Breathedge Thumbnail

Breathedge similar games & best alternatives

Breathedge

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch, PlayStation 5 • 2021

Related articles

Quick resume

Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.

Global score

82/100

Genres

Action, Adventure, Indie, Simulator, Role-playing (RPG)

Similar games

    Pros

    • Engaging exploration and crafting
    • Humorous and unique narrative
    • Stable and well-made technically
    • Beautiful visuals and sound design
    • Good value especially on sale

    Cons

    • Late game becomes linear and tedious
    • Base building is limited and abandoned mid-game
    • Some humor is juvenile or off-putting
    • Traveling can be slow and repetitive
    • Story pacing uneven with some confusing elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore locations, solve puzzles, and choose how to use items, though progression is linear and guided."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Players have freedom to explore, build bases, craft tools, and choose how to progress, though later chapters become more linear."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves overcoming survival challenges, crafting, combat, and exploration with skill development, though some aspects become easier late game."

      Capsule for Radiation Island Radiation Island

      "Early game requires skillful resource management and survival; later gameplay is less challenging but still involves crafting and exploration."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

      Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

      "Focus is on personal exploration and story progression; no evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report long playtime and engagement, though some find it slow or tedious towards the end."

      Capsule for Randal's Monday Randal's Monday

      "Many players report long play sessions and engagement, though some find late-game tedious and drop off."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no mention of cooperative gameplay."

      Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

      "Single-player experience with no mention of cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Base building and crafting allow some creativity, though building options are currently limited and sometimes tedious."

      Capsule for Deadside Deadside

      "Base building and crafting offer creative expression, but base is abandoned mid-game limiting creative investment."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in space exploration and escape real life."

      Capsule for Kerbal Space Program Kerbal Space Program

      "Players use the game to escape real life through humor, exploration, and immersive space survival."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and exploration; no indication of obligation or pressure."

      Capsule for Feudal Alloy Feudal Alloy

      "Players engage voluntarily for fun and exploration; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, try different ships, build various bases, and experiment with crafting."

      Capsule for Forgotten Seas Forgotten Seas

      "Players try new tools, explore different wrecks, and experiment with crafting and base building."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of space environments, asteroids, and hidden areas is a core gameplay element."

      Capsule for Astrometica: Prologue Astrometica: Prologue

      "Exploration of space wrecks and environments is a core gameplay element, especially early on."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization mostly through building placement and upgrade choices rather than cosmetic expression."

      Capsule for Fill Up The Hole Fill Up The Hole

      "Some customization through base building and decoration, but limited by game design."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Imaginative sci-fi setting with humorous story and fictional space chickens."

      Capsule for Chicken Invaders 3 Chicken Invaders 3

      "Imaginative sci-fi setting with humorous and absurd elements, including an immortal chicken and talking spacesuit."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop survival skills, learn crafting recipes, and improve equipment to progress."

      Capsule for Radiation Island Radiation Island

      "Players learn crafting recipes, upgrade gear, and improve survival skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for A Space for the Unbound A Space for the Unbound

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus; some players note fast travel and quick movement reduce downtime."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "Requires focused attention; some players find travel slow but generally demands engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interaction."

      Capsule for The Dungeon Beneath The Dungeon Beneath

      "No evidence of forming close relationships or emotional social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Desktop Dungeons: Rewind Desktop Dungeons: Rewind

      "No leadership or group management roles; solo gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through crafting, unlocking blueprints, upgrading rigs, and expanding capabilities."

      Capsule for Space Trash Scavenger Space Trash Scavenger

      "Strong progression through crafting, upgrading equipment, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous tone and pacing provide some relaxation, but multitasking and timed objectives add tension."

      Capsule for Dungeons 4 Dungeons 4

      "Humorous tone and exploration provide moments of relaxation, though some find pacing slow or tedious."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals, animations, and sound contribute to sensory pleasure."

      Capsule for Corgi Warlock Corgi Warlock

      "Enjoyable visuals, sound design, and humorous narration contribute to sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is humorous and engaging with character dialogue and plot twists, though some find it juvenile."

      Capsule for UnEpic UnEpic

      "Narrative is a significant part of the experience, with humor and plot progression, though some find it uneven."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players plan resource management and multitask but overall gameplay is straightforward without deep strategy."

      Capsule for Saloon Simulator: Prologue Saloon Simulator: Prologue

      "Players plan resource gathering, crafting, and exploration routes, but gameplay is not highly strategic."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild tension from avoiding hazards and time challenges, but overall low risk and suspense."

      Capsule for Tasty Planet: Back for Seconds Tasty Planet: Back for Seconds

      "Some tension from oxygen management early on, but overall low suspense and risk."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for time and money, especially on sale."

      Capsule for Song of Farca Song of Farca

      "Players generally feel the game offers good value for time and money, especially on sale."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal combat; focus is on survival and building rather than destruction."

      Capsule for MewnBase MewnBase

      "Minimal combat; focus is on survival, crafting, and exploration rather than destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage oxygen and repair systems to survive, creating a survival challenge."

      Capsule for Moonbase Alpha Moonbase Alpha

      "Oxygen and resource management create survival challenges, especially early game."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026