The Bathhouse | 地獄銭湯 Restored Edition similar games & best alternatives
The Bathhouse | 地獄銭湯 Restored Edition
2024
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Quick resume
The Bathhouse | 地獄銭湯 Remake is a Japanese horror game that revolves around working at a bathhouse. A complete revamp of the original bathhouse.
Global score
90/100
Genres
Indie
Similar games
Pros
- Engaging story with multiple endings
- Improved graphics and atmosphere
- Fun and varied gameplay mechanics
- Good balance of horror and humor
- Free upgrade for original owners
Cons
- Performance and optimization issues
- Some mini-games considered tedious
- Minor bugs and glitches reported
- Limited customization options
- Not highly challenging for hardcore players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players choose roles, assign tasks, and make strategic decisions on upgrades and menu, showing moderate control over actions."
Bronzebeard's Tavern
"Players manage bathhouse tasks and make decisions on customer behavior, showing moderate control over actions."
-
Competence
Game with the same Competence vibe
3"Gameplay involves skillful platforming, puzzle solving, and combat with feedback, though not overly difficult."
Moss
"Gameplay involves managing tasks, puzzles, and challenges with some skill and feedback, though not highly difficult."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual experience and story progression."
PARANORMASIGHT: The Seven Mysteries of Honjo
"No evidence of competitive elements; focus is on individual experience and story progression."
-
Continuation
Game with the same Continuation vibe
4"Multiple endings and replayability encourage habitual play and repeated sessions."
DEAD LETTER DEPT.
"Multiple endings and replayability encourage extended play and repeated sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer features."
100 hidden birds 2
"Game is single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players explore different narrative paths and endings, but gameplay mechanics and environments are mostly predefined."
Tokyo Dark
"Players interact with various gameplay mechanics and endings, but within a structured narrative and preset tasks."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."
Keep Driving
"No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a psychological horror experience to escape reality and immerse in fear and mystery."
IMSCARED
"Players use the game as a psychological horror experience to escape and immerse in a fictional unsettling environment."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
OCTOPATH TRAVELER™
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple choices and different endings encourage trying new strategies and exploring consequences."
Beholder 2
"Multiple endings and varied gameplay encourage trying new approaches and exploring different outcomes."
-
Exploration
Game with the same Exploration vibe
3"Players explore a detailed village and surrounding areas, uncovering secrets and story elements."
The Excavation of Hob's Barrow
"Players explore the bathhouse and village environment, uncovering story elements and secrets."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with preset characters and content without avatar or environment personalization."
SIMULACRA 2
"Limited customization; players interact with preset characters and environments without avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong elements of supernatural horror and Japanese folklore create an imaginative, fictional experience."
[Chilla's Art] The Caregiver | 終焉介護
"Strong elements of Japanese horror folklore, supernatural events, and imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction or community involvement."
The Excavation of Hob's Barrow
"Single-player game with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players learn story details, manage resources, and develop strategies, gaining knowledge and understanding over time."
Asbury Pines
"Players learn game mechanics, story details, and improve task management skills."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Insecticide Part 1
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to progress through puzzles and story; not designed for passive or background play."
SIMULACRA 2
"Requires focused attention on tasks and story progression; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Interactions with characters are surface-level and functional for story progression without deep emotional connections."
Nancy Drew®: Secrets Can Kill REMASTERED
"Interactions with characters are surface-level and narrative-driven without deep emotional bonding."
-
Leadership
Game with the same Leadership vibe
2"Players manage bathhouse and coordinate helpers, showing some leadership elements."
Spirittea
"Player manages bathhouse operations and customer behavior, implying some leadership role."
-
Progression
Game with the same Progression vibe
3"Players unlock achievements, new endings, and story chapters, showing accumulation of progress."
Evil Nun: The Broken Mask
"Players progress through story, unlock endings, and complete tasks, showing accumulation of achievements."
-
Relaxation
Game with the same Relaxation vibe
1"Game balances tension and calm moments; suspenseful but also immersive and atmospheric."
Westworld Awakening
"Game balances tension and calm moments, but overall maintains suspenseful atmosphere."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through visuals, sound design, and horror elements."
The Dark Pictures Anthology: Little Hope
"Strong sensory stimulation through visuals, sound design, and horror elements."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Narrative immersion is a core feature with dynamic narration, character-driven plot, and multiple endings."
Bastion
"Narrative immersion is a core aspect, with multiple endings and engaging plot."
-
Strategy
Game with the same Strategy vibe
3"Players plan routes, manage resources, and solve puzzles requiring reasoning and problem solving."
Crow Country
"Players plan and manage tasks, puzzles, and customer behavior requiring problem solving."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful moments provide thrill and tension relief."
Potato Thriller
"Effective jump scares and suspenseful moments provide thrill and tension relief."
-
Value
Game with the same Value vibe
4"Players perceive good value from extensive content, replayability, free updates, and developer engagement."
The Caribbean Sail
"Players perceive good value through free upgrade from original, multiple endings, and engaging content."
-
Violence
Game with the same Violence vibe
-3"Gameplay focuses on constructive management and exploration rather than combat or destruction."
Promise Mascot Agency
"Gameplay focuses more on management and interaction than combat or destruction."
-
Survival
Game with the same Survival vibe
2"Players must avoid failure in battles and manage resources, but overall risk is moderate and manageable."
GRANDIA II HD Remaster
"Players must avoid failure in tasks and manage threats, though risk is moderate."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Continuation. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026