Drunken Wrestlers 2 Thumbnail

Drunken Wrestlers 2 similar games & best alternatives

Drunken Wrestlers 2

PC (Microsoft Windows), Android • 2019

Related articles

Quick resume

Drunken Wrestlers 2 is a funny physics-based multiplayer fighting game. Features include character customization and a powerful mod editor integrated with Steam Workshop.

Global score

87/100

Genres

Action, Casual, Indie, Simulator, Sport, Early Access

Similar games

    Pros

    • Fun and goofy physics-based combat
    • Strong multiplayer and social bonding
    • Extensive character customization
    • Free to play with good replay value
    • Community mods and workshop support

    Cons

    • Server issues and bugs
    • Some frustrating randomness in combat
    • Small and sometimes toxic player base
    • Lack of deep mechanics or story
    • Camera and control quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters with unique fighting styles and use various special techniques, allowing personal control over combat approach."

      Capsule for LIZARDS MUST DIE LIZARDS MUST DIE

      "Players can customize characters and choose fighting styles freely, with some player-driven decisions in combat."

    • Competence

      Game with the same Competence vibe

      3

      "Game is easy to learn but hard to master; players develop skill to navigate obstacles and use abilities strategically, though some randomness and pay-to-win elements affect skill expression."

      Capsule for Stumble Guys Stumble Guys

      "Game requires skill to master combos and fighting mechanics, though some randomness and physics unpredictability reduce pure skill expression."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer focus with player vs player combat and ranking elements encourages competition."

      Capsule for POLYWAR POLYWAR

      "Strong multiplayer focus with player vs player combat and leaderboards; competition is a key motivation."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and repeated sessions, especially with friends, despite some bugs."

      Capsule for Smithworks Smithworks

      "Players report habitual play, long sessions with friends, and repeated returns despite some bugs and server issues."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Some multiplayer interaction and shared play with friends, but mostly competitive rather than cooperative."

      Capsule for Ducks Can Drive Ducks Can Drive

      "Some cooperative play with friends and shared experiences, but primarily competitive fighting rather than teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, skill builds, and mod support allow creative expression"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Extensive character customization and mod support allow creative expression and modification."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play involves outsmarting and defeating opponents; some reports of trash talk and dominance but also mutual respect."

      Capsule for J-Jump Arena J-Jump Arena

      "Competitive play includes trash talk and dominance over opponents, but also mutual respect and shared fun."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, escaping real-life problems."

      Capsule for Half-Life 2: Deathmatch Half-Life 2: Deathmatch

      "Many players use the game as a fun distraction and stress relief, escaping real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

      Capsule for Human Fall Flat Human Fall Flat

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore game mechanics and discover advanced techniques, indicating some experimentation."

      Capsule for 12 bananas 12 bananas

      "Players explore combos, physics interactions, and mods, showing experimentation with game mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Varied maps and modes offer some discovery, though arenas are relatively small and familiar."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "Variety of maps and modes provide some exploration, though mostly familiar arenas."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters and builds supports self-expression; cosmetics planned but limited in early access."

      Capsule for Out of Action Out of Action

      "Customization of characters and cosmetics strongly supports self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features absurd, exaggerated scenarios with cartoonish characters and physics, creating a humorous fantasy experience."

      Capsule for Mount Your Friends Mount Your Friends

      "Game features exaggerated, goofy physics and absurd scenarios, creating a playful fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social bonding reported, especially family play and shared experiences with friends."

      Capsule for FIFA 22 FIFA 22

      "Strong community and social bonding reported, including family and friend connections."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop fighting skills, learn combos and character nuances, improving over time."

      Capsule for Shaolin vs Wutang Shaolin vs Wutang

      "Players learn fighting mechanics and improve skills over time, with some training and mastery."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary play with references to smoking and drug use."

      Capsule for SLUDGE LIFE 2 SLUDGE LIFE 2

      "No physical activity involved; sedentary play with some references to unhealthy behaviors."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches; not a casual idle game."

      Capsule for The Mean Greens - Plastic Warfare The Mean Greens - Plastic Warfare

      "Requires active attention and focus during matches; not a casual idle game."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and bonding with friends; limited close emotional sharing."

      Capsule for Impact Point Impact Point

      "Some social interaction and bonding with friends and family, but limited emotional intimacy."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Mostly individual play with little evidence of leadership roles or group management."

      Capsule for GUILTY GEAR Xrd -SIGN- GUILTY GEAR Xrd -SIGN-

      "Mostly peer-to-peer play with little evidence of leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate in-game currency to unlock cosmetics and customization options; some progression through gameplay."

      Capsule for Toaster Arena Toaster Arena

      "Players accumulate cosmetics and in-game currency, with some leveling and item collection."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally enjoyable and satisfying gameplay with moments of flow, though some puzzles and combat can cause frustration."

      Capsule for Supraland Supraland

      "Game provides fun and flow, though some players report frustration and rage moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, ragdoll physics, and humorous animations provide sensory and emotional fun."

      Capsule for First Class Trouble First Class Trouble

      "Enjoyable ragdoll physics and humorous animations provide sensory and emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Competitive modes and leaderboards offer recognition, though community is niche and not highly visible."

      Capsule for Injustice™ 2 Injustice™ 2

      "Leaderboards and competitive wins offer recognition, though community is small and niche."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free combat matches."

      Capsule for SuperSmash: Physics Battle SuperSmash: Physics Battle

      "No narrative or story; gameplay is context-free and focused on fighting matches."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking, positioning, and teamwork to succeed."

      Capsule for Pro Soccer Online Pro Soccer Online

      "Requires tactical thinking, combos, and timing to succeed, despite some randomness."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and unpredictable physics create suspense and excitement."

      Capsule for Retail Royale Retail Royale

      "Unpredictable physics and close fights create suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free to play with good quality content and replay value, providing excellent return on time investment."

      Capsule for Trick & Treat Trick & Treat

      "Free to play with good replay value and community content; perceived as high value for time."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat, shooting, and defeating enemies with graphic violence."

      Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

      "Core gameplay involves fighting, dismemberment, and humorous violence."

    • Survival

      Game with the same Survival vibe

      1

      "Players avoid being knocked out in fights; no complex survival mechanics."

      Capsule for Fight of Gods Fight of Gods

      "Players try to avoid being knocked down or losing, but no complex survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026