Reigns: Game of Thrones similar games & best alternatives
Reigns: Game of Thrones
2018
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Quick resume
Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital.
Global score
78/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Simulator, Tactical
Similar games
Pros
- Faithful game of thrones theme and lore
- Engaging decision-making mechanics
- Good soundtrack and art style
- High replayability with multiple characters and story branches
- Affordable price
Cons
- Randomness and unpredictability frustrate some players
- Lack of clear feedback on choices' effects
- Repetitive gameplay over time
- Bugs affecting progress and achievements
- Limited depth beyond core mechanics
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose actions freely during turns and use cards strategically, indicating control over decisions."
Bullet Roulette VR
"Players make decisions by swiping left or right, directing their own actions within the constraints of the game mechanics."
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Competence
Game with the same Competence vibe
2"Some skill involved in minigames and managing survival stats, but overall gameplay is simple and forgiving."
Domestic Dog
"Players learn to balance four meters and survive many deaths, requiring skillful decision-making and memory."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal survival and routine without any competitive elements or comparison to others."
Diaries of a Spaceport Janitor
"Focus is on personal progress and survival without direct comparison or ranked competition."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes and habitual engagement, with multiple game modes and unlockables encouraging repeated play."
The Slimeking's Tower
"Many players report long playtimes, repeated attempts, and unlocking multiple characters, indicating habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Players allocate time and resources to unlock events but follow predefined storylines without creation or modification."
A Little Lily Princess
"Some narrative branching and character unlocking, but gameplay largely follows predefined card events."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solitary and balanced."
Terraformers
"No evidence of exerting control over other players; gameplay is solitary and balanced."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a detailed fantasy world and escape real life stress."
Stoneshard
"Players use the game to immerse in the Game of Thrones universe and escape real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and interest, not out of obligation."
Killer is Dead - Nightmare Edition
"Players engage voluntarily for fun and interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players explore multiple story branches and endings, experimenting with choices to uncover different outcomes."
The Hungry Lamb: Traveling in the Late Ming Dynasty
"Players explore different choices, characters, and story branches to discover outcomes."
-
Exploration
Game with the same Exploration vibe
3"Unlocking new cards and story events encourages discovery within the game’s narrative and mechanics."
Reigns
"Unlocking new cards, characters, and storylines encourages discovery within the game."
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Expression
Game with the same Expression vibe
-3"Limited customization; players use predefined characters and environments without personalization."
The Mortuary Assistant
"Limited customization; players choose characters but cannot extensively personalize appearance or environment."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in the Elder Scrolls fantasy universe with rich lore, characters, and imaginative settings."
The Elder Scrolls®: Legends™
"Strongly rooted in the fictional Game of Thrones universe with fantasy elements and lore."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo experience."
Ratchet & Clank: Rift Apart
"Minimal social interaction; primarily a solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop strategic skills and learn game mechanics over time."
Legends of Callasia
"Players develop decision-making skills and learn game mechanics over time."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to manage meters and play minigames; not a background or idle experience."
myPOPGOES
"Requires focused attention to balance meters and make timely decisions."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close social relationships within the game."
Half-Life: Alyx
"No evidence of forming close social relationships within the game."
-
Leadership
Game with the same Leadership vibe
2"Player leads the kingdom through decisions, but no leadership over other players."
Reigns
"Players lead their chosen ruler through decisions affecting the kingdom, but no group leadership."
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Progression
Game with the same Progression vibe
4"Unlocking characters, items, and achievements provides a sense of advancement and accumulation."
FORWARD: Escape the Fold - Ultimate Edition
"Unlocking characters, cards, and storylines provides a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable, but others report frustration and tension from difficulty."
Risky Rescue
"Some find the game calming and enjoyable, but others report frustration and tension."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable soundtrack and art style provide sensory pleasure, though not intense stimulation."
Weedcraft Inc
"Enjoyable soundtrack and art style provide sensory pleasure."
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Status
Game with the same Status vibe
-4"No social recognition or status systems present."
SUPERHOT: MIND CONTROL DELETE
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Narrative immersion with branching storylines, character development, and meaningful events."
Idol Manager
"Narrative immersion with branching storylines and character-driven events."
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Strategy
Game with the same Strategy vibe
3"Requires planning for survival meters, combat positioning, resource management, and puzzle solving."
Zanki Zero: Last Beginning
"Requires planning and balancing multiple meters to survive and progress."
-
Thrill
Game with the same Thrill vibe
3"Tension arises from time limits, random events, and resource scarcity, creating suspense."
As Far As The Eye
"Tension arises from managing resources and avoiding death, creating suspense."
-
Value
Game with the same Value vibe
4"Players feel they get good entertainment value for the low price."
Ostrich Island
"Players perceive good entertainment value for the low price."
-
Violence
Game with the same Violence vibe
1"Includes some combat elements and enemy encounters but not focused on violence or destruction."
BirdGut
"Some combat elements and deaths, but not focused on violence or destruction."
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Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing threats, and escaping alive."
Granny 3
"Core gameplay revolves around avoiding death and managing threats to stay alive."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Expression, Cooperation, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026