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9 Childs Street similar games & best alternatives

9 Childs Street

PC (Microsoft Windows) • 2023

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Quick resume

This is a first-person indie horror game. In 9 Childs Street you will find the terrifying atmosphere of a recently abandoned house, and its captive inhabitants, through the eyes of a curious little boy in a red cap.

Global score

90/100

Genres

Indie

Similar games

    Pros

    • Excellent atmosphere and sound design
    • Effective jump scares
    • Strong psychological horror narrative
    • Smooth gameplay and good graphics
    • Affordable price for the experience

    Cons

    • Short game length
    • Limited player choices and impact
    • Minimal puzzle or skill challenge
    • Some immersion-breaking voice acting
    • Lack of save system and customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players follow a linear sequence of menial tasks with limited choices, but have some freedom to explore the house and make one key moral decision."

      Capsule for the static speaks my name the static speaks my name

      "Players explore the house at their own pace but with limited meaningful choices or impact on outcomes."

    • Competence

      Game with the same Competence vibe

      -1

      "Gameplay involves simple exploration and minimal puzzle solving, with no significant skill challenges."

      Capsule for Gone Home Gone Home

      "Gameplay involves simple puzzles and exploration with minimal skill or challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on solo experience without comparison to others."

      Capsule for From The Darkness From The Darkness

      "No evidence of competitive elements; focus is on solo experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players show interest in replaying for achievements and exploring, but game is short and linear, limiting habitual play."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Players show interest in replaying or exploring secrets, but game is short and linear."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a linear narrative and predefined paths with no creation or modification features."

      Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

      "Players follow a linear narrative with no creation or modification features."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics present."

      Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

      "No social dominance or power dynamics present."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a psychological horror atmosphere provides escape from reality."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Strong immersion in a dark, psychological horror atmosphere provides escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation."

      Capsule for Paradiddle Paradiddle

      "Players engage voluntarily out of personal interest and intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is straightforward and linear, with limited exploration of mechanics or novel strategies."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "Game is linear with limited exploration of mechanics or novel strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of a small house environment with some discovery of clues and secrets, but limited in scope."

      Capsule for Supernormal Supernormal

      "Exploration of a single house environment with some environmental discovery."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or self-expression features."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "No customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in a fictional horror scenario with supernatural elements and story."

      Capsule for The Cabin Factory The Cabin Factory

      "Engages players in a dark, psychological horror narrative with some supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      1

      "Some narrative and emotional growth through story, but minimal skill development."

      Capsule for Leaving Lyndow Leaving Lyndow

      "Some narrative and emotional engagement but minimal skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention throughout; no background or casual play elements."

      Capsule for Paratopic Paratopic

      "Requires focused attention throughout; no casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; no close relationships formed within the game."

      Capsule for Devil Daggers Devil Daggers

      "Minimal social interaction; no close relationships formed in-game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      1

      "Some item collection and story progression, but no extensive upgrades or accumulation."

      Capsule for That Which Gave Chase That Which Gave Chase

      "Some item collection and story progression but limited upgrades or accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Sustained tension and suspense dominate the experience rather than relaxation."

      Capsule for Unpossess: Exorcism Simulator Unpossess: Exorcism Simulator

      "Sustained tension and suspense dominate over relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through sound design, lighting effects, and jump scares."

      Capsule for Boogeyman Boogeyman

      "Strong sensory stimulation through sound design, lighting, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion is a key feature, with engaging characters, emotional arcs, and creative storytelling."

      Capsule for Split Fiction Split Fiction

      "Narrative immersion is a key feature with emotional and psychological themes."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving demands; mostly straightforward exploration."

      Capsule for Gone Home Gone Home

      "Minimal strategic or problem-solving depth; mostly straightforward progression."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, jump scares, and psychological horror create intense thrill and fear."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "High suspense, jump scares, and psychological horror create intense thrill."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for price given the unique experience and quality despite short length."

      Capsule for Platform 8 Platform 8

      "Players perceive good value for price given the quality and experience despite short length."

    • Violence

      Game with the same Violence vibe

      2

      "Contains some violent and disturbing imagery consistent with horror themes, but no combat gameplay."

      Capsule for Observer: System Redux Observer: System Redux

      "Contains disturbing themes and some violent imagery but no direct combat gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding threats and tension, but no complex survival mechanics."

      Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

      "Some tension from avoiding threats but no complex survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Thrill, Violence. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026