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Supraland similar games & best alternatives

Supraland

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.

Global score

95/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform, Puzzle

Similar games

    Pros

    • Innovative and challenging puzzles
    • Engaging exploration with many secrets
    • Creative freedom in solving puzzles
    • Humorous and imaginative world
    • Strong progression and replay value

    Cons

    • Simplistic and sometimes annoying combat
    • Performance issues reported on some hardware
    • Lack of map early on can cause disorientation
    • Some puzzles can be obscure or frustrating
    • Minimal story and character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world with non-linear progression and self-directed exploration."

      Capsule for Labyronia RPG Labyronia RPG

      "Players can explore the world in a non-linear fashion with freedom to tackle puzzles and areas in various orders, including sequence breaking and out-of-bounds exploration."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles and tactical combat requiring skill and learning, rewarding player mastery and problem solving."

      Capsule for Legend of Grimrock Legend of Grimrock

      "The game offers challenging puzzles that require skill and insight, rewarding problem solving and mastery of mechanics, though combat is simpler and less skillful."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

      Capsule for Hob Hob

      "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying for different endings and achievements, showing strong attachment and habitual play."

      Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

      "Many players report long play sessions, replaying for 100% completion and DLC, showing strong attachment and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual puzzle solving and exploration; no multiplayer or cooperative gameplay mentioned."

      Capsule for Supraworld Supraworld

      "Single-player experience focused on individual puzzle solving and exploration, no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can creatively solve puzzles and obstacles in multiple ways and experiment with different strategies."

      Capsule for Amnesia: The Bunker Amnesia: The Bunker

      "Players experiment with various tools and abilities to solve puzzles in multiple ways, encouraged to find creative solutions and explore hidden areas."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are solo and cooperative social dominance not present."

      Capsule for Pacific Drive Pacific Drive

      "No evidence of exerting control over others; interactions are solo and cooperative social dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersion in a unique, quirky world with dark humor and a compelling story, providing a strong escape from reality."

      Capsule for Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD

      "Players enjoy immersion in a colorful, imaginative world with humor and exploration, providing a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure reported."

      Capsule for Sins of a Solar Empire®: Rebellion Sins of a Solar Empire®: Rebellion

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle mechanics and exploring environments in novel ways."

      Capsule for The Talos Principle 2 The Talos Principle 2

      "Game design encourages trying new mechanics, sequence breaking, and creative puzzle solving approaches."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration is a core motivation, with many hidden paths, secrets, and puzzles rewarding curiosity and discovery."

      Capsule for TUNIC TUNIC

      "Exploration is a core motivation, with many hidden secrets, rewards for going off the beaten path, and a large interconnected world."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; focus is on gameplay and puzzle solving rather than avatar personalization."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Limited character customization or cosmetic expression; focus is on gameplay and puzzle solving rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a whimsical, cartoony fantasy world with imaginative characters and humorous storytelling."

      Capsule for Ittle Dew 2+ Ittle Dew 2+

      "The game features a whimsical, imaginative toy-world setting with fantasy elements and humorous narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement within gameplay."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Primarily a solo experience with minimal social interaction or community involvement within gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat, resource management, and puzzle solving, with meaningful progression through upgrades."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "Players develop skills in puzzle solving, exploration, and mastering game mechanics, with meaningful progression through upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of puzzle games; no physical activity or health-related features."

      Capsule for Lumines Arise Lumines Arise

      "Sedentary gameplay typical of puzzle-adventure games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."

      Capsule for Braid Braid

      "Requires focused attention and continuous engagement to solve puzzles and explore; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional connections formed within the game; interactions are minimal and superficial."

      Capsule for MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

      "No close social or emotional relationships formed within the game; interactions are minimal and superficial."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring upgrades, new abilities, collectibles, and completing challenges."

      Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

      "Strong emphasis on acquiring new abilities, upgrades, and collectibles that enable further exploration and puzzle solving."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous and engaging gameplay provides enjoyable flow, though some puzzles can cause frustration."

      Capsule for Chaos on Deponia Chaos on Deponia

      "Generally enjoyable and satisfying gameplay with moments of flow, though some puzzles and combat can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, whimsical animations, and humorous writing provide enjoyable sensory and emotional stimulation."

      Capsule for Costume Quest Costume Quest

      "Colorful visuals, humorous writing, and satisfying puzzle feedback provide moderate sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a primary motivator."

      Capsule for Saiko no sutoka Saiko no sutoka

      "Achievements and completionism exist but social recognition or popularity is not a primary motivator."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with humor and plot elements, but story is minimal and secondary to gameplay."

      Capsule for Stealth Inc 2: A Game of Clones Stealth Inc 2: A Game of Clones

      "Light narrative with humor and worldbuilding, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Puzzles require logical thinking, planning, and problem solving, though combat and exploration are more straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is calm and focused on puzzle solving rather than excitement or tension."

      Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

      "Low risk and tension; gameplay is more about thoughtful puzzle solving than suspense or excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction and value for time and money invested, with extensive content and replayability."

      Capsule for Subnautica Subnautica

      "Players report high satisfaction and value for time and money, praising content volume and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is not emphasized as violent or destructive; gameplay focuses more on exploration and puzzle solving."

      Capsule for Monster Boy and the Cursed Kingdom Monster Boy and the Cursed Kingdom

      "Combat exists but is simple and not a focus; game emphasizes puzzle solving and exploration over violence."

    • Survival

      Game with the same Survival vibe

      -3

      "Low threat environment with minimal survival mechanics; combat is manageable and not focused on staying alive."

      Capsule for Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Ryza 3: Alchemist of the End & the Secret Key

      "Low threat environment; combat is minimal and does not emphasize survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Progression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026