Share similar games & best alternatives
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2016
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Quick resume
In the backyard of the civilization, left by destiny without any hope, you'll find this house on the hill. It will become your shelter and give you everything you need. But then, the owners of the hill will come. And you will pay for this shelter.
Global score
71/100
Genres
Action, Indie
Similar games
Pros
- Atmospheric horror experience
- Large explorable world
- Low price
- Unique indie style
- Engaging puzzles
Cons
- Poor optimization and bugs
- Unclear objectives and progression
- Lack of guidance or tutorials
- Some frustrating controls
- Minimal story and narrative coherence
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the open world, investigate at their own pace, and solve puzzles with multiple approaches."
Hello Neighbor 2
"Players explore a large open world with freedom to roam and solve puzzles in their own order, though some tasks are unclear."
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Competence
Game with the same Competence vibe
1"Gameplay involves light puzzle solving and stealth with limited combat; some players find it repetitive and simple but puzzles require some thought."
Ad Infinitum
"Game involves puzzle solving and survival mechanics with some challenge, but many players find progression confusing and buggy."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and focused on personal experience."
Veneficium
"No evidence of competitive elements; gameplay is single-player and focused on personal experience."
-
Continuation
Game with the same Continuation vibe
2"Players report spending multiple hours and habitual play, but some find it easy to finish and lacking replay value."
PictoQuest
"Some players report playing for hours and replaying, but others quickly lose interest due to confusing gameplay."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Players interact with environment and solve puzzles creatively, but within a structured narrative and predefined world."
Mr. Saitou
"Players interact with environment and solve puzzles creatively, though within a predefined game world and mechanics."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; solo gameplay without social hierarchy."
The Pony Factory
"No social dominance or power over others; solo play without social hierarchy."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a brief atmospheric horror escape from reality."
lure
"Players use the game to escape reality, enjoy horror atmosphere and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players generally engage voluntarily for entertainment and curiosity, not out of obligation."
BAD END
"Players mostly engage voluntarily for entertainment and curiosity, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle-solving encourage some experimentation within the game’s systems."
The Abbey of Crime Extensum
"Game encourages exploration and trial-and-error to solve puzzles and progress."
-
Exploration
Game with the same Exploration vibe
4"Large open world with many hidden secrets and varied areas to discover."
Pool Panic
"Large open world with many areas to discover and secrets to find."
-
Expression
Game with the same Expression vibe
-5"No character customization or expressive options."
Sometimes: Success Requires Sacrifice
"No character customization or expressive features; fixed character and environment."
-
Fantasy
Game with the same Fantasy vibe
4"Game features horror fiction elements, monsters, and imaginative scenarios creating a strong fantasy experience."
Somewhere in the Shadow
"Game features horror fantasy elements, monsters, witches, and surreal events."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely individual play."
Miss Neko
"No community or social interaction features; purely individual play."
-
Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and improve survival tactics, though the game is short and relatively simple."
The Horror Of Salazar House
"Players learn puzzle solutions and survival strategies, though some find it frustrating."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Railroads Online
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not a casual idle game."
Spy Fox in "Dry Cereal"
"Requires focused attention to solve puzzles and survive; not a casual idle experience."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary gameplay."
Portal
"No social or emotional relationship building; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock new areas to advance the story and puzzles."
Hello Neighbor 2 Alpha 1.5
"Players collect items and unlock new areas or puzzles to advance the story."
-
Relaxation
Game with the same Relaxation vibe
-2"Game induces tension and suspense; some players find it stressful rather than relaxing."
Enter The Backrooms
"Game induces tension and suspense rather than relaxation; some players find it stressful."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio and visual effects create sensory stimulation and emotional engagement."
Alone in the Dark: The New Nightmare
"Atmospheric audio and visual effects create sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Assassin's Creed® Odyssey
"No social status or recognition systems present."
-
Story
Game with the same Story vibe
1"Some narrative elements and lore exist but story is minimal and often confusing; focus is on gameplay."
Bright Memory
"Some narrative elements and lore exist but story is vague and minimal, causing confusion."
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Strategy
Game with the same Strategy vibe
2"Players use logic and planning to solve puzzles efficiently, especially under time constraints."
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!
"Players must plan and solve puzzles using logic and exploration, though some mechanics are unclear."
-
Thrill
Game with the same Thrill vibe
4"Horror elements and jump scares provide suspense and thrill."
Bendy and the Ink Machine
"Horror elements and jump scares provide suspense and thrill."
-
Value
Game with the same Value vibe
3"Players feel the game offers good entertainment value especially on sale, despite some flaws."
Cyberdimension Neptunia: 4 Goddesses Online
"Many players feel the game offers good value for its low price despite flaws."
-
Violence
Game with the same Violence vibe
1"Some combat avoidance and monster encounters, but violence is mild and not a core focus."
Somewhere in the Shadow
"Some combat or avoidance of monsters occurs, but violence is minimal and not central."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and defend against threats to survive and progress."
Age of Empires IV: Anniversary Edition
"Players must survive threats and manage resources like power to progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026