MIO: Memories in Orbit Thumbnail

MIO: Memories in Orbit similar games & best alternatives

MIO: Memories in Orbit

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2 • 2026

Related articles

Quick resume

Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.

Global score

82/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Beautiful art and animation
    • Excellent soundtrack and atmosphere
    • Challenging and rewarding platforming and combat
    • Unique movement and upgrade systems
    • Deep exploration and lore

    Cons

    • Long boss runbacks and elevator rides
    • Limited fast travel options
    • Permanent health loss can frustrate some players
    • Lack of map updates in unexplored areas
    • Some platforming mechanics feel inconsistent

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore freely with multiple paths and elevators, though some areas are linear; overall good personal control over exploration."

      Capsule for The Complex: Found Footage The Complex: Found Footage

      "Players have freedom to explore and choose paths, but some design elements like locked fast travel between map levels and forced elevator rides reduce full autonomy."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers a challenging difficulty curve with skill-based platforming and boss fights requiring mastery."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Challenging combat and platforming require skill and mastery, with meaningful boss fights and progression through upgrades."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive or ranked modes; focus is on individual exploration and personal experience."

      Capsule for Iron Lung Iron Lung

      "No evidence of competitive or ranked modes; focus is on personal challenge and exploration."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement, though some find it less compelling for extended play currently."

      Capsule for inZOI inZOI

      "Players report long play sessions and deep engagement, though some frustration with runbacks and elevators may reduce habitual play for some."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements mentioned."

      Capsule for TheDawn TheDawn

      "Single-player experience with no multiplayer or cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique movement mechanics, level design, and upgrade system encourage creative problem solving and exploration."

      Capsule for Dandara: Trials of Fear Edition Dandara: Trials of Fear Edition

      "Unique movement abilities, modular upgrade system, and creative level design encourage experimentation and creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-paced."

      Capsule for Until You Fall Until You Fall

      "No indications of exerting control or superiority over others; gameplay is individual and self-paced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story and atmosphere provide strong escape from real life."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Immersive world, atmosphere, and story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for the genre and style, not out of obligation."

      Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

      "Players engage voluntarily out of interest and appreciation for the genre and art, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players encouraged to try different weapons, tactics, and explore secrets; game rewards experimentation with mechanics and strategies."

      Capsule for Blood™ Fresh Supply Blood™ Fresh Supply

      "Players encouraged to explore, discover secrets, and try different builds and abilities."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration is a core gameplay element with many secrets, hidden areas, and scanning encouraging discovery."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Exploration is a core element with large maps, hidden areas, and discovery-driven gameplay."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through weapon upgrades, bug loadouts, and spells allows player expression, though no avatar personalization."

      Capsule for Frogmonster Frogmonster

      "Customization through modular upgrades and charms allows some player expression, though no avatar personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fictional dystopian world with robots, sci-fi elements, and imaginative story."

      Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

      "Fictional sci-fi setting with robots and imaginative worldbuilding."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop platforming and combat skills progressively through the game."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Players develop skills in platforming and combat, and learn game mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; slow walking speed and lack of fast travel require patience and continuous engagement."

      Capsule for The Interactive Adventures of Dog Mendonça & Pizzaboy® The Interactive Adventures of Dog Mendonça & Pizzaboy®

      "Requires focused attention and continuous engagement; some frustration with slow elevator rides noted."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and items to progress through the game."

      Capsule for The Last Case of Benedict Fox Definitive Edition The Last Case of Benedict Fox Definitive Edition

      "Players accumulate upgrades, abilities, and items to progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging, requiring concentration, though music and art provide some soothing elements."

      Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

      "Game is challenging and tense at times, though atmosphere and music provide some balance."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory appeal through unique art style, music, voice acting, and atmospheric world design."

      Capsule for Lost in Random™ Lost in Random™

      "Strong sensory appeal through art, music, and atmospheric design."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems mentioned."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "No social recognition or status systems mentioned."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion through environmental storytelling, lore, and emotional engagement."

      Capsule for Sheepy: A Short Adventure Sheepy: A Short Adventure

      "Narrative immersion through environmental storytelling, lore, and emotional plot elements."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and exploration require planning, timing, and problem solving."

      Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

      "Combat and exploration require planning, timing, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging boss fights and platforming create suspense and excitement."

      Capsule for Bloodstained: Curse of the Moon 2 Bloodstained: Curse of the Moon 2

      "Challenging boss fights and platforming create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with extensive content and quality experience."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Players perceive good value for price with extensive content and quality experience."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses; some destructive elements but no excessive gore or chaos."

      Capsule for Embers Adrift Embers Adrift

      "Combat involves fighting enemies and bosses, though no excessive gore or chaos noted."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health through combat and platforming challenges."

      Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

      "Players must manage health and avoid failure in combat and platforming challenges."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026