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SpellForce 3 Soul Harvest similar games & best alternatives

SpellForce 3 Soul Harvest

PC (Microsoft Windows), Xbox One • 2019

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Quick resume

Three years after the Purity Wars, Nortander is on the cusp of a new era.

Global score

85/100

Genres

Role-playing (RPG), Strategy, Real Time Strategy (RTS)

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    Pros

    • Engaging blend of rts and rpg gameplay
    • Deep and immersive story with strong voice acting
    • Customizable characters and skill synergies
    • New factions and improved rts mechanics
    • Excellent value for price with generous content

    Cons

    • Some bugs and occasional crashes reported
    • Steep learning curve for rts elements
    • Limited map variety and rts base-building constraints
    • Some ui and control quirks
    • Campaign length shorter than base game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players can create and customize characters, choose quests, and control battle strategies, reflecting high personal freedom and decision-making."

      Capsule for Galaxy of Pen & Paper +1 Galaxy of Pen & Paper +1

      "Players create custom characters with class combinations and make strategic decisions in both RPG and RTS gameplay, indicating high player control and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers skill-based RTS gameplay with strategic depth, unit management, and tactical challenges."

      Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

      "The game offers challenging RTS battles, complex skill trees, and tactical combat requiring skillful management and strategy."

    • Competition

      Game with the same Competition vibe

      2

      "Includes competitive multiplayer modes like Invasion and Team Deathmatch, but many players focus on single player or co-op."

      Capsule for Sniper Elite 5 Sniper Elite 5

      "Includes multiplayer and ranked modes with some competitive elements, but many players focus on single-player campaign and co-op."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, engagement with story and characters, and desire to complete side quests and collectibles, indicating habitual and extended play."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "Players report long playtimes, engaging story, and replayability with side quests and character builds encouraging extended play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op campaigns and multiplayer team play, encouraging working together with friends."

      Capsule for 8-Bit Invaders! 8-Bit Invaders!

      "Supports co-op multiplayer campaigns and team-based gameplay, encouraging working together with others."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and modify builds, experiment with gear and skill synergies, and customize character development."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Players can customize characters, choose class combinations, and experiment with skill synergies and mercenaries."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize balanced strategic challenge rather than exerting superiority or trash talk; multiplayer is respectful and turn-based."

      Capsule for Gary Grigsby's War in the East 2 Gary Grigsby's War in the East 2

      "While RTS involves combat, player interactions emphasize balanced gameplay and cooperation rather than domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

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      "Fantasy setting and immersive gameplay provide strong escape from real life stresses."

      Capsule for Age of Wonders Age of Wonders

      "Fantasy setting, immersive story, and engaging gameplay provide strong escape from real-life stress."

    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

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      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players experiment with different classes, skill trees, party compositions, and strategies."

      Capsule for StarCrawlers StarCrawlers

      "Players experiment with class combos, skill trees, and strategic approaches in both RPG and RTS elements."

    • Exploration

      Game with the same Exploration vibe

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      "Campaign and RPG elements include map exploration, quests, and discovery of secrets and blueprints."

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      "Campaign includes exploration of new areas, side quests, and discovery of secrets and lore."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and modding allow self-expression through avatars and weapons."

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      "Character customization and mercenary creation allow for self-expression through avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

      Capsule for The Bloodline The Bloodline

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Co-op play and community sharing of experiences foster a sense of belonging."

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      "Community and co-op play foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock abilities, and improve strategies throughout the game."

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      "Players develop skills, level up characters, and improve strategic abilities throughout the game."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

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      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during RTS battles and RPG management."

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      "Requires focused attention and micromanagement during RTS battles and RPG combat."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Romance options and character relationships provide some emotional connection, though limited depth."

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      "Some character relationships and romance options provide moderate emotional connection."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead armies and manage factions, making strategic decisions and guiding gameplay."

      Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

      "Players lead armies and manage groups in RTS gameplay, making strategic decisions and commanding units."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring items, and upgrading characters and equipment."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Strong emphasis on leveling up, acquiring items, and upgrading characters and armies."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Slower paced than typical RTS games, allowing for thoughtful play and some relaxation, though tension arises from strategic challenges."

      Capsule for Dune: Spice Wars Dune: Spice Wars

      "While some find the gameplay relaxing, RTS battles and micromanagement can create tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable graphics, music, and sound design contribute to sensory stimulation and emotional engagement."

      Capsule for Cybernetic Fault Cybernetic Fault

      "Enjoyable graphics, sound design, and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Ranked modes provide some social recognition, but overall low visibility and small player base limit status seeking."

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      "Multiplayer and ranked modes offer some social recognition, but single-player focus limits status seeking."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with deep lore, character development, and mature themes."

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      "Highly praised narrative, character development, and lore provide deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "The game demands complex strategic planning, problem solving, and tactical decision making."

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      "Requires complex problem solving, tactical planning, and strategic decision making in both RPG and RTS."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide suspense and excitement; some tension but controlled gameplay."

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      "Combat and boss fights provide suspense and excitement, though some players find RTS less thrilling."

    • Value

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      5

      "Players widely praise the game as excellent value for money with rich content and enjoyable gameplay."

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      "Players praise the game's content, price, and developer support as excellent value for money."

    • Violence

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      3

      "Combat and destruction are central gameplay elements, with fantasy violence depicted."

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      "Combat and destruction are central to gameplay, with fantasy violence against enemies and monsters."

    • Survival

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      3

      "Players manage resources and avoid defeat in RTS battles and RPG encounters."

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      "Players manage resources and avoid defeat in RTS battles, requiring strategic defense and survival tactics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Competition, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026