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Your Only Move Is HUSTLE

PC (Microsoft Windows), Linux • 2023

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Quick resume

Master your technique, execute flashy combos, and outsmart opponents across the world, frame-by-frame. Slow down the clock to fine-tune your fighting style in this innovative, turn-based combat simulator. Pulverize your friends and choreograph spectacular fight scenes. No training mode required.

Global score

96/100

Genres

Action, Indie, Simulator, Strategy, Fighting

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    Pros

    • Unique turn-based fighting gameplay
    • Deep strategic and mindgame elements
    • Extensive mod support and customization
    • Engaging multiplayer community
    • High replay value with satisfying combat replays

    Cons

    • Long match durations can be tedious
    • Technical issues with matchmaking and stability
    • Steep learning curve for new players
    • Unbalanced mods can affect fairness
    • Limited story and cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over unit movements, tactics, and force composition, allowing personal strategic decisions."

      Capsule for The Troop The Troop

      "Players make strategic decisions each turn with many possible moves and mindgames, emphasizing personal control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game rewards skillful planning, strategic thinking, and mastering complex mechanics with clear feedback on performance."

      Capsule for Solium Infernum Solium Infernum

      "Game rewards skillful prediction, frame advantage knowledge, and strategic thinking; players improve through learning complex mechanics."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked matches and competitive skirmishes against other players."

      Capsule for Company of Heroes: Tales of Valor Company of Heroes: Tales of Valor

      "Strong multiplayer focus with ranked and casual matches; players enjoy outsmarting and reading opponents."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many reviews mention addictive gameplay, long sessions, and desire for more content, indicating habitual and extended play."

      Capsule for Arizona Derby Arizona Derby

      "Many reviews mention habitual play, long sessions, and addiction to the game and its modded content."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a 1v1 fighting game with limited cooperative modes; social interaction mainly through community and multiplayer."

      Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

      "Primarily a 1v1 competitive game with limited cooperative modes; social interaction mostly through multiplayer matches and community."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization and mod support allow creative expression and modification."

      Capsule for Drunken Wrestlers 2 Drunken Wrestlers 2

      "Extensive mod support allows creation and customization of characters and modes, greatly enhancing creative expression."

    • Domination

      Game with the same Domination vibe

      2

      "Players enjoy outwitting and psychologically dominating opponents, but interactions remain mostly balanced and social."

      Capsule for Liar's Bar Liar's Bar

      "Some players enjoy dominating friends and opponents, but interactions generally emphasize balanced mindgames over toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying flashy combat and immersive anime-style aesthetics."

      Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

      "Players use the game as a fun distraction and stress relief, enjoying the anime-style fights and mental challenge."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

      Capsule for Dinkum Dinkum

      "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different character builds, skill combinations, and mods, exploring mechanics and strategies."

      Capsule for Dungeon Siege II Dungeon Siege II

      "Players experiment with different characters, mods, and strategies to discover new tactics and combos."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly involves discovering new character builds and item combinations rather than physical world exploration."

      Capsule for Q-UP Q-UP

      "Exploration mainly involves discovering new mods and character abilities rather than physical game world exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through unique builds and creative solutions, though no avatar customization."

      Capsule for The Enjenir: The Engineering Physics Building Simulator The Enjenir: The Engineering Physics Building Simulator

      "Customization through mods and avatar options allows players to express themselves uniquely."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features anime-inspired fantasy characters, stories, and settings with imaginative combat and lore."

      Capsule for Elsword Elsword

      "Game features imaginative, anime-inspired combat scenarios and characters, creating a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active community and multiplayer modes foster a sense of belonging and shared interest."

      Capsule for Hex of Steel Hex of Steel

      "Active multiplayer community and modding scene foster a sense of belonging and shared interest."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge, and personal progression through gameplay and strategic decision-making."

      Capsule for Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord

      "Players develop strategic thinking, fighting game knowledge, and mental skills through gameplay and community interaction."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sticky Business Sticky Business

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for passive or background play."

      Capsule for ShellShock Live ShellShock Live

      "Requires focused attention and strategic thinking during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Social interactions are mostly surface-level or cooperative; limited deep emotional connections."

      Capsule for Dead Rising® 2 Dead Rising® 2

      "Social interactions are mostly competitive and surface-level; some friendly banter but limited deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No strong leadership roles; players mostly participate individually or in equal multiplayer."

      Capsule for Need for Speed™ Heat Need for Speed™ Heat

      "No clear leadership roles; players act independently or as equals in multiplayer."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through ranks, achievements, and unlocking content, though no heavy grind."

      Capsule for Counter-Strike: Source Counter-Strike: Source

      "Progression through unlocking and experimenting with new mods and characters; no heavy grinding but some advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow, though some find it tense and difficult."

      Capsule for The Lord of the Rings: Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

      "Game balances challenge with flow, but some matches can be tense and lengthy, creating mixed relaxation experiences."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable combat animations, sound effects, and visual feedback provide sensory stimulation and excitement."

      Capsule for Orbifall Orbifall

      "Enjoyable visual replays and satisfying combat animations provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      2

      "Recognition within multiplayer community and among fans, though not a major focus."

      Capsule for STAR WARS™ Jedi Knight II - Jedi Outcast™ STAR WARS™ Jedi Knight II - Jedi Outcast™

      "Some recognition through multiplayer wins and community respect, but not a major focus."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative or lore; players create their own story through gameplay."

      Capsule for Havendock Havendock

      "Minimal story or lore; gameplay centers on competitive matches and player-created content."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic thinking, planning, and problem-solving."

      Capsule for Football Manager 2024 Football Manager 2024

      "Core gameplay revolves around deep strategic thinking, prediction, and mental problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and unpredictable moments in matches, contributing to excitement and tension release."

      Capsule for Party Animals Party Animals

      "Players enjoy suspense and tension from mindgames and close matches, with relief upon victory."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and replayability, especially with mods enhancing content."

      Capsule for ROUNDS ROUNDS

      "Highly praised for its low price and replay value, especially with mod support."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting and defeating enemies, but stylized and non-gratuitous violence."

      Capsule for Karateka Karateka

      "Combat involves fighting and defeating opponents, but stylized and non-gratuitous stick figure violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat through strategic defense and health management."

      Capsule for Die in the Dungeon Die in the Dungeon

      "Players manage health and resources to avoid defeat, emphasizing survival through strategic play."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Cooperation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026