SIMULACRA 2 similar games & best alternatives
SIMULACRA 2
2020
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Quick resume
A dead influencer. An obsessed detective. Three suspects. Piece the truth together by going through the victim’s phone messages, videos, and social media in the follow up to the critically acclaimed SIMULACRA.
Global score
87/100
Genres
Indie, Simulator, Adventure, Role-playing (RPG)
Similar games
Pros
- Immersive and engaging story
- Multiple endings and replayability
- Unique phone interface gameplay
- Well-developed characters and atmosphere
- Good value for price
Cons
- Acting can be cringy or awkward
- Some tedious or repetitive content
- Limited skip options for cutscenes
- Characters often unlikable
- Some technical issues and bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make choices that affect branching story routes and investigation paths, with freedom to explore different endings via a flowchart system."
AI: The Somnium Files
"Players have significant control over investigation choices, dialogue options, and exploration paths, with multiple endings and branching storylines."
-
Competence
Game with the same Competence vibe
3"The game involves puzzle solving and minigames that require skill and thinking, with feedback and progression tied to player effectiveness."
24 Killers
"Game involves puzzle solving, clue gathering, and decision making that require skill and attention, though not highly technical."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal investigation and story progression without competitive elements or player comparison."
Whispers of a Machine
"Focus is on personal investigation and story progression without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes, multiple replays to unlock extras, and strong attachment to characters and story."
Kindred Spirits on the Roof
"Players report long play sessions, multiple replays to unlock endings, and high engagement with the story."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual detective work and exploration."
Darkness Within 1: In Pursuit of Loath Nolder
"Single player experience focused on individual detective work and personal decision making."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with dialogue choices to explore different story outcomes, showing some creative exploration."
Trapped with Jester
"Players experiment with dialogue choices and exploration of clues, but within a structured narrative and predefined content."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are investigative and narrative-driven."
Legend of Mysteria RPG
"No evidence of exerting control or superiority over others; interactions are investigative and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a fictional world and escape real-life through engaging mysteries."
Ace Attorney Investigations Collection
"Players use the game as an immersive mystery and horror experience, escaping into a digital investigation world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."
Heart of the Machine
"Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Branching choices and multiple endings encourage trying different narrative paths and exploring story variations."
The Lion's Song: Episode 1 - Silence
"Multiple endings and branching dialogue encourage trying different approaches and exploring alternate story paths."
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Exploration
Game with the same Exploration vibe
4"Players explore a detailed virtual phone environment, uncovering secrets, messages, and clues."
SIMULACRA
"Players explore a virtual phone environment, uncovering hidden clues, social media posts, and secrets."
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Expression
Game with the same Expression vibe
-3"Limited customization; players interact with preset characters and environments without avatar personalization."
The Bathhouse | 地獄銭湯 Restored Edition
"Limited customization; players interact with preset characters and content without avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
2"Game includes supernatural and psychological horror elements beyond realistic scenarios."
Confess My Love
"Game blends realistic investigative scenarios with supernatural and horror elements, creating a partly fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction beyond scripted conversations."
Twin Mirror
"Experience is solitary with minimal social interaction beyond scripted character conversations."
-
Growth
Game with the same Growth vibe
3"Players develop investigative skills and understanding through clue analysis and puzzle solving."
The Blackwell Legacy
"Players develop investigative skills and knowledge through clue analysis and decision making."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to puzzles and story; not designed for passive or background play."
OneShot: World Machine Edition
"Requires focused attention to progress through puzzles and story; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Interactions with characters are surface-level and functional for story progression without deep emotional connections."
Nancy Drew®: Secrets Can Kill REMASTERED
"Interactions are surface-level and functional for story progression rather than forming close emotional bonds."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts independently."
Duck Detective: The Ghost of Glamping
"No leadership or group management elements; player acts independently."
-
Progression
Game with the same Progression vibe
3"Players collect clues, documents, and unlock multiple endings, showing narrative progression."
Dead Secret
"Players accumulate clues, unlock story branches, and achieve multiple endings reflecting progression."
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Relaxation
Game with the same Relaxation vibe
1"Some moments of tension release and flow, but overall suspenseful and sometimes slow pacing."
Tales Beyond The Tomb - Pineville Night Stalker
"Some tension and suspense present, but overall pacing allows for thoughtful investigation and moderate flow."
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Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and jump scares provide sensory stimulation and emotional excitement."
PROJECT: PLAYTIME
"Visuals, audio, and jump scares provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; focus is on personal story experience."
Space Pilgrim Episode II: Epsilon Indi
"No social recognition or ranking systems; focus is on personal story experience."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with mystery, character interaction, and multiple endings."
Homicipher: Demo
"Strong narrative immersion with multiple endings, character interactions, and mystery plot."
-
Strategy
Game with the same Strategy vibe
3"Players must analyze clues, plan interrogations, and solve puzzles requiring logical thinking."
L.A. Noire
"Players must analyze clues, plan dialogue approaches, and solve puzzles requiring reasoning."
-
Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful moments create excitement and tension relief."
HELLMART
"Jump scares and suspenseful moments create tension and excitement."
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Value
Game with the same Value vibe
4"Players find the game worth the price due to its unique art, story, and immersive experience."
Mundaun
"Players find the game worth the price due to story depth, replayability, and immersive experience."
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Violence
Game with the same Violence vibe
-4"Game focuses on investigation and puzzle solving rather than combat or destruction."
Cyber Manhunt 2: New World - The Hacking Simulator
"Game focuses on investigation and puzzle solving rather than combat or destruction."
-
Survival
Game with the same Survival vibe
1"Some elements of avoiding negative outcomes through choices, but no active survival mechanics."
Scarlet Hollow — Episode 1
"Some elements of avoiding failure or negative outcomes through choices, but no direct survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026