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Queen's Wish: The Conqueror similar games & best alternatives

Queen's Wish: The Conqueror

PC (Microsoft Windows), iOS, Mac • 2019

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Quick resume

At last, the Queen has given you power and freedom! The cost? You must rebuild her Empire. Will you? In this epic, indie fantasy adventure, you are free to explore, fight for fame and power, and shape the world as you choose. Escape into an unpredictable open-ended story and cunning tactical combat.

Global score

83/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

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    Pros

    • Engaging story with meaningful choices
    • Tactical and challenging combat
    • Innovative fort building and resource management
    • Large open world with exploration
    • Character customization and respec flexibility

    Cons

    • Simplified graphics and sound
    • Some find combat and resource management frustrating
    • Lack of multiplayer or social features
    • Dungeons require repeated runs if not completed in one go
    • Some players miss traditional rpg mechanics like looting and xp from combat

    Motivations

    • Autonomy

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      "Players have freedom to choose characters, builds, skills, and play style with no respec, encouraging careful planning and personal decision making."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Players have freedom to choose character builds, respec anytime, and decide fort building and exploration order, indicating high personal control."

    • Competence

      Game with the same Competence vibe

      3

      "Tactical combat is engaging and challenging especially on higher difficulties, requiring skillful planning and execution."

      Capsule for King Arthur: Legion IX King Arthur: Legion IX

      "Combat is tactical and challenging, especially on higher difficulties, with meaningful skill use and resource management."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual progression and story experience with no evidence of player-vs-player or leaderboard competition."

      Capsule for Quest for Glory 1-5 Quest for Glory 1-5

      "Focus is on personal progression, story, and kingdom building with no evidence of player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention long play sessions, addictive gameplay, and habitual engagement with the game."

      Capsule for Mon Bazou Mon Bazou

      "Many reviews mention long playtimes, addictive exploration, and habitual engagement with the game."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual party management and solo play; no significant multiplayer or cooperative elements mentioned."

      Capsule for Hyperdimension Neptunia Re;Birth3 V Generation Hyperdimension Neptunia Re;Birth3 V Generation

      "Gameplay centers on individual party management and personal kingdom building; no multiplayer or cooperative elements noted."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters, builds, and gear (Echos); exploration and puzzle solving add creative engagement."

      Capsule for Wuthering Waves Wuthering Waves

      "Players customize characters, build and upgrade forts, and choose strategic development paths, showing creative engagement."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced faction politics and moral ambiguity rather than exerting superiority or control over others."

      Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

      "Interactions focus on balanced political choices and mutual respect rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse themselves in a rich fantasy world with deep story and character development, providing strong escape from reality."

      Capsule for The Legend of Heroes: Trails of Cold Steel II The Legend of Heroes: Trails of Cold Steel II

      "Players immerse in a rich fantasy world with story, exploration, and kingdom building providing strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, tools, and strategies each run, exploring various mechanics and builds."

      Capsule for Coal LLC Coal LLC

      "Players try different character builds, strategies, and fort configurations, exploring game mechanics and options."

    • Exploration

      Game with the same Exploration vibe

      4

      "The game features a large open world with many areas to discover, secrets, and hidden items."

      Capsule for The Adventures of Tree The Adventures of Tree

      "Game features large open world, unlocking new regions, discovering lore, and exploring forts and dungeons."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize characters, settlements, and equipment, expressing personal play style and preferences."

      Capsule for Therian Saga Therian Saga

      "Character customization and fort building allow players to express their playstyle and strategic preferences."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with monsters, magic, and fictional kingdoms."

      Capsule for Brigandine The Legend of Runersia Brigandine The Legend of Runersia

      "Strong fantasy setting with noble characters, magic, mythical creatures, and fictional kingdoms."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Gameplay is primarily single-player with minimal social interaction or community focus."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Gameplay is primarily single-player with limited social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, level up characters, and improve strategic abilities throughout the game."

      Capsule for SpellForce 3 Soul Harvest SpellForce 3 Soul Harvest

      "Players develop characters, learn new skills, and improve forts, showing clear personal and in-game growth."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity or health-related gameplay; typical sedentary computer game."

      Capsule for Space Engineers 2 Space Engineers 2

      "No indication of physical activity or health-related gameplay; typical sedentary computer RPG."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and management; not designed for idle or background play."

      Capsule for Monsters' Den: Godfall Monsters' Den: Godfall

      "Requires focused attention for tactical combat and resource management; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions are limited and casual."

      Capsule for Disney•Pixar Cars Disney•Pixar Cars

      "Social interactions are limited to dialogue and story; no evidence of forming close relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their party and armies, making strategic decisions and managing resources."

      Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

      "Players lead their party and manage forts, making strategic decisions and guiding development."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading units, and expanding territory."

      Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

      "Strong emphasis on accumulating resources, upgrading forts, and acquiring better equipment."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game immersive and relaxing, though combat can be challenging and sometimes tedious."

      Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

      "While some find the game immersive and enjoyable, others note challenging combat and resource management that reduce relaxation."

    • Sensation

      Game with the same Sensation vibe

      1

      "Graphics and sound are simple but pleasant; sensory stimulation is moderate."

      Capsule for Driftmoon Driftmoon

      "Graphics and sound are simple but charming; sensory stimulation is moderate rather than intense."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on personal story without social recognition or status systems."

      Capsule for Life is Strange - Episode 1 Life is Strange - Episode 1

      "Game focuses on personal story and progression without social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with deep characters, moral choices, and emotional impact."

      Capsule for Grand Theft Auto IV: The Complete Edition Grand Theft Auto IV: The Complete Edition

      "Highly praised narrative with meaningful choices, character development, and political intrigue."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical turn-based combat and strategic army building require planning and problem solving."

      Capsule for King's Bounty: Dark Side King's Bounty: Dark Side

      "Tactical turn-based combat, resource management, and fort building require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from combat and resource challenges, but overall controlled and manageable gameplay."

      Capsule for WitchHand WitchHand

      "Some tension in managing limited resources and challenging fights, but overall controlled and steady gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report many hours of gameplay and content, providing good return on investment"

      Capsule for ELEX II ELEX II

      "Players report many hours of engaging content and good return on investment for time and money."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present and tactical but can be avoided; violence is not gratuitous."

      Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

      "Combat is present but tactical and restrained; violence is not gratuitous or central focus."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, stamina, and resources to survive challenging enemies and environments."

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      "Players must manage stamina and resources to survive dungeons and fights, adding survival challenge."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026