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Reigns: Game of Thrones similar games & best alternatives

Reigns: Game of Thrones

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2018

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Quick resume

Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital.

Global score

78/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Simulator, Tactical

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    Pros

    • Faithful game of thrones theme and lore
    • Engaging decision-making mechanics
    • Good soundtrack and art style
    • High replayability with multiple characters and story branches
    • Affordable price

    Cons

    • Randomness and unpredictability frustrate some players
    • Lack of clear feedback on choices' effects
    • Repetitive gameplay over time
    • Bugs affecting progress and achievements
    • Limited depth beyond core mechanics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose actions freely during turns and use cards strategically, indicating control over decisions."

      Capsule for Bullet Roulette VR Bullet Roulette VR

      "Players make decisions by swiping left or right, directing their own actions within the constraints of the game mechanics."

    • Competence

      Game with the same Competence vibe

      2

      "Some skill involved in minigames and managing survival stats, but overall gameplay is simple and forgiving."

      Capsule for Domestic Dog Domestic Dog

      "Players learn to balance four meters and survive many deaths, requiring skillful decision-making and memory."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and routine without any competitive elements or comparison to others."

      Capsule for Diaries of a Spaceport Janitor Diaries of a Spaceport Janitor

      "Focus is on personal progress and survival without direct comparison or ranked competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes and habitual engagement, with multiple game modes and unlockables encouraging repeated play."

      Capsule for The Slimeking's Tower The Slimeking's Tower

      "Many players report long playtimes, repeated attempts, and unlocking multiple characters, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players allocate time and resources to unlock events but follow predefined storylines without creation or modification."

      Capsule for A Little Lily Princess A Little Lily Princess

      "Some narrative branching and character unlocking, but gameplay largely follows predefined card events."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solitary and balanced."

      Capsule for Terraformers Terraformers

      "No evidence of exerting control over other players; gameplay is solitary and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a detailed fantasy world and escape real life stress."

      Capsule for Stoneshard Stoneshard

      "Players use the game to immerse in the Game of Thrones universe and escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest, not out of obligation."

      Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

      "Players engage voluntarily for fun and interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore multiple story branches and endings, experimenting with choices to uncover different outcomes."

      Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

      "Players explore different choices, characters, and story branches to discover outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Unlocking new cards and story events encourages discovery within the game’s narrative and mechanics."

      Capsule for Reigns Reigns

      "Unlocking new cards, characters, and storylines encourages discovery within the game."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players use predefined characters and environments without personalization."

      Capsule for The Mortuary Assistant The Mortuary Assistant

      "Limited customization; players choose characters but cannot extensively personalize appearance or environment."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in the Elder Scrolls fantasy universe with rich lore, characters, and imaginative settings."

      Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

      "Strongly rooted in the fictional Game of Thrones universe with fantasy elements and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience."

      Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

      "Minimal social interaction; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic skills and learn game mechanics over time."

      Capsule for Legends of Callasia Legends of Callasia

      "Players develop decision-making skills and learn game mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to manage meters and play minigames; not a background or idle experience."

      Capsule for myPOPGOES myPOPGOES

      "Requires focused attention to balance meters and make timely decisions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships within the game."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "No evidence of forming close social relationships within the game."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads the kingdom through decisions, but no leadership over other players."

      Capsule for Reigns Reigns

      "Players lead their chosen ruler through decisions affecting the kingdom, but no group leadership."

    • Progression

      Game with the same Progression vibe

      4

      "Unlocking characters, items, and achievements provides a sense of advancement and accumulation."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Unlocking characters, cards, and storylines provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and enjoyable, but others report frustration and tension from difficulty."

      Capsule for Risky Rescue Risky Rescue

      "Some find the game calming and enjoyable, but others report frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable soundtrack and art style provide sensory pleasure, though not intense stimulation."

      Capsule for Weedcraft Inc Weedcraft Inc

      "Enjoyable soundtrack and art style provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems present."

      Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with branching storylines, character development, and meaningful events."

      Capsule for Idol Manager Idol Manager

      "Narrative immersion with branching storylines and character-driven events."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning for survival meters, combat positioning, resource management, and puzzle solving."

      Capsule for Zanki Zero: Last Beginning Zanki Zero: Last Beginning

      "Requires planning and balancing multiple meters to survive and progress."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension arises from time limits, random events, and resource scarcity, creating suspense."

      Capsule for As Far As The Eye As Far As The Eye

      "Tension arises from managing resources and avoiding death, creating suspense."

    • Value

      Game with the same Value vibe

      4

      "Players feel they get good entertainment value for the low price."

      Capsule for Ostrich Island Ostrich Island

      "Players perceive good entertainment value for the low price."

    • Violence

      Game with the same Violence vibe

      1

      "Includes some combat elements and enemy encounters but not focused on violence or destruction."

      Capsule for BirdGut BirdGut

      "Some combat elements and deaths, but not focused on violence or destruction."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing threats, and escaping alive."

      Capsule for Granny 3 Granny 3

      "Core gameplay revolves around avoiding death and managing threats to stay alive."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Expression, Cooperation, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026