9 Childs Street similar games & best alternatives
9 Childs Street
2023
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Quick resume
This is a first-person indie horror game. In 9 Childs Street you will find the terrifying atmosphere of a recently abandoned house, and its captive inhabitants, through the eyes of a curious little boy in a red cap.
Global score
90/100
Genres
Indie
Similar games
Pros
- Excellent atmosphere and sound design
- Effective jump scares
- Strong psychological horror narrative
- Smooth gameplay and good graphics
- Affordable price for the experience
Cons
- Short game length
- Limited player choices and impact
- Minimal puzzle or skill challenge
- Some immersion-breaking voice acting
- Lack of save system and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players follow a linear sequence of menial tasks with limited choices, but have some freedom to explore the house and make one key moral decision."
the static speaks my name
"Players explore the house at their own pace but with limited meaningful choices or impact on outcomes."
-
Competence
Game with the same Competence vibe
-1"Gameplay involves simple exploration and minimal puzzle solving, with no significant skill challenges."
Gone Home
"Gameplay involves simple puzzles and exploration with minimal skill or challenge."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on solo experience without comparison to others."
From The Darkness
"No evidence of competitive elements; focus is on solo experience."
-
Continuation
Game with the same Continuation vibe
1"Players show interest in replaying for achievements and exploring, but game is short and linear, limiting habitual play."
The Uncertain: Last Quiet Day
"Players show interest in replaying or exploring secrets, but game is short and linear."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
-3"Players follow a linear narrative and predefined paths with no creation or modification features."
Ghost Town Mine Ride & Shootin' Gallery
"Players follow a linear narrative with no creation or modification features."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics present."
Fairy Tale Mysteries 2: The Beanstalk
"No social dominance or power dynamics present."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a psychological horror atmosphere provides escape from reality."
[Chilla's Art] Night Delivery | 例外配達
"Strong immersion in a dark, psychological horror atmosphere provides escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation."
Paradiddle
"Players engage voluntarily out of personal interest and intrinsic motivation."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is straightforward and linear, with limited exploration of mechanics or novel strategies."
Bad Parenting 1: Mr. Red Face
"Game is linear with limited exploration of mechanics or novel strategies."
-
Exploration
Game with the same Exploration vibe
2"Exploration of a small house environment with some discovery of clues and secrets, but limited in scope."
Supernormal
"Exploration of a single house environment with some environmental discovery."
-
Expression
Game with the same Expression vibe
-5"No customization or self-expression features."
Achievement Clicker 2019
"No customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
3"Engages players in a fictional horror scenario with supernatural elements and story."
The Cabin Factory
"Engages players in a dark, psychological horror narrative with some supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
1"Some narrative and emotional growth through story, but minimal skill development."
Leaving Lyndow
"Some narrative and emotional engagement but minimal skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention throughout; no background or casual play elements."
Paratopic
"Requires focused attention throughout; no casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction; no close relationships formed within the game."
Devil Daggers
"Minimal social interaction; no close relationships formed in-game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
1"Some item collection and story progression, but no extensive upgrades or accumulation."
That Which Gave Chase
"Some item collection and story progression but limited upgrades or accumulation."
-
Relaxation
Game with the same Relaxation vibe
-2"Sustained tension and suspense dominate the experience rather than relaxation."
Unpossess: Exorcism Simulator
"Sustained tension and suspense dominate over relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, lighting effects, and jump scares."
Boogeyman
"Strong sensory stimulation through sound design, lighting, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative immersion is a key feature, with engaging characters, emotional arcs, and creative storytelling."
Split Fiction
"Narrative immersion is a key feature with emotional and psychological themes."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; mostly straightforward exploration."
Gone Home
"Minimal strategic or problem-solving depth; mostly straightforward progression."
-
Thrill
Game with the same Thrill vibe
5"High suspense, jump scares, and psychological horror create intense thrill and fear."
Paranormal Activity: The Lost Soul
"High suspense, jump scares, and psychological horror create intense thrill."
-
Value
Game with the same Value vibe
3"Players perceive good value for price given the unique experience and quality despite short length."
Platform 8
"Players perceive good value for price given the quality and experience despite short length."
-
Violence
Game with the same Violence vibe
2"Contains some violent and disturbing imagery consistent with horror themes, but no combat gameplay."
Observer: System Redux
"Contains disturbing themes and some violent imagery but no direct combat gameplay."
-
Survival
Game with the same Survival vibe
1"Some elements of avoiding threats and tension, but no complex survival mechanics."
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
"Some tension from avoiding threats but no complex survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Thrill, Violence. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026