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Paranormal Activity: The Lost Soul similar games & best alternatives

Paranormal Activity: The Lost Soul

PC (Microsoft Windows), PlayStation VR, SteamVR, Oculus Quest, PlayStation 4, Oculus Rift, Meta Quest 2 • 2017

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Quick resume

AVAILABLE TO PLAY IN NON-VR (KEYBOARD/MOUSE AND CONTROLLER) VR HEADSET NO LONGER REQUIRED.“PARANORMAL ACTIVITY: THE LOST SOUL” immerses you in a terrifying realistic environment with haunting atmosphere, and the need to survive.

Global score

70/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Immersive horror atmosphere
    • High-quality graphics and sound
    • Engaging story and puzzles
    • Active developer support
    • Effective vr presence

    Cons

    • Movement and control issues
    • Some bugs and glitches
    • Short game length
    • Lack of save/menu options
    • Price considered high by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore the haunted funeral home freely, solving puzzles and choosing paths, though some progression is linear."

      Capsule for Black Rose Black Rose

      "Players can freely explore the haunted house and choose their own path, though some progression is guided by story events."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge but are generally moderate; gameplay is mostly exploration with light puzzle-solving."

      Capsule for Conarium Conarium

      "Puzzles provide some challenge and require problem solving, but gameplay is mostly exploration with moderate difficulty."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal exploration and story, no competitive elements."

      Capsule for Don't Knock Twice Don't Knock Twice

      "Single-player experience focused on personal exploration and horror, no competitive elements."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replayability and long playtimes, but many find the game short and finish quickly."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "Some players report long play sessions and repeated playthroughs with friends, but others find it short and replayability limited."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay or teamwork elements."

      Capsule for Transience Transience

      "Entirely single-player with no cooperative gameplay or teamwork."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players explore environments and make story choices but do not create or modify game elements."

      Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

      "Players explore and interact with the environment but do not create or modify game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a dark, atmospheric horror world provides escape from real life."

      Capsule for Beyond Hanwell Beyond Hanwell

      "Strong immersion and atmosphere provide a powerful escape from reality through horror and VR experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for entertainment; no obligation or external pressure noted."

      Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

      "Players engage voluntarily for entertainment and thrill; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration and discovery of story elements and puzzles encourage trying new approaches, though within a structured environment."

      Capsule for ASYLUM ASYLUM

      "Exploration and puzzle solving encourage trying new things within the haunted house environment."

    • Exploration

      Game with the same Exploration vibe

      4

      "Free-roaming house exploration mode encourages discovery of items and environment."

      Capsule for Boogeyman Boogeyman

      "Free roaming in a large house with discovery of items and secrets drives exploration motivation."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or avatar personalization; standardized presentation."

      Capsule for Dreadhalls Dreadhalls

      "No character customization or avatar personalization; standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a paranormal horror story with supernatural elements and imaginative fiction."

      Capsule for Summer of '58 Summer of '58

      "Engages players in a supernatural horror narrative with paranormal events and fictional story."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction; no community or multiplayer features."

      Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

      "Solo play with minimal social interaction; multiplayer or community features absent."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and improve coordination, but limited long-term skill growth."

      Capsule for Come with Me Come with Me

      "Players learn puzzle solutions and improve navigation skills, but limited long-term skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary VR gameplay with no physical activity or health-related features."

      Capsule for Tiny Town VR Tiny Town VR

      "Sedentary VR gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and immersion; not designed for casual or background play."

      Capsule for The Land of Pain The Land of Pain

      "Requires focused attention and immersion; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; individual horror experience."

      Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

      "No close social relationships or emotional sharing; individual horror experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No leadership or group management roles; single-player focused."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting items and solving puzzles to advance the story."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Collecting items and completing puzzles to advance the story provides a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Sustained tension and fear dominate the experience; not designed for relaxation."

      Capsule for Shattered Lights Shattered Lights

      "Sustained tension and fear dominate the experience rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation via immersive visuals, sound design, and VR spatial presence."

      Capsule for Shattered Lights Shattered Lights

      "Strong sensory stimulation through immersive graphics, sound design, and VR presence."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal experience."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "No social recognition or status systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative unfolds through exploration, notes, and character interactions."

      Capsule for Die Young Die Young

      "Narrative-driven with unfolding plot and lore integrated into exploration and puzzles."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzle solving and resource management require some planning and problem solving."

      Capsule for Mundaun Mundaun

      "Puzzle solving and item management require some planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, jump scares, and psychological horror create intense thrill."

      Capsule for 9 Childs Street 9 Childs Street

      "High suspense, jump scares, and psychological horror create intense thrill and fear."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on price versus content length; some feel price is steep for short gameplay."

      Capsule for Locked Up Locked Up

      "Mixed player opinions on price versus content length; some feel price is high for game length."

    • Violence

      Game with the same Violence vibe

      1

      "Some violent themes and threats, but no explicit combat or destruction gameplay."

      Capsule for Find Yourself Find Yourself

      "Some violent themes and scares but no combat or destructive gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Avoiding capture by ghosts and managing limited lives creates survival challenge."

      Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

      "Avoiding threats and progressing through haunted environments involves survival elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026