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The Bathhouse | 地獄銭湯 Restored Edition similar games & best alternatives

The Bathhouse | 地獄銭湯 Restored Edition

PC (Microsoft Windows) • 2024

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Quick resume

The Bathhouse | 地獄銭湯 Remake is a Japanese horror game that revolves around working at a bathhouse. A complete revamp of the original bathhouse.

Global score

90/100

Genres

Indie

Similar games

    Pros

    • Engaging story with multiple endings
    • Improved graphics and atmosphere
    • Fun and varied gameplay mechanics
    • Good balance of horror and humor
    • Free upgrade for original owners

    Cons

    • Performance and optimization issues
    • Some mini-games considered tedious
    • Minor bugs and glitches reported
    • Limited customization options
    • Not highly challenging for hardcore players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose roles, assign tasks, and make strategic decisions on upgrades and menu, showing moderate control over actions."

      Capsule for Bronzebeard's Tavern Bronzebeard's Tavern

      "Players manage bathhouse tasks and make decisions on customer behavior, showing moderate control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful platforming, puzzle solving, and combat with feedback, though not overly difficult."

      Capsule for Moss Moss

      "Gameplay involves managing tasks, puzzles, and challenges with some skill and feedback, though not highly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on individual experience and story progression."

      Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

      "No evidence of competitive elements; focus is on individual experience and story progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Multiple endings and replayability encourage habitual play and repeated sessions."

      Capsule for DEAD LETTER DEPT. DEAD LETTER DEPT.

      "Multiple endings and replayability encourage extended play and repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative or multiplayer features."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Game is single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players explore different narrative paths and endings, but gameplay mechanics and environments are mostly predefined."

      Capsule for Tokyo Dark Tokyo Dark

      "Players interact with various gameplay mechanics and endings, but within a structured narrative and preset tasks."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."

      Capsule for Keep Driving Keep Driving

      "No evidence of exerting control or superiority over others; interactions are balanced and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a psychological horror experience to escape reality and immerse in fear and mystery."

      Capsule for IMSCARED IMSCARED

      "Players use the game as a psychological horror experience to escape and immerse in a fictional unsettling environment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple choices and different endings encourage trying new strategies and exploring consequences."

      Capsule for Beholder 2 Beholder 2

      "Multiple endings and varied gameplay encourage trying new approaches and exploring different outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a detailed village and surrounding areas, uncovering secrets and story elements."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Players explore the bathhouse and village environment, uncovering story elements and secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players interact with preset characters and content without avatar or environment personalization."

      Capsule for SIMULACRA 2 SIMULACRA 2

      "Limited customization; players interact with preset characters and environments without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong elements of supernatural horror and Japanese folklore create an imaginative, fictional experience."

      Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

      "Strong elements of Japanese horror folklore, supernatural events, and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Single-player game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn story details, manage resources, and develop strategies, gaining knowledge and understanding over time."

      Capsule for Asbury Pines Asbury Pines

      "Players learn game mechanics, story details, and improve task management skills."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to progress through puzzles and story; not designed for passive or background play."

      Capsule for SIMULACRA 2 SIMULACRA 2

      "Requires focused attention on tasks and story progression; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions with characters are surface-level and functional for story progression without deep emotional connections."

      Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

      "Interactions with characters are surface-level and narrative-driven without deep emotional bonding."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage bathhouse and coordinate helpers, showing some leadership elements."

      Capsule for Spirittea Spirittea

      "Player manages bathhouse operations and customer behavior, implying some leadership role."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock achievements, new endings, and story chapters, showing accumulation of progress."

      Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

      "Players progress through story, unlock endings, and complete tasks, showing accumulation of achievements."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances tension and calm moments; suspenseful but also immersive and atmospheric."

      Capsule for Westworld Awakening Westworld Awakening

      "Game balances tension and calm moments, but overall maintains suspenseful atmosphere."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through visuals, sound design, and horror elements."

      Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

      "Strong sensory stimulation through visuals, sound design, and horror elements."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core feature with dynamic narration, character-driven plot, and multiple endings."

      Capsule for Bastion Bastion

      "Narrative immersion is a core aspect, with multiple endings and engaging plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes, manage resources, and solve puzzles requiring reasoning and problem solving."

      Capsule for Crow Country Crow Country

      "Players plan and manage tasks, puzzles, and customer behavior requiring problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and suspenseful moments provide thrill and tension relief."

      Capsule for Potato Thriller Potato Thriller

      "Effective jump scares and suspenseful moments provide thrill and tension relief."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value from extensive content, replayability, free updates, and developer engagement."

      Capsule for The Caribbean Sail The Caribbean Sail

      "Players perceive good value through free upgrade from original, multiple endings, and engaging content."

    • Violence

      Game with the same Violence vibe

      -3

      "Gameplay focuses on constructive management and exploration rather than combat or destruction."

      Capsule for Promise Mascot Agency Promise Mascot Agency

      "Gameplay focuses more on management and interaction than combat or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid failure in battles and manage resources, but overall risk is moderate and manageable."

      Capsule for GRANDIA II HD Remaster GRANDIA II HD Remaster

      "Players must avoid failure in tasks and manage threats, though risk is moderate."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Continuation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026