SCP022 similar games & best alternatives
SCP022
2019
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Quick resume
This is a short physics game about escaping from a closed chamber.
Global score
73/100
Genres
Indie
Similar games
Pros
- Faithful scp-022 lore adaptation
- Free to play
- Challenging puzzle gameplay
- Immersive horror atmosphere
- Short and accessible experience
Cons
- Very short length
- Language and achievement localization issues
- Some bugs and optimization problems
- Limited replay value
- Lack of story depth and context
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely solve puzzles with multiple solutions and can explore different approaches, showing control over their actions."
Gravitas
"Players control SCP-022-1 and solve puzzles freely to escape, requiring decision making and exploration."
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Competence
Game with the same Competence vibe
3"Puzzles require observation, timing, and experimentation, providing satisfying skill-based challenges without excessive difficulty."
Ghost Trick: Phantom Detective
"Puzzle solving and timing require skill and trial-and-error, providing a sense of accomplishment."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or multiplayer modes; focus is on individual puzzle solving at personal pace."
Missing Translation
"No multiplayer or competitive elements; focus is on individual puzzle completion at own pace."
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Continuation
Game with the same Continuation vibe
-3"Very short game (~30 minutes) with limited replay value; players tend to finish quickly and move on."
Windosill
"Very short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players experiment with items and environment to solve puzzles, but within predefined structures."
Hello Neighbor 2
"Players experiment with environmental objects to solve puzzles, but within a fixed escape room structure."
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Domination
Game with the same Domination vibe
-5"No social or power dynamics; purely individual experience without exerting control over others."
Doorways: Old Prototype
"No social or power dynamics; purely individual experience without exerting control over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game for immersive horror experience and stress relief; strong immersion in fictional SCP universe."
SCP: Containment Breach 2
"Provides a brief immersive horror atmosphere allowing players to escape real life through SCP lore and gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in SCP lore and narrative, not due to obligation or pressure."
SCP: Secret Files
"Players engage voluntarily out of interest in SCP and puzzle games, not due to obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different puzzle-solving approaches and experiment with objects to find solutions."
100 Doors Game - Escape from School
"Players try different puzzle solutions and interact with objects to discover escape methods."
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Exploration
Game with the same Exploration vibe
2"Players explore the detailed room environment to discover clues, though within a limited space."
Escape Room - Der kranke Kollege
"Limited environment but players explore the room and objects to find clues and solve puzzles."
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Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; fixed player avatar and environment."
Monstrum
"No character customization or self-expression features; fixed avatar and environment."
-
Fantasy
Game with the same Fantasy vibe
4"Set in SCP universe with sci-fi horror elements, surreal entities, and imaginative fiction, providing strong fantasy experience."
SCP: Fragmented Minds
"Based on SCP fictional universe with supernatural elements and horror fiction themes."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction features; solo play only."
aMAZE 2
"No community or social interaction features; solo play only."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn puzzle mechanics throughout gameplay."
New York Mysteries: High Voltage Collector's Edition
"Players learn puzzle mechanics and improve problem-solving skills during gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires active attention to solve puzzles; some waiting during narration but mostly focused engagement."
Dude, Stop
"Requires focused attention to solve puzzles; some waiting periods but generally active engagement."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
FRACT OSC
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
2"Progression through story and puzzle completion, but no item collection or upgrades."
Killer Frequency
"Progression through puzzle completion and unlocking escape, but no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere with moments of stress due to horror elements and time-sensitive puzzles; limited relaxation."
Never Again
"Tense atmosphere with horror elements and time pressure, not primarily relaxing or flow-inducing."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through eerie sound design, visuals, and suspenseful atmosphere."
FURRY BACKROOMS
"Eerie sound design, lighting, and visual effects create sensory stimulation and suspense."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are present but limited and not socially emphasized."
Resonance of the Ocean
"No social recognition or status systems; achievements exist but are local and not socially emphasized."
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Story
Game with the same Story vibe
3"The game includes SCP lore and narrative elements that engage players, though story depth is limited."
SCP Strategy
"Based on SCP-022 lore with some narrative context, but minimal in-game storytelling."
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Strategy
Game with the same Strategy vibe
2"Requires logical thinking and problem solving for puzzles; some planning needed to progress."
Hector: Badge of Carnage - Full Series
"Requires logical thinking and planning to solve puzzles and time actions correctly."
-
Thrill
Game with the same Thrill vibe
3"Horror atmosphere and suspenseful moments provide moderate thrill and tension."
Realms of the Haunting
"Horror atmosphere and risk of death create suspense and moments of thrill."
-
Value
Game with the same Value vibe
4"Free to play with high-quality visuals and atmosphere; good value for short experience."
Project Hailstorm
"Free to play with decent quality for short experience; good value for time invested."
-
Violence
Game with the same Violence vibe
2"Includes some violent themes and choices, but not focused on combat or destruction gameplay."
Erica
"Some violent themes (reanimated corpses, explosions) but no player combat or destruction mechanics."
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Survival
Game with the same Survival vibe
3"Players must avoid hazards and survive through precise control and timing."
Defy Gravity Extended
"Players must avoid hazards and time actions to survive and escape the containment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Continuation, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026