and strategies, though some ability swapping is constrained."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new areas, secrets, and backtracking in large maps."
Castlevania Advance Collection
"Core gameplay involves discovering secrets, backtracking with new abilities, and uncovering a large map."
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Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on gameplay and exploration rather than avatar personalization."
Axiom Verge
"Limited character customization; focus is on ability upgrades and exploration rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Set in a fictional fantasy world with magic, mythical creatures, and classic RPG storytelling."
Sea of Stars
"Set in a fictional fantasy world with knights, magic, and mythical bosses."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn boss patterns, and improve through upgrades and exploration."
Haiku, the Robot
"Players develop skills, learn boss patterns, and acquire new abilities and upgrades."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or rehab elements."
Vigil: The Longest Night
"Typical sedentary gameplay with no physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during combat and platforming."
Touhou Luna Nights
"Requires focused attention and continuous engagement, especially during challenging combat and platforming."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interaction."
Breathedge
"No evidence of forming close relationships or emotional social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
AETHUS
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on collecting items, upgrading weapons, and unlocking new abilities."
Resident Evil 4
"Strong emphasis on collecting upgrades, items, and unlocking new abilities to progress."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is intense and challenging, sometimes causing frustration, with sustained tension during boss fights."
Serious Sam's Bogus Detour
"Challenging difficulty and boss fights create tension; some players find it frustrating rather than relaxing."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art visuals and chiptune soundtrack provide sensory stimulation and retro charm."
Rex Rocket
"Enjoyable pixel art and chiptune soundtrack provide sensory stimulation and nostalgic appeal."
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Status
Game with the same Status vibe
-5"No social recognition or status systems described."
Epic Auto Towers
"No social recognition or status systems described."
-
Story
Game with the same Story vibe
1"Light narrative elements exist but the game focuses more on gameplay than story immersion."
Spell Disk
"Light story presence; focus is on gameplay and exploration rather than narrative immersion."
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Strategy
Game with the same Strategy vibe
4"Boss fights and combat require planning, pattern recognition, and tactical use of weapons and abilities."
Frogmonster
"Boss fights and puzzles require pattern recognition, planning, and tactical use of abilities."
-
Thrill
Game with the same Thrill vibe
3"Difficulty spikes and challenging boss fights create suspense and excitement."
PAC-MAN WORLD 2 Re-PAC
"Difficulty spikes and challenging bosses provide suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report good content volume and replayability for the price."
Spark the Electric Jester
"Players report high content volume and replayability for the price paid."
-
Violence
Game with the same Violence vibe
3"Combat against enemies and bosses is a core gameplay element."
Final Fantasy IV (3D Remake)
"Combat and defeating enemies and bosses are core gameplay elements."
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Survival
Game with the same Survival vibe
3"Players must avoid damage and manage health to survive increasingly difficult enemies and bosses."
DR LIVESEY ROM AND DEATH EDITION
"Players must avoid damage and manage health to survive challenging enemies and bosses."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026