Six Ages: Ride Like the Wind similar games & best alternatives
Six Ages: Ride Like the Wind
2019
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Quick resume
Life between myths. Lead your clan into legend or obscurity. Plan ahead as you read this challenging storybook strategy game, immersing you in the land of old gods and magic also seen in King of Dragon Pass.
Global score
82/100
Genres
Role-playing (RPG), Simulator, Strategy, Adventure, Turn-based strategy (TBS)
Similar games
Pros
- Rich and immersive lore
- Unique blend of strategy and narrative
- Beautiful artwork and music
- Meaningful player choices
- High replayability through varied story paths
Cons
- Steep learning curve and complexity
- Opaque mechanics and rng can frustrate
- Somewhat linear and short endgame
- Limited ui and explanation of systems
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have direct control over splitting and merging their tribe and choosing actions, allowing personal decision-making and strategic freedom."
Tribal Pass
"Players have significant freedom to make decisions for their clan, choose strategies, and roleplay different cultural approaches, though some reviews note a somewhat railroaded endgame."
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Competence
Game with the same Competence vibe
3"The game involves skillful management of clan members, resources, and progression, with some trial and error and strategic planning required."
House of Legacy
"The game involves managing complex clan systems, making strategic choices, and overcoming challenges, but some randomness and opaque mechanics reduce the feeling of mastery."
-
Competition
Game with the same Competition vibe
-3"Focuses on personal clan management and story progression rather than direct player-vs-player competition."
King of Dragon Pass
"Focus is on personal clan management and story progression rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy multiple playthroughs to discover different endings and secrets, though the game is short and some find replaying tedious."
Spirits of Xanadu
"Players often engage in multiple playthroughs to explore different story paths and outcomes, though the game is relatively short and some find replay value limited."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual village management with limited multiplayer or cooperative elements."
Rise to Ruins
"Gameplay centers on individual clan management with limited multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Players engage with a crafted story and world; limited player creation but some exploration of narrative paths."
Synergia
"Players can roleplay different clan cultures and make varied choices, but the game follows a set narrative framework with limited open-ended creation."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared story and faction relationships rather than exerting control or superiority over others."
Disciples: Liberation
"Interactions with other clans are balanced and narrative-driven rather than focused on exerting dominance or power over others."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, Lovecraftian fantasy world provides escape from reality."
This Book Is A Dungeon
"Strong immersion in a richly detailed fantasy world provides a deep escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story and gameplay rather than obligation."
Don't Escape: 4 Days to Survive
"Players engage voluntarily driven by interest in the lore and gameplay rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different clans, strategies, and customizations to explore game mechanics"
NOBUNAGA'S AMBITION: Sphere of Influence
"Players experiment with different clan strategies, story choices, and cultural approaches across playthroughs."
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Exploration
Game with the same Exploration vibe
3"Exploration of new map areas and discovery of resources and story elements is a notable part of gameplay."
Desynced
"Exploration of new lands, cultures, and story events is a key part of the experience, though the map and story are somewhat fixed."
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Expression
Game with the same Expression vibe
1"Limited character customization, but some self-expression through interaction with characters and environment."
Here Comes Niko!
"Some self-expression through clan roleplaying and decision-making, but limited character or environment customization."
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Fantasy
Game with the same Fantasy vibe
5"Set in a rich fantasy world with magic, mythical races, and supernatural elements."
Divinity: Original Sin 2 - Definitive Edition
"Set in a rich mythical fantasy world with gods, spirits, and bronze age tribal culture."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a single-player experience with minimal social or community interaction."
Against the Storm
"Primarily a single-player experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players learn complex mechanics, lore, and strategies over multiple playthroughs."
Pathologic Classic HD
"Players learn complex game systems, lore, and strategies over multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity component."
Planet Zoo
"Sedentary gameplay with no physical activity component."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and decision making rather than casual or background play."
King of Dragon Pass
"Requires focused attention and decision-making rather than casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"No close social relationships formed; interactions are limited to narrative elements."
s.p.l.i.t
"Limited to no close social relationships; interactions are mostly narrative and strategic."
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Leadership
Game with the same Leadership vibe
4"Players lead their clan and make strategic decisions guiding their community."
King of Dragon Pass
"Players lead their clan through complex decisions and manage council members with differing opinions."
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Progression
Game with the same Progression vibe
3"Progression through story chapters, collecting decorations and expanding the herd."
Herdling
"Progression through acquiring resources, managing herds, and advancing the clan's story."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though RNG and multiplayer tension can cause frustration."
Armello
"Some players find the game relaxing and immersive, though others note stress from complexity and RNG."
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Sensation
Game with the same Sensation vibe
2"Enjoyment derives from art, music, and emotional tone rather than intense sensory stimulation."
The House in Fata Morgana: A Requiem for Innocence
"Enjoyment comes from art, music, and narrative rather than intense sensory stimulation."
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Status
Game with the same Status vibe
-3"No social recognition or leaderboards; focus is on personal and clan survival."
Ancestors: The Humankind Odyssey
"No social status or recognition systems; focus is on individual clan success."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with rich lore, meaningful choices, and engaging questlines."
Dread Delusion
"Strong narrative immersion with rich lore, emergent storytelling, and meaningful choices."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and tactical decision-making."
Kingdom: New Lands
"Requires planning, resource management, and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
2"Some challenge and tension from combat and survival elements, but not intense suspense."
The I of the Dragon
"Some suspense and tension from uncertain outcomes and clan survival challenges."
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Value
Game with the same Value vibe
4"Players report good value for time spent with extensive content and replayability."
Quern - Undying Thoughts
"Players report good value for time with deep, replayable content and unique experience."
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Violence
Game with the same Violence vibe
1"Combat and conquest involve violence but are not the main focus; more emphasis on story and relationships."
Princess & Conquest
"Combat and raiding are present but not the main focus; more emphasis on clan management and story."
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Survival
Game with the same Survival vibe
4"Resource management, avoiding death, and overcoming threats are core gameplay."
Them and Us
"Managing resources and clan survival against threats is a core gameplay element."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026