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Duelists of Eden similar games & best alternatives

Duelists of Eden

PC (Microsoft Windows), Mac, Linux • 2024

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Quick resume

Build a deck and battle online in real-time action with rollback netcode!

Global score

96/100

Genres

Action, Indie, Fighting, Card & Board Game

Similar games

    Pros

    • Deep and innovative gameplay
    • Excellent rollback netcode
    • Low price with no microtransactions
    • Extensive deckbuilding and customization
    • Supportive and active community

    Cons

    • Small playerbase limits matchmaking
    • Steep learning curve for new players
    • Some ui and controller issues
    • Lack of single-player content
    • Long queue times for online matches

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters, weapons, and skill card decks freely, choosing their own playstyle and strategies."

      Capsule for SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash

      "Players can freely build and customize decks and choose characters, enabling personal control over playstyle and strategies."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands skillful deckbuilding, positioning, and tactical play with a steep learning curve and high skill ceiling."

      Capsule for Duelyst II Duelyst II

      "High skill ceiling and complex mechanics with strategic deckbuilding and fast-paced combat challenge players to improve and master the game."

    • Competition

      Game with the same Competition vibe

      5

      "Strong emphasis on ranked matchmaking, tournaments, and skill-based online play; community is competitive and serious."

      Capsule for Rivals of Aether II Rivals of Aether II

      "Strong emphasis on online PvP, ranked matches, tournaments, and competitive community engagement."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and long sessions, but small player base limits continuous engagement for some."

      Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

      "Players report long sessions, habitual play, and repeated deck experimentation, though small playerbase limits continuous engagement for some."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Focus is primarily on 1v1 fighting; limited evidence of cooperative gameplay or teamwork beyond casual friend matches."

      Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

      "Focus is mainly on 1v1 competitive play with limited cooperative or team-based activities."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive deck building, card combinations, and strategic experimentation allow for creative expression and customization."

      Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

      "Extensive deckbuilding and card combination system encourages creative experimentation and personal expression in gameplay."

    • Domination

      Game with the same Domination vibe

      -1

      "Community described as friendly and supportive with emphasis on mutual respect rather than dominance or trash talk."

      Capsule for Mythgard Mythgard

      "Community described as supportive and kind with emphasis on mutual respect rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use game as a fun, engaging distraction with immersive mechanics and unique gameplay."

      Capsule for Coin Crypt Coin Crypt

      "Players use the game as a fun, engaging distraction with immersive mechanics and community interaction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for the game and community."

      Capsule for RUMBLE RUMBLE

      "Players engage voluntarily out of intrinsic interest and passion for the gameplay and community."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages trying new builds, movement techniques, and strategies; experimentation is core to progression."

      Capsule for Out of Action Out of Action

      "Strong motivation to try new decks, strategies, and combos; game supports continuous experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different card combinations and game modes, though physical map exploration is limited."

      Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

      "Players explore many card combinations and character builds, though physical map exploration is minimal."

    • Expression

      Game with the same Expression vibe

      4

      "Wide range of character skins and cosmetic customization supports player self-expression."

      Capsule for AQtion AQtion

      "Customization through deckbuilding and unlockable cosmetic skins supports player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Features imaginative characters inspired by fighting games and pop culture, with over-the-top combos and moves."

      Capsule for Roof Rage Roof Rage

      "Game features imaginative characters and fantastical combat mechanics inspired by Megaman Battle Network and roguelike elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active community and Discord with friendly players and tournaments, fostering social connection."

      Capsule for Maiden and Spell Maiden and Spell

      "Small but welcoming community with active Discord and social interaction around strategy sharing and tournaments."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills in deckbuilding, tactical combat, and knowledge of game mechanics over time."

      Capsule for Dungeon Drafters Dungeon Drafters

      "Players develop skills in deckbuilding, combat mechanics, and strategic thinking with ongoing learning opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during matches; not suited for idle or background play."

      Capsule for Predecessor Predecessor

      "Requires focused attention and active engagement during matches; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Community is friendly and welcoming, but social interactions are mostly surface-level and competitive."

      Capsule for Maiden and Spell Maiden and Spell

      "Community is friendly and supportive but social interactions are mostly surface-level and competitive."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players mostly participate individually without formal leadership or group management roles."

      Capsule for TrackMania² Canyon TrackMania² Canyon

      "Players mostly participate individually; no strong emphasis on leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through levels, unlocking achievements, and completing challenges provides a sense of advancement."

      Capsule for Fortix 2 Fortix 2

      "Progression through unlocking cards, cosmetics, and leveling up supports a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is fast-paced and can be stressful or intense rather than relaxing."

      Capsule for Timberman Timberman

      "Fast-paced, intense gameplay can be stressful and challenging rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging audiovisuals and combat feedback provide sensory stimulation and excitement."

      Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

      "Engaging audiovisual design and dynamic combat provide stimulating sensory feedback."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and tournaments provide social recognition and status opportunities"

      Capsule for Chaos Reborn Chaos Reborn

      "Ranked modes and tournaments provide opportunities for recognition and social status within the community."

    • Story

      Game with the same Story vibe

      -3

      "No narrative or lore focus; gameplay centers on competitive matches without story immersion."

      Capsule for The Wall The Wall

      "Focus is on competitive matches and gameplay rather than narrative immersion or plot."

    • Strategy

      Game with the same Strategy vibe

      5

      "Deep strategic gameplay involving resource management, timing, and deckbuilding."

      Capsule for Coin Crypt Coin Crypt

      "Deep strategic gameplay with deckbuilding, positioning, and resource management."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced matches with risk, suspense, and tension create thrilling gameplay experiences."

      Capsule for Knight Squad Knight Squad

      "Fast-paced matches with high stakes and skill-based tension create thrilling experiences."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for excellent value with many hours of content for a low price or free, and no microtransactions."

      Capsule for Infinitode 2 - Infinite Tower Defense Infinitode 2 - Infinite Tower Defense

      "Highly praised for its low price, generous content, and no microtransactions, offering excellent value."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacks and damage but is stylized and not overly graphic."

      Capsule for Jack Move Jack Move

      "Combat involves attacks and spells with some destruction, but stylized and not graphic."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat by enemy forces, incorporating survival elements."

      Capsule for Drop Duchy Drop Duchy

      "Players manage resources like mana and positioning to avoid defeat, adding survival elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026