The Complex: Found Footage similar games & best alternatives
The Complex: Found Footage
2022
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Quick resume
Experience the liminal world of the backrooms through a VHS camera, immersing into a mysterious story and wandering the dream-like structures... Might there be something following you?
Global score
93/100
Genres
Adventure, Indie, Simulator, Free To Play
Similar games
Pros
- Immersive and realistic graphics
- Strong atmospheric and psychological horror
- Free to play
- Seamless exploration with multiple paths
- Authentic backrooms experience without cheap jump scares
Cons
- Short game length
- Limited replayability after multiple playthroughs
- Performance issues on some systems
- Lack of entities or interactive threats
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players navigate complex, non-linear levels with multiple paths and minimal handholding, requiring personal exploration and decision-making."
G String
"Players explore freely with multiple paths and elevators, though some areas are linear; overall good personal control over exploration."
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Competence
Game with the same Competence vibe
2"Gameplay involves puzzle solving and exploration with some challenge, but overall mechanics are simple and accessible."
Corpse Party
"Gameplay involves navigating and exploring complex environments with some challenge in orientation and puzzle-like elements, requiring attention and curiosity."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; purely personal experience."
Proteus
"No competitive elements or comparison to others; purely personal exploration experience."
-
Continuation
Game with the same Continuation vibe
2"Players express desire to replay for atmosphere and exploration, though game length is short."
POOLS
"Players express desire to replay to discover new areas and experience atmosphere again, though game is short."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
3"Players can explore hidden areas and discover secrets; some freedom in how to approach exploration and interaction."
Journey
"Players can explore multiple paths and discover hidden areas; some degree of personal exploration and interpretation encouraged."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics present; experience is solitary and equal."
FORM
"No social dominance or power dynamics present; experience is solitary and equal."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a surreal, psychological horror world offering escape from real life."
Gray Dawn
"Strong immersion in a surreal, liminal space environment that provides psychological escape and dissociation from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in Backrooms and horror; no obligation or pressure reported."
The Backroom - Lost and Found
"Players engage voluntarily out of curiosity and interest in the backrooms concept; no obligation or pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"The game encourages exploration of different choices and secrets, inviting players to try new paths."
The Testing Chamber
"Encourages exploration of different routes and discovery of hidden locations; some novelty in each playthrough."
-
Exploration
Game with the same Exploration vibe
5"Core motivation is discovering new areas, secrets, and environmental details in a richly crafted world."
Riven
"Core motivation is discovering new areas, secrets, and atmospheric details in a mysterious environment."
-
Expression
Game with the same Expression vibe
-5"No character customization or player-driven aesthetic expression; presentation is fixed and standardized."
Rusty Lake Paradise
"No character customization or player expression features; standardized presentation with fixed aesthetics."
-
Fantasy
Game with the same Fantasy vibe
4"Immersive horror fiction with supernatural entities and surreal backrooms setting."
Backrooms: Escape Together
"Strongly imaginative and surreal setting inspired by backrooms lore and found footage horror fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
CONCLUSE
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
1"Some learning involved in navigating and surviving, but limited skill development."
Shadows Peak
"Some learning involved in navigation and understanding environment, but limited skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and immersion; not designed for casual or background play."
Paranormal Activity: The Lost Soul
"Requires focused attention and immersion; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building."
Masterplan Tycoon
"No social interaction or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
-3"Minimal progression mechanics; no item collection or upgrades, mostly static exploration."
The Complex: Expedition
"Minimal progression mechanics; focus is on exploration rather than item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
2"Atmosphere can be calming but also induces tension and unease; mixed relaxation and stress."
NaissanceE
"Atmosphere induces tension and unease but also moments of calm and immersion; mixed relaxation and suspense."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through immersive sound design, visuals, and VHS effects creating emotional impact."
The Complex: Expedition
"Strong sensory stimulation through realistic graphics, sound design, and VHS visual effects."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore present but minimal and subtle; story is secondary to atmosphere and exploration."
The Complex: Expedition
"Some lore and narrative elements present but minimal; focus is on atmosphere and exploration rather than plot."
-
Strategy
Game with the same Strategy vibe
1"Some planning and navigation required to find locations and complete objectives, but overall straightforward."
Krypta FM
"Limited strategic elements; some planning in navigation and exploration but mostly straightforward."
-
Thrill
Game with the same Thrill vibe
3"Psychological tension and suspense create thrill without heavy jump scares."
Golgotha
"Psychological suspense and tension create thrill without jump scares or direct threats."
-
Value
Game with the same Value vibe
5"Highly praised free game with rich content and quality, perceived as excellent value for time invested."
Krypta FM
"Highly praised free game with quality graphics and atmosphere; excellent return on time investment."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; peaceful exploration."
Liminalcore
"No combat or destructive elements; non-violent exploration."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; safe exploration environment."
POOLS
"No survival mechanics or threats; safe exploration environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Progression, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026