Paranormal Activity: The Lost Soul similar games & best alternatives
Paranormal Activity: The Lost Soul
2017
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Quick resume
AVAILABLE TO PLAY IN NON-VR (KEYBOARD/MOUSE AND CONTROLLER) VR HEADSET NO LONGER REQUIRED.“PARANORMAL ACTIVITY: THE LOST SOUL” immerses you in a terrifying realistic environment with haunting atmosphere, and the need to survive.
Global score
70/100
Genres
Adventure, Role-playing (RPG)
Similar games
Pros
- Immersive horror atmosphere
- High-quality graphics and sound
- Engaging story and puzzles
- Active developer support
- Effective vr presence
Cons
- Movement and control issues
- Some bugs and glitches
- Short game length
- Lack of save/menu options
- Price considered high by some
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore the haunted funeral home freely, solving puzzles and choosing paths, though some progression is linear."
Black Rose
"Players can freely explore the haunted house and choose their own path, though some progression is guided by story events."
-
Competence
Game with the same Competence vibe
2"Puzzles provide some challenge but are generally moderate; gameplay is mostly exploration with light puzzle-solving."
Conarium
"Puzzles provide some challenge and require problem solving, but gameplay is mostly exploration with moderate difficulty."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal exploration and story, no competitive elements."
Don't Knock Twice
"Single-player experience focused on personal exploration and horror, no competitive elements."
-
Continuation
Game with the same Continuation vibe
1"Some players report replayability and long playtimes, but many find the game short and finish quickly."
My Friend Peppa Pig
"Some players report long play sessions and repeated playthroughs with friends, but others find it short and replayability limited."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative gameplay or teamwork elements."
Transience
"Entirely single-player with no cooperative gameplay or teamwork."
-
Creativity
Game with the same Creativity vibe
1"Players explore environments and make story choices but do not create or modify game elements."
The Expanse: A Telltale Series
"Players explore and interact with the environment but do not create or modify game elements."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in a dark, atmospheric horror world provides escape from real life."
Beyond Hanwell
"Strong immersion and atmosphere provide a powerful escape from reality through horror and VR experience."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment; no obligation or external pressure noted."
Reversion - The Escape (1st Chapter)
"Players engage voluntarily for entertainment and thrill; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration and discovery of story elements and puzzles encourage trying new approaches, though within a structured environment."
ASYLUM
"Exploration and puzzle solving encourage trying new things within the haunted house environment."
-
Exploration
Game with the same Exploration vibe
4"Free-roaming house exploration mode encourages discovery of items and environment."
Boogeyman
"Free roaming in a large house with discovery of items and secrets drives exploration motivation."
-
Expression
Game with the same Expression vibe
-5"No character customization or avatar personalization; standardized presentation."
Dreadhalls
"No character customization or avatar personalization; standardized presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Engages players in a paranormal horror story with supernatural elements and imaginative fiction."
Summer of '58
"Engages players in a supernatural horror narrative with paranormal events and fictional story."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction; no community or multiplayer features."
Fears to Fathom - Ironbark Lookout
"Solo play with minimal social interaction; multiplayer or community features absent."
-
Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and improve coordination, but limited long-term skill growth."
Come with Me
"Players learn puzzle solutions and improve navigation skills, but limited long-term skill development."
-
Health
Game with the same Health vibe
-5"Sedentary VR gameplay with no physical activity or health-related features."
Tiny Town VR
"Sedentary VR gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and immersion; not designed for casual or background play."
The Land of Pain
"Requires focused attention and immersion; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; individual horror experience."
Ghost Town Mine Ride & Shootin' Gallery
"No close social relationships or emotional sharing; individual horror experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focused."
Marvel’s Spider-Man Remastered
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
3"Progression through collecting items and solving puzzles to advance the story."
Mind Snares: Alice's Journey
"Collecting items and completing puzzles to advance the story provides a sense of progression."
-
Relaxation
Game with the same Relaxation vibe
-3"Sustained tension and fear dominate the experience; not designed for relaxation."
Shattered Lights
"Sustained tension and fear dominate the experience rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation via immersive visuals, sound design, and VR spatial presence."
Shattered Lights
"Strong sensory stimulation through immersive graphics, sound design, and VR presence."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal experience."
Sherlock Holmes: Crimes and Punishments
"No social recognition or status systems; focus is on personal experience."
-
Story
Game with the same Story vibe
4"Narrative unfolds through exploration, notes, and character interactions."
Die Young
"Narrative-driven with unfolding plot and lore integrated into exploration and puzzles."
-
Strategy
Game with the same Strategy vibe
2"Puzzle solving and resource management require some planning and problem solving."
Mundaun
"Puzzle solving and item management require some planning and problem solving."
-
Thrill
Game with the same Thrill vibe
5"High suspense, jump scares, and psychological horror create intense thrill."
9 Childs Street
"High suspense, jump scares, and psychological horror create intense thrill and fear."
-
Value
Game with the same Value vibe
0"Mixed player opinions on price versus content length; some feel price is steep for short gameplay."
Locked Up
"Mixed player opinions on price versus content length; some feel price is high for game length."
-
Violence
Game with the same Violence vibe
1"Some violent themes and threats, but no explicit combat or destruction gameplay."
Find Yourself
"Some violent themes and scares but no combat or destructive gameplay."
-
Survival
Game with the same Survival vibe
3"Avoiding capture by ghosts and managing limited lives creates survival challenge."
ARCADE GAME SERIES: Ms. PAC-MAN
"Avoiding threats and progressing through haunted environments involves survival elements."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026