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SMITE® similar games & best alternatives

SMITE®

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2015

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Quick resume

Join 40+ million players in SMITE, the Battleground of the Gods! Wield Thor’s hammer, turn your foes to stone as Medusa, or flex your divine power as one of 100+ other mythological icons. Become a God and play FREE today!

Global score

79/100

Genres

Action, Adventure, Casual, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy, Free To Play, MOBA

Similar games

    Pros

    • Unique third-person moba gameplay
    • Wide variety of gods and game modes
    • Free-to-play with fair monetization
    • Strong emphasis on teamwork and strategy
    • Frequent updates and community engagement

    Cons

    • Toxic player community in some modes
    • Matchmaking and server instability issues
    • Steep learning curve for new players
    • Expensive cosmetic skins and lootboxes
    • Lack of story mode and limited narrative depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high control over their characters with WASD movement and skillshot aiming, emphasizing personal skill and decision-making."

      Capsule for Bloodline Champions Bloodline Champions

      "Players have high control over their actions with WASD movement and aiming skillshots, requiring personal skill and decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "The game demands skillful combat, timing, and strategy to overcome challenging enemies and bosses, rewarding mastery."

      Capsule for Mother Russia Bleeds Mother Russia Bleeds

      "The game demands skillful aiming, timing, and strategic itemization; mastery of many gods and builds is encouraged."

    • Competition

      Game with the same Competition vibe

      4

      "Competitive ranked modes, leaderboards, and skill-based matches encourage comparison with others."

      Capsule for Soldat 2 Soldat 2

      "Ranked modes, leaderboards, and competitive matchmaking emphasize player-vs-player skill comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions, habitual grinding, and repeated engagement despite frustrations."

      Capsule for NARUTO TO BORUTO: SHINOBI STRIKER NARUTO TO BORUTO: SHINOBI STRIKER

      "Many players report long-term engagement and habitual play, though some mention frustration and quitting."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong team-based gameplay requiring coordination, with emphasis on objectives and team roles."

      Capsule for Storm Striker Storm Striker

      "Team-based gameplay with strong emphasis on teamwork, coordination, and role cooperation in multiple modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds through gear, perks, and god paths, allowing creative playstyles and experimentation."

      Capsule for Bravery and Greed Bravery and Greed

      "Players customize builds and playstyles; some creative freedom in itemization and god selection."

    • Domination

      Game with the same Domination vibe

      2

      "Some reports of toxic behavior and trash talk, but also many cooperative and respectful interactions."

      Capsule for Slapshot: Rebound Slapshot: Rebound

      "Some toxic behavior and trash talk reported, but also many cooperative and respectful interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with engaging combat and mythological themes."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Players use the game as a fun distraction and stress relief, immersing in mythological fantasy battles."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily for fun and personal interest rather than obligation or external pressure."

      Capsule for Bloons TD Battles Bloons TD Battles

      "Most players engage voluntarily for fun and interest, though some feel pressure from ranked or social expectations."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new gods, strategies, and game modes, with ongoing expansions and balance changes encouraging experimentation."

      Capsule for Age of Mythology: Retold Age of Mythology: Retold

      "Frequent updates, new gods, and multiple game modes encourage trying new strategies and characters."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mostly limited to discovering modes, cosmetics, and lobby features rather than open-world exploration."

      Capsule for Granblue Fantasy Versus: Rising Granblue Fantasy Versus: Rising

      "Exploration mostly limited to learning new gods and game modes rather than map discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization and cosmetic skins allow for self-expression."

      Capsule for Party Animals Party Animals

      "Extensive cosmetic customization with skins, voice packs, and emotes for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme based on Greek mythology and anime aesthetics, with roleplaying as half-gods and mythical beings."

      Capsule for Legend of Edda: Pegasus Legend of Edda: Pegasus

      "Strong mythological fantasy theme with gods from multiple pantheons and lore-rich characters."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social interaction important; players form friendships and clans."

      Capsule for Hurtworld Hurtworld

      "Community interaction is important; players form friendships and clans despite some toxicity."

    • Growth

      Game with the same Growth vibe

      4

      "Steep learning curve with opportunities for skill development and strategic mastery."

      Capsule for Tower Wars Tower Wars

      "Steep learning curve with skill acquisition, knowledge of gods, builds, and teamwork."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Typical sedentary gaming with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement during matches; not suited for background or idle play."

      Capsule for Duelists of Eden Duelists of Eden

      "Requires focused attention and active engagement during matches; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and voice communication, but mostly surface-level team coordination rather than close relationships."

      Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

      "Some social interaction and friendships form, but mostly surface-level team communication."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating teams, but many just follow or support."

      Capsule for Caliber Caliber

      "Players can lead teams and coordinate strategies, though many play supportive roles."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through collecting items, upgrades, and unlocking new areas and abilities."

      Capsule for Wuppo: Definitive Edition Wuppo: Definitive Edition

      "Progression through unlocking gods, leveling mastery, and acquiring cosmetic items."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay can be fun and engaging but also stressful due to reliance on teammates and competitive nature."

      Capsule for Tank Team Tank Team

      "Game can be fun and engaging but also stressful due to competitive pressure and toxicity."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, sound design, and intense combat provide sensory stimulation and excitement."

      Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

      "Vibrant visuals, sound effects, and exciting combat provide sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Ranked play and cosmetic items provide social recognition and status within the community."

      Capsule for Paladins® Paladins®

      "Ranked play and cosmetic items offer social recognition and status within the community."

    • Story

      Game with the same Story vibe

      2

      "Quests and lore provide narrative immersion, though story is not deeply complex."

      Capsule for Orake Classic Orake Classic

      "Lore exists for gods and pantheons but no overarching story mode; narrative immersion is limited."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth with team composition, item build choices, positioning, and ability timing critical to success."

      Capsule for Omega Strikers Omega Strikers

      "High strategic depth in team composition, item builds, map objectives, and in-game tactics."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and high stakes matches create suspense and excitement."

      Capsule for Rivals of Aether Rivals of Aether

      "Fast-paced combat and high stakes in ranked matches create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Free to play with optional purchases; good return on time invested."

      Capsule for Mitos.is: The Game Mitos.is: The Game

      "Free-to-play with optional purchases; good value for time invested and cosmetic rewards."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central to gameplay, with fantasy violence against enemies and monsters."

      Capsule for SpellForce 3 Soul Harvest SpellForce 3 Soul Harvest

      "Combat and destruction of enemy gods and structures are central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage positioning and resources to survive and succeed in matches."

      Capsule for Day of Defeat: Source Day of Defeat: Source

      "Players must avoid death and manage resources to survive and win matches."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Cooperation, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026