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Age of Mythology: Retold similar games & best alternatives

Age of Mythology: Retold

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Play as mythological Gods and smite your enemies in this award-winning, mythological Real-Time Strategy classic given new life. Wage war across timeless campaigns, fierce skirmishes, and god-powered multiplayer modes.

Global score

90/100

Genres

Strategy, Real Time Strategy (RTS)

Similar games

    Pros

    • Faithful and polished remake with modern graphics
    • Engaging mythological campaigns and multiplayer
    • Quality of life improvements and balance updates
    • Active developer support and community engagement
    • Mod support and map editor for creativity

    Cons

    • New voice acting less favored by some players
    • Minor bugs and occasional graphical glitches
    • Some ui elements feel bare-bones or awkward
    • Multiplayer stability issues reported
    • Some content (e.g. chinese pantheon) delayed or dlc

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose civilizations, gods, and strategies freely, allowing high personal control and decision-making."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Players have freedom to choose civilizations, gods, strategies, and manage armies with quality of life improvements enhancing control."

    • Competence

      Game with the same Competence vibe

      4

      "The game is described as challenging with significant brain usage, requiring strategy and skill to master, with feedback from gameplay and leaderboards."

      Capsule for Baldi's Basics Plus Baldi's Basics Plus

      "The game offers significant brain usage, strategic depth, and skill-based challenges in both singleplayer and multiplayer."

    • Competition

      Game with the same Competition vibe

      3

      "Includes ranked modes, leaderboards, and PvP multiplayer, but also supports casual and co-op play without heavy focus on competition."

      Capsule for Element TD 2 - Tower Defense Element TD 2 - Tower Defense

      "Includes ranked multiplayer, leaderboards, and competitive skirmishes, though some players focus on casual or co-op modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability, and habitual engagement with campaigns, battles, and multiplayer."

      Capsule for Field of Glory II Field of Glory II

      "Players report long sessions, habitual play, and high engagement with campaigns, skirmishes, and multiplayer."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports cooperative multiplayer modes and alliances; players often team up to achieve goals."

      Capsule for Age of Empires II (Retired) Age of Empires II (Retired)

      "Supports cooperative multiplayer modes like Arena of the Gods and team play, encouraging collaboration."

    • Creativity

      Game with the same Creativity vibe

      4

      "Includes scenario editor with scripting support allowing player-created maps and mods; base building and hero customization add creative elements."

      Capsule for Darfall Darfall

      "Map editor, mod support, and scenario creation enable player creativity and customization."

    • Domination

      Game with the same Domination vibe

      -2

      "Community reports some toxic behavior but overall balanced interactions and mutual respect in gameplay."

      Capsule for Battlerite Royale Battlerite Royale

      "Community feedback highlights balanced gameplay and mutual respect; some toxic players exist but not dominant."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for nostalgia, stress relief, and immersive mythological fantasy experiences."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Players use the game for nostalgia, stress relief, and immersive mythological fantasy worlds."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia, not obligation or pressure."

      Capsule for Call of Duty®: Black Ops Call of Duty®: Black Ops

      "Players engage voluntarily out of personal desire and nostalgia, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Frequent updates, new gods, and multiple game modes encourage trying new strategies and characters."

      Capsule for SMITE® SMITE®

      "Players try new gods, strategies, and game modes, with ongoing expansions and balance changes encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaigns and maps offer some discovery, though gameplay largely occurs in known RTS environments."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Campaigns and new content provide some discovery, though much gameplay occurs in familiar RTS environments."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through map editor and modding allows player expression, though character customization is limited."

      Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

      "Customization through mods, map editor, and some cosmetic options allow player expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong mythological theme with gods, heroes, and mythical creatures central to the experience."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Strong mythological theme with gods, heroes, and mythical creatures central to gameplay and narrative."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement and multiplayer modes foster a sense of belonging and shared interest."

      Capsule for Cosmoteer: Starship Architect & Commander Cosmoteer: Starship Architect & Commander

      "Community engagement, multiplayer, and cooperative modes foster a sense of belonging."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve through progression and challenges."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Players develop strategic skills, learn new mechanics, and improve through gameplay and community interaction."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary RTS gameplay with no physical activity elements."

      Capsule for Men of War: Condemned Heroes Men of War: Condemned Heroes

      "Typical sedentary RTS gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during combat and gameplay."

      Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

      "Requires continuous attention and focus during gameplay, especially in competitive modes."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction through multiplayer and co-op, but limited deep emotional connections."

      Capsule for F1® 25 F1® 25

      "Some social interaction in multiplayer and co-op, but limited close emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead armies and coordinate in team play, though no strong emphasis on leadership roles."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "Players lead armies and coordinate in team games, though no strong emphasis on formal leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, upgrades, and level up units and heroes."

      Capsule for Kohan II: Kings of War Kohan II: Kings of War

      "Players accumulate resources, upgrades, and unlock new gods and units, with expansions adding content."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and nostalgic, but RTS tension and challenge remain present."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Some players find the game relaxing and nostalgic, though RTS tension exists in competitive play."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enhanced graphics, sound effects, and animations provide sensory stimulation and enjoyment."

      Capsule for Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition

      "Enhanced graphics, sound, and effects provide sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      2

      "Competitive multiplayer and leaderboards offer recognition, though not a dominant motivation."

      Capsule for Command & Conquer™ Generals Command & Conquer™ Generals

      "Competitive multiplayer and leaderboards offer recognition, though not a dominant motivation."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with campaigns based on Greek myths and epic quests unique to factions and heroes."

      Capsule for A Total War Saga: TROY A Total War Saga: TROY

      "Engaging mythological campaigns with narrative immersion and character interaction."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around mental challenge, planning, and tactical problem solving."

      Capsule for Age of Empires III: Definitive Edition Age of Empires III: Definitive Edition

      "Core gameplay revolves around mental challenge, planning, and tactical problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and excitement from battles and competitive matches."

      Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

      "Players enjoy suspense and excitement from battles, god powers, and competitive matches."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good return on investment with extensive content and replayability."

      Capsule for Pumpkin Days Pumpkin Days

      "Players perceive good return on investment with extensive content, replayability, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central, with battles involving mythological units and heroes."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Combat and destruction are central, with mythic battles and unit combat emphasized."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources, avoid defeat, and strategically defend or attack to survive."

      Capsule for Mount & Blade: Warband Mount & Blade: Warband

      "Players manage resources and avoid defeat, with strategic defense and survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026