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Prince of Persia The Lost Crown similar games & best alternatives

Prince of Persia The Lost Crown

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.

Global score

84/100

Genres

Action, Adventure, Platform

Similar games

    Pros

    • Fluid and responsive combat and platforming
    • Large, beautifully designed interconnected map
    • Innovative map screenshot and marker system
    • Challenging but fair difficulty with accessibility options
    • Strong progression and customization options

    Cons

    • Ubisoft connect launcher and cloud save issues
    • Story and characters considered weak or underdeveloped
    • Some bugs and occasional technical issues
    • Dlc criticized for difficulty and design
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large interconnected map, choose upgrade paths, and experiment with combat builds and prayers."

      Capsule for Blasphemous Blasphemous

      "Players have freedom to explore a large interconnected map, choose upgrades and combat styles, and use various abilities creatively."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles, platforming, and combat that require skill and mastery of mechanics, with clear feedback and progression."

      Capsule for Pipistrello and the Cursed Yoyo Pipistrello and the Cursed Yoyo

      "The game offers challenging combat, platforming, and puzzles with skill-based progression and satisfying mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no emphasis on ranked or competitive multiplayer modes."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Focus is on single-player experience without mention of competitive or ranked multiplayer modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replayability, and habitual engagement with scenarios and DLC content."

      Capsule for Command Ops 2 Core Game Command Ops 2 Core Game

      "Players report long playtimes, 100% completion, and desire to replay or engage with DLC and challenges."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "Entirely a single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize unit upgrades, choose perks, and create own maps with an editor, supporting creative expression within tactical constraints."

      Capsule for Fantasy Wars Fantasy Wars

      "Players can customize upgrades and combat combos; map screenshot feature supports creative exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

      Capsule for VOIN VOIN

      "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive escape into exploration and strategic combat."

      Capsule for Crystal Project Crystal Project

      "Players appreciate immersive exploration and engaging combat as a form of escape and enjoyment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different puzzle approaches and solutions, including optional challenges."

      Capsule for Chip Chip

      "Game encourages trying new abilities, combos, and exploration strategies; some players enjoy optional challenges."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering new areas, secrets, and collectibles in a large interconnected map."

      Capsule for Crypt Custodian Crypt Custodian

      "Large, diverse interconnected map with secrets, collectibles, and innovative map markers encourages discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character appearance with skins and choose ability loadouts, but limited cosmetic options."

      Capsule for Prototype 2 Prototype 2

      "Players can customize character appearance with skins and equip amulets to modify abilities."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game is set in a stylized, fantastical version of Persian history with mythological references and imaginative fiction."

      Capsule for The Rogue Prince of Persia The Rogue Prince of Persia

      "Game features Persian mythology, fantastical settings, and imaginative narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary and focused on individual play."

      Capsule for Axiom Verge Axiom Verge

      "No social or community features; experience is solitary and focused on individual play."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn and master complex combat mechanics and platforming challenges."

      Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

      "Skill acquisition, learning combat mechanics, and mastering platforming challenges are core to progression."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

      Capsule for Wintermoor Tactics Club Wintermoor Tactics Club

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and platforming."

      Capsule for FEIST FEIST

      "Requires focused attention and continuous engagement due to challenging combat and platforming."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships or emotional sharing within the game."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "No evidence of forming close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting upgrades, items, and unlocking new abilities to progress."

      Capsule for Cathedral Cathedral

      "Strong emphasis on acquiring upgrades, new abilities, collectibles, and completing challenges."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and enjoyment balancing challenge and skill; some tension from difficulty but overall rewarding."

      Capsule for Soulash 2 Soulash 2

      "Players find flow and satisfaction in balanced challenge and skill, though some sections are intense."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant art, smooth animations, and dynamic combat provide strong sensory and emotional stimulation."

      Capsule for Indivisible Indivisible

      "Visually striking art style, smooth animations, and satisfying combat provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; focus is on personal achievement."

      Capsule for SANABI SANABI

      "No social recognition or leaderboards; focus is on personal achievement and exploration."

    • Story

      Game with the same Story vibe

      2

      "Narrative and lore present but minimal; story supports gameplay rather than being central."

      Capsule for Rollerdrome Rollerdrome

      "Story and characters are present but considered weaker or less central by some players."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require planning, timing, and puzzle solving."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Combat and exploration require planning, timing, and problem solving, though not overly complex."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and challenging platforming provide moments of tension and excitement."

      Capsule for Ys VI: The Ark of Napishtim Ys VI: The Ark of Napishtim

      "Combat and platforming provide moments of tension and satisfaction, with some challenging boss fights."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time invested due to extensive content and replayability, especially on sale."

      Capsule for Grand Theft Auto V Legacy Grand Theft Auto V Legacy

      "Players perceive good value for time invested, especially with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies and bosses with various weapons and attacks."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "Combat involves defeating enemies and bosses with various attacks and combos."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and avoid failure in combat and platforming challenges."

      Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

      "Players must avoid failure in combat and platforming, managing health and timing to progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026